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Wandering Feidhm Phríomhúil: Feidhmchlár Soghluaiste by WeiLong Gao

Wandering Feidhm Phríomhúil: Feidhmchlár Soghluaiste by WeiLong Gao is a highly esteemed winner of the very prestigious 2022 Duais Cré-umha A' Design Award in Dearadh Soghluaiste Competition Category.


Cré-umhaSoghluaiste· 2022

Wandering Feidhm Phríomhúil: Feidhmchlár Soghluaiste

by WeiLong Gao

Client: Tongji University

Duais Cré-umha A' Design Award Winner in Soghluaiste Category

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The Design

About Wandering Feidhm Phríomhúil: Feidhmchlár Soghluaiste

Téacs an Leabhair: Is feidhmchlár soghluaiste é Wandering a cruthaíodh chun cabhrú le daoine imní agus mothúcháin dhiúltacha a mhaolú. Baineann Wandering úsáid as cur chuige éadrom cluichíochta a threoraíonn úsáideoirí trí dhomhan meabhrach pearsanta. Le linn na clárúcháin, roghnaíonn gach úsáideoir corp spioradálta a bhíonn ina charachtar don turas. Taifeadann úsáideoirí a gcuid mothúchán gach lá agus faigheann siad aiseolas a spreagann iad chun fadhbanna a athmhachnamh ó dhearcthaí éagsúla. Feictear teachtaireachtaí spreagúla ó úsáideoirí atá i gcásanna comhchosúla feadh an bhealaigh, agus tá feidhm mheditáide san áireamh chomh maith. Tá an feidhmchlár déanta don chóras iOS.

The Recognition

About the Duais Cré-umha A' Design Award

Bhuaigh an dearadh Wandering Feidhm Phríomhúil: Feidhmchlár Soghluaiste Duais Cré-umha A' Design Award, aitheantas an-ghradamach a bhronntar ar dhearaí sármhaithe a mbíonn cruthaitheacht, aireagacht agus géarchúis mar shaintréithe acu. Is déantúsáin ghlic agus chruthaitheacha go suntasach iad buaiteoirí Cré-umha a dhearbhaíonn taithí fhairsing, samhlaíocht agus acmhainneacht a ndearthóirí. Táthar ag súil go mbeidh an dearadh Wandering Feidhm Phríomhúil: Feidhmchlár Soghluaiste ina rud a bhfuil an-mheas air, a n-ardaítear agus a ghráitear, atá thar a bheith gairmiúil agus nuálach. Ionchorpraíonn an dearadh seo a bhuaigh Duais Cré-umha A' Design Award na cleachtais is fearr san ealaín, san eolaíocht, sa dearadh agus sa teicneolaíocht, agus tá sé sármhaith as a aird ar mhionsonraí. Sásaíonn an dearadh Wandering Feidhm Phríomhúil: Feidhmchlár Soghluaiste riachtanais go hálainn, bainíonn sé le mianta, cuireann sé draíocht ar mhothúcháin agus tarraingíonn sé fiosracht.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
With the increasing pressure of society and workplace, more and more people feel anxious and fall into depression for a long time. Wandering hopes to solve this problem through a light gaming experience. Wandering leads users into their own spiritual world. Users get positive feedback and guidance by exploring their own spiritual world. Thus gradually guide users to obtain a more positive attitude towards life.
Dimensions & Packaging
Designed for the iOS System
Tags
Light game, psychology, anxiety, record
Production Technology
At the beginning of the design, we conducted brainstorming, mind mapping, scene interviews, etc. In the realization part of the project, we used Photoshop, Illustrator, After Effects, Figma and Blender.
Design Challenge
From story to interface, we are different from traditional app and integrate many parts similar to game design, which makes us very happy.
Research
We conducted in-depth research and interviews with groups suffering from anxiety and depression for a long time. Then found that most of today's psychological apps are difficult to really long-term anxiety. The dredging of negative emotions requires long-term self-guidance and external guidance. So we want to solve this problem in a game way of a journey.
Inspiration
In an increasingly stressful society, a large number of people suffer from anxiety or various mental illnesses.
Wandering aims to help people relieve negative emotions such as anxiety through a light gamification approach.
Wandering is a new concept in psychological apps that has the potential to help everyone get rid of negativity and find their way to a better life.
Project Duration
The project started in September 2021 and finished in January 2022 in Shanghai.
Operation Flow
At the beginning of registration, users will choose their own spiritual body. Users start a spiritual journey by playing their own spiritual body. After recording their feelings every day, users will get corresponding feedback to guide users to rethink problems from different angles and establish a positive attitude. Meanwhile, wandering will also conduct light social matching through big data. During the trip, you will encounter encouraging words left by friends who are similar to your situation. After achieving phased results, users can step into the next area and continue their journey. In addition, wandering also provides meditation function.
Patents
Copyright by Weilong Gao,2022
Team Members
WeiLong Gao, SuWan Chen, QiYuan An, KeXin Huang, XiaoWei Rong, QiuTong Yu

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