Sea And Life: Endless Chains تجربه واقعیت مجازی by Shin Asaw is a highly esteemed winner of the very prestigious 2020 جایزه آهنی A' Design Award in طراحی آموزش، کمک آموزشی و محتوای آموزشی Competition Category.
آهنآموزش· 2020
Sea And Life: Endless Chains تجربه واقعیت مجازی
by Shin Asaw
Client: Sea VR Study Project Executive Committee
جایزه آهنی A' Design Award Winner in آموزش Category
Verified Award Winner
Verify Award Status for #88929The Design
About Sea And Life: Endless Chains تجربه واقعیت مجازی
دریا و زندگی: زنجیرههای بیپایان یک تجربه واقعیت مجازی است که برای دانشآموزان دورههای ابتدایی و متوسطه طراحی شده است. بخش اول یک فیلم مستند ۳۶۰ درجه است که مشکلات زیستمحیطی دریایی، مانند زبالههای پلاستیکی، را همراه با نام موجودات و آمار و ارقام دقیق توضیح میدهد. بخش دوم یک بازی است که در آن دانشآموزان اقیانوس را کاوش میکنند، به دنبال موجودات میگردند و به آزمونهای چهارگزینهای پاسخ میدهند. پاسخها با تغییر جهت سر انتخاب میشوند، بنابراین نیازی به دسته کنترل دستی نیست. دیدگاه هرگز بهصورت اجباری حرکت نمیکند، که این ویژگی به پیشگیری از حالت تهوع ناشی از حرکت کمک میکند.
The Recognition
About the جایزه آهنی A' Design Award
Sea And Life: Endless Chains تجربه واقعیت مجازی برنده جایزه آهنی A' Design Award است، شناختی معتبر که به طراحیهای خوبی اعطا میشود که الزامات حرفهای و صنعتی مورد انتظار از آفرینشهای خوب طراحیشده را برآورده میکنند. برندگان آهن مهارت بزرگ، تخصص بالا، درک کارشناسانه و ظرفیت خلاقانه سازندگان خود را نشان میدهند. از Sea And Life: Endless Chains تجربه واقعیت مجازی انتظار میرود آفرینشی بسیار ارجمند، ستوده و دوستداشتنی باشد که کاربردی و نوآورانه است. این طراحی برنده جایزه آهنی A' Design Award بهترین رویههای صنعت را یکپارچه میکند و ویژگیهای فنی شایستهای دارد که با دانش عملی و استعداد پیوند خورده است. Sea And Life: Endless Chains تجربه واقعیت مجازی به سبب دقتش محترم است و برای عرضه بهبودهای کیفیت زندگی که به بهتر شدن جهان کمک میکنند طراحی شده است.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- This is an immersive VR edutainment for primary and secondary students. It consists of two parts. The first part is Movie-Side, which is a documentary film of 360 degree to explain some marine environmental problems using detailed numbers and names of organisms. The second part is Game-Side which provides underwater immersive experience, fun of creature hunting, and confirmation of knowledge using quizzes with four choices.
- Dimensions & Packaging
- For VR goggles, OculusGo is adopted as an integrated type with low introduction cost and no need for PC connection.
- Tags
- VR, movie, film, game, edutainment, quiz, HMD, display, goggle, OculusGo, 360, ocean, sea, marine, animal, creature, life, plastic, garbage, waste
- Production Technology
- We used Unity as a development environment for VR applications and edited the video (CG) with Adobe PremierePro, Adobe AfterEffects, Autodesk Maya, etc. In particular, plug-ins for VR (Mettle Mantra VR series, GoPro VR series) were used extensively. For 360-degree shooting, I used GoPro Fusion for aerial photography, Kodak PIXPRO 4KVR360 for underwater, and RICOH THETA V and Panasonic GH5 on the ground.
- Design Challenge
- We have developed software that does not use the hand-held controller that comes with OculusGo in order to save time and effort in teaching how to use VR goggles. In particular, players can enter the answer for the 4-choice question just by the angle of the head (direction of sight line). Furthermore, in order to prevent children's VR sickness, we have made a direction that does not forcibly move the view. As a result, there were no children who felt ill while targeting more than 100 students.
- Research
- This project's main purpose is to enlighten children about various problems related to the ocean such as plastic waste and global warming, and was carried out with financial support from the Nippon Foundation.
- Inspiration
- Documentary film can be effective when you want young people to be interested in difficult social issues. However, knowledge is not established just by watching, so some kind of "confirmation" is necessary. At that time, if the school-like writing test is conducted, the students who scored low may lose interest in the issue. Therefore, I thought that it would be effective to use VR goggle, watch the video first, then try the game, and repeat these until getting enough score while having fun.
- Project Duration
- The project started in Tokyo from around January 2018. Over half a year, we did movie side filming in the seas around Japan, and produced game side in Tokyo. In September 2018, we held the first one-day event for all students at Hachiyama Junior High School in Tokyo. In October, a permanent exhibition was held for a month at Science Center for Children in Shibuya. If there is a request from an educational institution etc., we will still lend it.
- Operation Flow
- i) You wear the OculusGo, see a tutorial on how to play.
ii) Select the Movie or Game button.
iii) On the game-side, travel through the ocean looking for creatures. The questions will only be displayed when you find a particular one. You can continue until you find all or time out.
iv) You will be given one of the three titles of "Sea Friend" with 0 to 6 correct answers, "Sea Master" with 7 to 9 correct answers, and "Sea God" with Perfect. If you want to answer all correctly, you can try again. - Patents
- (C) 2018 Sea VR Study Project Executive Committee
- Team Members
- Concept Designer and Movie Director and Game Director : Shin Asaw
3D Designer : Satomi Iseki
2D Designer : Risa Takahashi
Programmer : Kouji Chado
Programmer : Mika Nishida - Image Credits
- Image #1 : Designer & Director of Photography Shin Asaw, SnL_EC_mainimage, 2019.
Image #2 : Director of Videography Shin Asaw, optionalimage#1, 2019.
Image #3 : Director of Videography Shin Asaw, optionalimage#2, 2019.
Image #4 : Game Director Shin Asaw, optionalimage#3, 2019.
Image #5 : Director of Photography Shin Asaw, optionalimage#4, 2019.
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