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Oneder پلتفرم آموزشی by Dana Freud

Oneder پلتفرم آموزشی by Dana Freud is a highly esteemed winner of the very prestigious 2021 جایزه آهنی A' Design Award in طراحی آموزش، کمک آموزشی و محتوای آموزشی Competition Category.


آهنآموزش· 2021

Oneder پلتفرم آموزشی

by Dana Freud

Client: Dana Freud

جایزه آهنی A' Design Award Winner in آموزش Category

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The Design

About Oneder پلتفرم آموزشی

Oneder یک سیستم آموزشی چندسکویی برای معلمان و دانش‌آموزان دارای نیازهای ویژه است. معلمان با استفاده از یک برنامه دسکتاپ، درس‌های سفارشی‌شده منطبق با استانداردهای آموزشی طراحی می‌کنند و دانش‌آموزان تکالیف را از طریق یک برنامه تبلت، چه در مدرسه و چه در خانه، انجام می‌دهند. کارهای تکمیل‌شده به‌صورت گزارش‌های شفاف برای هر دانش‌آموز و کلاس به معلمان بازگردانده می‌شود. مدیران مدرسه نیز نتایج خلاصه‌شده را از طریق یک داشبورد بررسی می‌کنند. دسترس‌پذیری راهنمای اصلی طراحی بوده است، به همین دلیل اندازه تایپوگرافی، کنتراست و رنگ‌ها با دقت انتخاب و با کاربران واقعی آزمایش شده‌اند.

The Recognition

About the جایزه آهنی A' Design Award

Oneder پلتفرم آموزشی برنده جایزه آهنی A' Design Award است، شناختی معتبر که به طراحی‌های خوبی اعطا می‌شود که الزامات حرفه‌ای و صنعتی مورد انتظار از آفرینش‌های خوب طراحی‌شده را برآورده می‌کنند. برندگان آهن مهارت بزرگ، تخصص بالا، درک کارشناسانه و ظرفیت خلاقانه سازندگان خود را نشان می‌دهند. از Oneder پلتفرم آموزشی انتظار می‌رود آفرینشی بسیار ارجمند، ستوده و دوست‌داشتنی باشد که کاربردی و نوآورانه است. این طراحی برنده جایزه آهنی A' Design Award بهترین رویه‌های صنعت را یکپارچه می‌کند و ویژگی‌های فنی شایسته‌ای دارد که با دانش عملی و استعداد پیوند خورده است. Oneder پلتفرم آموزشی به سبب دقتش محترم است و برای عرضه بهبودهای کیفیت زندگی که به بهتر شدن جهان کمک می‌کنند طراحی شده است.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Oneder is a digital product for teachers and students with special needs, which enables teachers to build and share their own curriculum that is aligned to academic standards and suited to their individual students’ exclusive learning skills. Oneder's academic app enables the students to practice educational yet enjoyable tasks from their day-to-day situations. Conclusively, this platform presents the analyzed and quantitative data in an intuitive and efficient display for the school administrators.
Dimensions & Packaging
Due to the fact that this is a cross-platform product, the dimensions and specifications are dynamic and responsive in that they automatically adjust to the screen size and type of device being used.
Tags
educational design, UI, UX, website design, dashboard, tracking, data
Production Technology
The methodology of "design thinking" was used to create several concepts which will serve the teachers in the most efficient and intuitive way. A group of four educators were included in several brainstorming sessions to generate the most accessible and varied solution for communication with the students.
Design Challenge
The challenge for the student-designed product was to create a platform that had to comply with the most stringent accessibility regulations, since its users were on a wide spectrum of disability: from vision or hearing impairment to autism. Issues such as typography sizes, contrast, and color choices were carefully selected and followed by a number of user testings.
Research
The research objective was to define the personas of the product and understand the accessibility standards. The methodology used was qualitative interviews with special needs teachers, psychologists, and school administrators. Data collection was done on 15/40 of the relevant population. Participants were special needs students and teachers and the key insights that there are three personas and three different platforms to consider. The results of the research created an empowering product for teachers and a powerful and meaningful tool for communicating with their students.
Inspiration
The inspiration for this product came from interviews and observations of special needs students and their teachers. Knowing that special education teachers had little time to create a lesson assignment, it was necessary to design a clear, intuitive, and efficient interface. In addition, because the students were on a wide spectrum of disabilities, it was important for the product to be accessible, functional, and minimalistic as well as aesthetically and appealing.
Project Duration
The project started in December 2015 and finished in January 2017.
Operation Flow
The product flow consists of three steps: First, the teachers create in the desktop app customized lessons for their students. Then, the students fill the assignments through their tablet app. The students perform the tasks at school or at home, and send the teachers the filled assignments. The teachers receive a report for each student and class, and the extensive data is summarized in a clear and efficient dashboard for the school administrators.

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