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Cece اپلیکیشن آموزشی واقعیت مجازی by Di Xia and Xiaoshi Dai

Cece اپلیکیشن آموزشی واقعیت مجازی by Di Xia and Xiaoshi Dai is a highly esteemed winner of the very prestigious 2026 جایزه آهنی A' Design Award in طراحی آموزش، کمک آموزشی و محتوای آموزشی Competition Category.


آهنآموزش· 2026

Cece اپلیکیشن آموزشی واقعیت مجازی

by Di Xia and Xiaoshi Dai

Client: Di Xia

جایزه آهنی A' Design Award Winner in آموزش Category

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Verified Award Winner

Verify Award Status for #183372

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The Design

About Cece اپلیکیشن آموزشی واقعیت مجازی

سی‌سی یک مربی شغلی مبتنی بر واقعیت مجازی است که برای دانشجویان رشته‌های تولید و ساخت طراحی شده است. سی‌سی هدست واقعیت مجازی را با رابط‌های تعاملی ترکیب می‌کند تا دانشجویان بتوانند نقش‌های صنعتی را کاوش کنند، محیط‌های کاری را تجربه نمایند و مهارت‌های مرتبط با شغل را تمرین کنند. یک عامل هوش مصنوعی مبتنی بر فرمان صوتی، کاربران را در فرآیند آشناسازی شخصی‌سازی‌شده، کاوش مسیر شغلی و آموزش مهارت‌ها راهنمایی می‌کند. پیشرفت کاربران رصد شده و بازخورد لازم برای پشتیبانی از اهداف یادگیری ارائه می‌شود. هدف این سیستم کاهش هزینه‌های آموزش و پر کردن شکاف میان تحصیلات دانشگاهی و نیازهای صنعت است.

The Recognition

About the جایزه آهنی A' Design Award

Cece اپلیکیشن آموزشی واقعیت مجازی برنده جایزه آهنی A' Design Award است، شناختی معتبر که به طراحی‌های خوبی اعطا می‌شود که الزامات حرفه‌ای و صنعتی مورد انتظار از آفرینش‌های خوب طراحی‌شده را برآورده می‌کنند. برندگان آهن مهارت بزرگ، تخصص بالا، درک کارشناسانه و ظرفیت خلاقانه سازندگان خود را نشان می‌دهند. از Cece اپلیکیشن آموزشی واقعیت مجازی انتظار می‌رود آفرینشی بسیار ارجمند، ستوده و دوست‌داشتنی باشد که کاربردی و نوآورانه است. این طراحی برنده جایزه آهنی A' Design Award بهترین رویه‌های صنعت را یکپارچه می‌کند و ویژگی‌های فنی شایسته‌ای دارد که با دانش عملی و استعداد پیوند خورده است. Cece اپلیکیشن آموزشی واقعیت مجازی به سبب دقتش محترم است و برای عرضه بهبودهای کیفیت زندگی که به بهتر شدن جهان کمک می‌کنند طراحی شده است.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
Dimensions & Packaging
Digital Product
Tags
VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
Production Technology
This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
Design Challenge
The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
Research
Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.

Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.

Key Insights

Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability.
Inspiration
Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
Project Duration
This project started in March 2024 and was completed in August 2024, based in Seattle.
Operation Flow
1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment.
Team Members
Di Xia,
Xiaoshi Dai,
Feifan Gao
Image Credits
image:
Di Xia,
Xiaoshi Dai,
Feifan Gao

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