Disainilahendus Designable Disainihariduse tööriistakomplekt, mille autor on Bruno Oro, on kõrgelt hinnatud 2026 auhinna Pronksauhind A' Design Award võitja konkursi kategoorias Hariduse, õppevahendite ja koolitussisu disain.
PronksHaridus· 2026
Designable Disainihariduse tööriistakomplekt
disainer: Bruno Oro
Klient: Designable
Auhind Pronksauhind A' Design Award kategoorias Haridus
Kinnitatud auhinna võitja
Kinnita auhinna staatus disainile #178031Disain
Teosest Designable Disainihariduse tööriistakomplekt
Designable on disainitudengitele loodud hariduslik tööriistakomplekt. Komplekt sisaldab 97 meetodikaarti, mis julgustavad kaasavat ja empaatiapõhist mõtlemist. Iga kaart pakub meetodit, suunavat küsimust või stsenaariumi, mis simuleerib kasutajakogemusi, sealhulgas puuetega inimeste omi. Kaartide mõõtmed on 80 korda 150 millimeetrit ning need on trükitud 350 g/m² katmata kartongile, et tagada meeldiv kompimiskogemus. Spetsiaalne hoiukarp on 3D-prinditud PLA-materjalist ja varustatud sisemiste vaheseintega. Digitaalne versioon on avaldatud ligipääsetava PDF-failina. Kaarte saab kasutada nii üksi kui ka meeskonnas mis tahes disainietapis.
Tunnustus
Auhinnast Pronksauhind A' Design Award
Designable Disainihariduse tööriistakomplekt on Pronksauhinna A' Design Award võitja, väga prestiižikas tunnustus, mis antakse silmapaistvatele disainidele, mida iseloomustavad loovus, leidlikkus ja teravmeelsus. Pronksvõitjad on küllaldaselt osavad ja tabavalt loovad teosed, mis kinnitavad oma disainerite laia kogemust, kujutlusvõimet ja leidlikkust. Designable Disainihariduse tööriistakomplekt peaks olema kõrgelt hinnatud, imetletud ja armastatud objekt, mis on märkimisväärselt professionaalne ja uuenduslik. See Pronksauhinna A' Design Award võidudisain ühendab parimaid tavasid kunstis, teaduses, disainis ja tehnoloogias ning on suurepärane oma detailidele pööratud tähelepanu poolest. Designable Disainihariduse tööriistakomplekt rahuldab suurepäraselt vajadusi, puudutab soove, võlub tundeid ja pakub huvi uudishimule.
Disaini taustal
Pressimaterjalid
Disaineri esitatud autorid, meeskonnaliikmed ja tehnilised andmed.
- Unikaalsed omadused
- An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
- Mõõtmed ja pakend
- Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
- Sildid
- Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
- Tootmistehnoloogia
- The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
- Disainiülesanne
- The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
- Uurimistöö
- This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
- Inspiratsioon
- This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
- Projekti kestus
- The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
- Tööprotsess
- Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
- Piltide autorid
- Bruno Oro, Subinay Malhotra
Sponsoreeritud
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