Reamember برنامه موبایل by Tianyi Qi is a highly esteemed winner of the very prestigious 2022 جایزه برنزی A' Design Award in طراحی فناوریهای موبایل، اپلیکیشنها و نرمافزار Competition Category.
برنزموبایل· 2022
Reamember برنامه موبایل
by Tianyi Qi
Client: Tianyi Qi
جایزه برنزی A' Design Award Winner in موبایل Category
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- Verified Award Winner
- Verify Award Status for #140870
The Design
About Reamember برنامه موبایل
ریممبر یک برنامه موبایل است که برای زبانآموزان طراحی شده است. این برنامه درک مطلب و یادگیری واژگان را بدون ایجاد وقفه در روند مطالعه به هم پیوند میدهد. در تب مطالعه، کاربران محتوای آنلاینی متناسب با علایق خود مییابند. یک فرهنگ لغت جاسازیشده در حین مطالعه، معنای واژههای ناآشنا را نمایش میدهد. واژههای انتخابشده در یک دفترچه واژگان ذخیره میشوند که در آن هر مدخل به همراه جزئیات و مقاله منبع نمایش داده میشود. آزمونهای کوتاه روزانه از یادگیری واژگان پشتیبانی میکنند. یک تب انجمن نیز مقالات و منابع آموزشی به اشتراکگذاشتهشده توسط سایر کاربران را نمایش میدهد.
The Recognition
About the جایزه برنزی A' Design Award
Reamember برنامه موبایل برنده جایزه برنزی A' Design Award است، شناختی بسیار معتبر که به طراحیهای برجستهای اعطا میشود که با خلاقیت، نبوغ و زیرکی متمایز میشوند. برندگان برنز مصنوعاتی بسیار ماهرانه و چشمگیر خلاقاند که تجربه گسترده، تخیل و ابتکار طراحان خود را تأیید میکنند. از Reamember برنامه موبایل انتظار میرود شیئی بسیار ارجمند، ستوده و دوستداشتنی باشد که بهطور چشمگیری حرفهای و نوآورانه است. این طراحی برنده جایزه برنزی A' Design Award بهترین رویهها را در هنر، علم، طراحی و فناوری در خود جمع میکند و به سبب توجه به جزئیات برجسته است. Reamember برنامه موبایل نیازها را زیبا برآورده میکند، به خواستهها دست میزند، احساسات را مجذوب میسازد و کنجکاوی را برمیانگیزد.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Reamember is a mobile application crafted to let language learners have a smooth flow while reading content with unfamiliar words and learn these words afterward. It aims to bridge reading comprehension and vocabulary building, these two aspects of language learning, in a noninterfering way and ultimately create a holistic learning experience for users.
- Dimensions & Packaging
- The app is designed for iOS systems.
- Tags
- Learning, Language, Application, Reading, Browser, Wordbook
- Production Technology
- The key technical components of the app are the browser and dictionary. Besides these, the app should be able to auto-update content on the "Community" tab.
- Design Challenge
- I was struggling with the value proposition of the application, as it sits in between a browser, vocabulary building, and reading. I eventually decided to define it as a "language learning tool", to capture the holistic learning experience it provides to users.
- Research
- 5 interviews were conducted with English learners about their English reading habits, problems, and coping strategies. Key findings are:
1. Unfamiliar words is one of the bigger challenge English learners face while reading.
2. All participants commented that being too focused on unfamiliar words will break their reading flow. They might need to read one piece of content multiple times to understand.
3. If readers can get just enough information(the meaning of the word in their native language) about a word immediately, a good reading flow can be maintained. - Inspiration
- In the very first days after I came to the US, I experienced a lot of language and cultural challenges. I tried to read more news and cultural content, dominantly on my mobile phone, to cope with these 2 challenges at the same time. I couldn't get into a good reading flow because of the unfamiliar words in the text. However, when I focused too much on the unfamiliar words, I would lose the reading flow as well. This experience inspired me to design this app.
- Project Duration
- The project started in May 2020 and finished in July 2020, in New York City.
- Operation Flow
- On the "Reading" tab, a user can easily find online content that appeals to their reading interest. An embedded dictionary allows them to check out unfamiliar words while reading. They can add these words to the wordbook and learn them later. After the words are collected from articles, they will be stored in the "Wordbook", where a user can check the details of the words and see the source. A user needs to take daily pop quizzes to "learn" words. Once a user completes 3 tests for 1 word, it will become a "learned" word. On the "Community" tab, a user can explore articles and other learning resources shared by other users.
- Image Credits
- Image #1:
Photographer by Spencer Davis on Unsplash;
Photographer by Melissa McGovern on Unsplash;
Photographer by Obi - @pixel6propix on Unsplash;
Photographer Jeremy Yap on Unsplash;
Photographer Sincerely Media on Unsplash;
Photographer ELLA DON on Unsplash;
Photographer Matthias Heyde on Unsplash;
Image #2:
Photographer by Spencer Davis on Unsplash;
Photographer by Melissa McGovern on Unsplash;
Photographer by Obi - @pixel6propix on Unsplash;
Image #3:
Photographer Photo by Obi - @pixel6propix on Unsplash;
Image #5:
Photographer Jeremy Yap on Unsplash;
Photographer Sincerely Media on Unsplash;
Photographer ELLA DON on Unsplash;
Photographer Matthias Heyde on Unsplash;
Photographer by Melissa McGovern on Unsplash;
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