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School Simulator Foarskoalske Trainingsapplikaasje troch Xinyue Liu, Huicong Hu and Shumeng Hou

School Simulator Foarskoalske Trainingsapplikaasje troch Xinyue Liu, Huicong Hu and Shumeng Hou is in heech wurdearre winner fan de tige prestizjeuze 2022 A' Design Award yn Brûns yn de kompetysje-kategory Ûnderwiis, Learmiddelen en Trainingsynhâld Ûntwerp.


BrûnsÛnderwiis· 2022

School Simulator Foarskoalske Trainingsapplikaasje

troch Xinyue Liu, Huicong Hu and Shumeng Hou

Klant: Harbin Institute of Technology, Shenzhen

A' Design Award yn Brûns Winner yn de kategory Ûnderwiis

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It Untwerp

Oer School Simulator Foarskoalske Trainingsapplikaasje

School Simulator is in mobile applikaasje ûntworpen om foarskoalske training te stypjen foar bern mei in autismespektrumstoornis. De applikaasje is bedoeld foar âlden, learkrêften en terapeuten. De trainingslessen omfetsje fjouwer kategoryen: selssoarch, it begripen fan ynstruksjes, ynterpersoanlike ynteraksje, en ien dei op skoalle. Bern meitsje kar, prate mei tekenfilmkarakters en litte gesichtsútdrukkingen sjen, wêrby't werkenningstechnology direkte feedback jout. Ferkearde antwurden wurde registrearre en werhelle oant se korrekt binne. In mienskipsseksje makket it mooglik foar folwoeksenen om ûnderfiningen te dielen.

De Erkenning

Oer de A' Design Award yn Brûns

School Simulator Foarskoalske Trainingsapplikaasje is in winner fan de A' Design Award yn Brûns, in heech prestisjeuze erkenning foar treflike ûntwerpen dy't har ûnderskiede troch kreativiteit, fernuft en tûkens. Brûnswinners binne tige feardige en opfallend kreative artefakten dy't de grutte ûnderfining, ferbylding en betochtsumens fan har ûntwerpers befêstigje. Fan School Simulator Foarskoalske Trainingsapplikaasje wurdt ferwachte dat it in tige heech achte, bewûndere en dierber objekt is dat opmerklik profesjoneel en ynnovatyf is. Dit winnende ûntwerp fan de A' Design Award yn Brûns yntegrearret de bêste praktiken yn keunst, wittenskip, ûntwerp en technology en is treflik om syn omtinken foar detail. School Simulator Foarskoalske Trainingsapplikaasje foldocht behoeften prachtich, reitsjet winsken, betsjoeveret gefoelens en sprekt nijsgjirrigens oan.

Efter it Untwerp

Parsepakket

Credits, teamleden en technyske details levere troch de ûntwerper.

Unike Eigenskippen
School Simulator is an app aiming at supporting parents, teachers and therapists to give preschool training of children with autism spectrum disorder. It mainly contains two parts: preschool training and community communication. Autistic children can get trained in four categories, self care, instruction understanding, interpersonal interaction, and one day in school, which are expected helpful for their future integration into inclusive classes.
Ofmjittingen & Ferpakking
Designed for iOS system
Labels
Interface Design, Autism Spectrum Disorder, Speech and Gesture, Pre-school Training
Produksjetechnology
Desk research, field studies, focus group interviews, consumer journey map, and collage activities were conducted for the demand analysis part. Figma, Adobe Photoshop and Illustrator were used for the interfaces and interaction design in the project realization.
Untwerpútdaging
The design activity met two challenges: the integration of various training needs, and the design of training lessons. First, though all target autistic children, each of them met different problems in daily life, requiring the variety of content and intensity. Therefore, on the basis of four general training categories, various lessons are provided for users to choose accordingly. Second, since these young children can hardly concentrate for a long period, lessons must be succinct in content, interesting in form, and filled with interactive practice, therefore enhancing the training effectiveness.
Undersyk
We first conducted a desk research, gathering preliminary information towards the autistic children and their common problems in the inclusive education. Second, through a field study, we recorded these children’s emotional problems and behavioral disorders, and observed some intervention methods used. Third, in depth interviews were conducted with experts in autistic research, which made our design focus on the preschool training. Fourth, we made the one-day journey map of a primary school student, exploring various context autistic children may have trouble in, therefore guided the design of training lessons. Finally, we recruited preschool autistic children and collected their preference of colors and cartoon characters via collage activity, used as the reference in the interfaces and characters design. The interfaces and training lessons were constantly iterated in the later evaluations.
Ynspiraasje
School Simulator was inspired by the special needs of autistic children in the inclusive education. In an inclusive school, these children can sit in the same classrooms and join learning activities together with their typically developing peers. However, due to the disorder of emotion and social behavior, it always takes them longer time to get used to the schedule and environment around. We realized the meaningful effects of preschool training for the autistic children.
Projektdoer
The project started in October 2021 and finished in January 2022 in Shenzhen.
Operaasjestreamferrin
Once the app is launched, users can freely choose training lessons for their children, or communicate with others. In each training lesson, children are encouraged to make choices, talk to cartoon characters, and show specified facial expressions based on the context or cues. The built-in algorithms of speech recognition and facial expression recognition can provide quick and accurate feedback to their responses. Once a wrong response is detected, the corresponding training part will be automatically recorded while encouraging the child to redo it till correct. In addition, users can view the training history with accuracy records and make notes at any time.
Teamleden
Student: Xinyue Liu
Faculties: Huicong Hu
Shumeng Hou

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Goed Untwerp Fertsjinnet Grutte Erkenning

De A' Design Award is in ynternasjonale, troch in sjuery beoardiele ûnderskieding foar goed ûntwerp. Doch mei oan de A' Design Award om de kâns te krijen meritokratyske erkenning te fertsjinjen, ferneamdheid, prestiizje en publisiteit te winnen foar jo wurk. Nominearje jo wurk foar de A' Design Award en kompetearje foar de begearde A' Design Prize.

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