Oneder Edukatyf Platform troch Dana Freud is in heech wurdearre winner fan de tige prestizjeuze 2021 A' Design Award yn Izer yn de kompetysje-kategory Ûnderwiis, Learmiddelen en Trainingsynhâld Ûntwerp.
IzerÛnderwiis· 2021
Oneder Edukatyf Platform
troch Dana Freud
Klant: Dana Freud
A' Design Award yn Izer Winner yn de kategory Ûnderwiis
Ferifiearre Priiswinner
Ferifiearje Prisstatus foar #102510It Untwerp
Oer Oneder Edukatyf Platform
Oneder is in cross-platfoarm edukatyf systeem foar dosinten en studinten mei spesjale behoeften. Dosinten bouwe oanpaste lessen ôfstimd op akademyske noarmen op in desktopapplikaasje, en studinten meitsje de opdrachten ôf op in tabletapplikaasje op skoalle of thús. Ofmakke wurk wurdt weromstjoerd nei de dosinten as dúdlike rapporten foar elke studint en klasse. Skoaladministrators besjogge de gearfette resultaten op in dashboard. Tagonklikheid late de ûntwerpproses, dat lettertypegrutten, kontrast en kleuren waarden soarchfâldich selektearre en teste mei brûkers.
De Erkenning
Oer de A' Design Award yn Izer
Oneder Edukatyf Platform is in winner fan de A' Design Award yn Izer, in prestisjeuze erkenning foar goede ûntwerpen dy't foldogge oan de profesjonele en yndustriële easken dy't ferwachte wurde fan goed ûntwurpen skeppings. Izerwinners litte grutte feardigens, hege spesjalisaasje, deskundich begryp en kreatyf fermogen fan har makkers sjen. Fan Oneder Edukatyf Platform wurdt ferwachte dat it in tige heech achte, bewûndere en dierbere skepping is dy't praktysk en ynnovatyf is. Dit winnende ûntwerp fan de A' Design Award yn Izer yntegrearret de bêste praktiken fan de sektor en hat feardige technyske skaaimerken ferbûn mei kennis en talint. Oneder Edukatyf Platform wurdt respektearre foar syn yngeandens en is ûntwurpen om ferbetteringen fan de kwaliteit fan it libben te leverjen dy't helpe de wrâld ta in bettere plak te meitsjen.
Efter it Untwerp
Parsepakket
Credits, teamleden en technyske details levere troch de ûntwerper.
- Unike Eigenskippen
- Oneder is a digital product for teachers and students with special needs, which enables teachers to build and share their own curriculum that is aligned to academic standards and suited to their individual students’ exclusive learning skills. Oneder's academic app enables the students to practice educational yet enjoyable tasks from their day-to-day situations. Conclusively, this platform presents the analyzed and quantitative data in an intuitive and efficient display for the school administrators.
- Ofmjittingen & Ferpakking
- Due to the fact that this is a cross-platform product, the dimensions and specifications are dynamic and responsive in that they automatically adjust to the screen size and type of device being used.
- Labels
- educational design, UI, UX, website design, dashboard, tracking, data
- Produksjetechnology
- The methodology of "design thinking" was used to create several concepts which will serve the teachers in the most efficient and intuitive way. A group of four educators were included in several brainstorming sessions to generate the most accessible and varied solution for communication with the students.
- Untwerpútdaging
- The challenge for the student-designed product was to create a platform that had to comply with the most stringent accessibility regulations, since its users were on a wide spectrum of disability: from vision or hearing impairment to autism. Issues such as typography sizes, contrast, and color choices were carefully selected and followed by a number of user testings.
- Undersyk
- The research objective was to define the personas of the product and understand the accessibility standards. The methodology used was qualitative interviews with special needs teachers, psychologists, and school administrators. Data collection was done on 15/40 of the relevant population. Participants were special needs students and teachers and the key insights that there are three personas and three different platforms to consider. The results of the research created an empowering product for teachers and a powerful and meaningful tool for communicating with their students.
- Ynspiraasje
- The inspiration for this product came from interviews and observations of special needs students and their teachers. Knowing that special education teachers had little time to create a lesson assignment, it was necessary to design a clear, intuitive, and efficient interface. In addition, because the students were on a wide spectrum of disabilities, it was important for the product to be accessible, functional, and minimalistic as well as aesthetically and appealing.
- Projektdoer
- The project started in December 2015 and finished in January 2017.
- Operaasjestreamferrin
- The product flow consists of three steps: First, the teachers create in the desktop app customized lessons for their students. Then, the students fill the assignments through their tablet app. The students perform the tasks at school or at home, and send the teachers the filled assignments. The teachers receive a report for each student and class, and the extensive data is summarized in a clear and efficient dashboard for the school administrators.
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