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Space Center Learspultsje by Chia-Ching Chou

Space Center Learspultsje by Chia-Ching Chou is a highly esteemed winner of the very prestigious 2020 A' Design Award yn Brûns in Ûnderwiis, Learmiddelen en Trainingsynhâld Ûntwerp Competition Category.


BrûnsÛnderwiis· 2020

Space Center Learspultsje

by Chia-Ching Chou

Client: National Library of Public Information

A' Design Award yn Brûns Winner in Ûnderwiis Category

Colors

The Design

About Space Center Learspultsje

Space Center is in meinimmend learspultsje dat by de yngong fan in bibleteek ynstallearre is. It spultsje wurdt projektearre op in muorre fan tsien meter breed en 3,8 meter heech. Bern lansearje sifferraketten om in klassifikaasjeplaneet te finen en begjinne oan in reis troch de bibleteek. Oan it ein fan it spultsje toant in kaart wêr't de boeken dy't by it keazen klassifikaasjenûmer hearre, pleatst binne. It ûntwerp leart de betsjutting fan klassifikaasjenûmers oan troch spultsjes te dwaan yn in stypjende sfear. It doel is om de motivaasje te ferheegjen en bern te helpen om sels boeken te finen.

The Recognition

About the A' Design Award yn Brûns

Space Center Learspultsje is in winner fan de A' Design Award yn Brûns, in heech prestisjeuze erkenning foar treflike ûntwerpen dy't har ûnderskiede troch kreativiteit, fernuft en tûkens. Brûnswinners binne tige feardige en opfallend kreative artefakten dy't de grutte ûnderfining, ferbylding en betochtsumens fan har ûntwerpers befêstigje. Fan Space Center Learspultsje wurdt ferwachte dat it in tige heech achte, bewûndere en dierber objekt is dat opmerklik profesjoneel en ynnovatyf is. Dit winnende ûntwerp fan de A' Design Award yn Brûns yntegrearret de bêste praktiken yn keunst, wittenskip, ûntwerp en technology en is treflik om syn omtinken foar detail. Space Center Learspultsje foldocht behoeften prachtich, reitsjet winsken, betsjoeveret gefoelens en sprekt nijsgjirrigens oan.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
Dimensions & Packaging
Width 10m x Height 3.8m after project on a wall
Tags
Interaction, Game, Learning game, Education,Immersive
Production Technology
HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop
Design Challenge
There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
Research
The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
Inspiration
This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
Project Duration
This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
Operation Flow
This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
Team Members
Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design
Image Credits
Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU

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