Cece Virtual Reality Trainingsapplikaasje troch Di Xia and Xiaoshi Dai is in heech wurdearre winner fan de tige prestizjeuze 2026 A' Design Award yn Izer yn de kompetysje-kategory Ûnderwiis, Learmiddelen en Trainingsynhâld Ûntwerp.
IzerÛnderwiis· 2026
Cece Virtual Reality Trainingsapplikaasje
troch Di Xia and Xiaoshi Dai
Klant: Di Xia
A' Design Award yn Izer Winner yn de kategory Ûnderwiis
Ferifiearre Priiswinner
Ferifiearje Prisstatus foar #183372It Untwerp
Oer Cece Virtual Reality Trainingsapplikaasje
Cece is in virtual reality karriêrementor ûntwurpen foar studinten yn de produksje-yndustry. Cece kombinearret in VR-headset mei ynteraktive ynterfaces sadat studinten yndustryrollen ferkenne kinne, wurkomjouwings belibje kinne en wurkrelatearre feardichheden oefenje kinne. In stimoanstjoerde keunstmjittige yntelliginsje-agint begeliedt brûkers troch personalisearre onboarding, karriêreferkenning en feardichheidstraining. De foarútgong wurdt folge en der wurdt feedback jûn om learmoetten te stypjen. It systeem hat as doel de trainingskosten te ferleegjen en it gat tusken akademyske stúdzje en yndustry-easken te sluten.
De Erkenning
Oer de A' Design Award yn Izer
Cece Virtual Reality Trainingsapplikaasje is in winner fan de A' Design Award yn Izer, in prestisjeuze erkenning foar goede ûntwerpen dy't foldogge oan de profesjonele en yndustriële easken dy't ferwachte wurde fan goed ûntwurpen skeppings. Izerwinners litte grutte feardigens, hege spesjalisaasje, deskundich begryp en kreatyf fermogen fan har makkers sjen. Fan Cece Virtual Reality Trainingsapplikaasje wurdt ferwachte dat it in tige heech achte, bewûndere en dierbere skepping is dy't praktysk en ynnovatyf is. Dit winnende ûntwerp fan de A' Design Award yn Izer yntegrearret de bêste praktiken fan de sektor en hat feardige technyske skaaimerken ferbûn mei kennis en talint. Cece Virtual Reality Trainingsapplikaasje wurdt respektearre foar syn yngeandens en is ûntwurpen om ferbetteringen fan de kwaliteit fan it libben te leverjen dy't helpe de wrâld ta in bettere plak te meitsjen.
Efter it Untwerp
Parsepakket
Credits, teamleden en technyske details levere troch de ûntwerper.
- Unike Eigenskippen
- Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
- Ofmjittingen & Ferpakking
- Digital Product
- Labels
- VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
- Produksjetechnology
- This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
- Untwerpútdaging
- The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
- Undersyk
- Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.
Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.
Key Insights
Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability. - Ynspiraasje
- Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
- Projektdoer
- This project started in March 2024 and was completed in August 2024, based in Seattle.
- Operaasjestreamferrin
- 1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment. - Teamleden
- Di Xia,
Xiaoshi Dai,
Feifan Gao - Ofbyldingskrediten
- image:
Di Xia,
Xiaoshi Dai,
Feifan Gao
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