Tha Gram Games Taobh a-staigh Oifis Chorporra le Mehmet Yasin Altındal - Park Studio na bhuannaiche air leth urramach anns an fharpais chliùitich 2025 Duais Airgid A' Design Award ann an Roinn Farpais Dealbhadh Àiteachan Taobh a-staigh agus Taisbeanaidh.
AirgeadTaobh a-staigh· 2025
Gram Games Taobh a-staigh Oifis Chorporra
le Mehmet Yasin Altındal - Park Studio
Neach-ceannach: Park Studio
Buannaiche Duais Airgid A' Design Award ann an Roinn Taobh a-staigh
Buannaiche Duais Dearbhaichte
Dearbhaich Inbhe na Duaise airson #167978An Dealbhadh
Mu dheidhinn Gram Games Taobh a-staigh Oifis Chorporra
'S e taobh a-staigh àite-obrach corporra a th' ann an Gram Games a chaidh a dhealbhadh airson companaidh geamannan-gluasadach ann an Istanbul, an Tuirc. Tha an dealbhadh ag eadar-theangachadh càileachd bogaidh nan geamannan gu eòlasan spàsail. Tha pàtranan geoimeatrach, inneachan ann an sreathan agus solais eadar-ghnìomhach a' comharrachadh nan eadar-ghluasadan eadar raointean. Tha an cruth a' cothromachadh raointean-obrach fosgailte airson co-obrachadh le seòmraichean-coinneimh dùinte, ionadan sòisealta agus sònaichean sàmhach airson fòcas. Tha obair-ealain shònraichte, làimhseachaidhean fuaimneach agus àirneis ergonomach a' toirt taic do chofhurtachd agus cleachdadh làitheil. Chaidh crìochnachaidhean seasmhach agus maireannach a thaghadh airson an t-suidheachaidh mhalairteach.
An Aithneachadh
Mu dheidhinn Duais Airgid A' Design Award
Tha Gram Games Taobh a-staigh Oifis Chorporra air Duais Airgid A' Design Award a bhuannachadh, aithneachadh gu math urramach a bheirear do dhealbhaidhean den chiad ìre, àlainn agus drùidhteach. Tha buannaichean Airgid nan obraichean anabarrach boillsgeach agus gu math cruthachail a nochdas sàr-eòlas, tàlant agus geurchuis an luchd-dealbhaidh. Thathar an dùil gum bi Gram Games Taobh a-staigh Oifis Chorporra na obair mhìorbhaileach, na sàr-eisimpleir a tha gu sònraichte proifeiseanta agus gu domhainn ùr-ghnàthach. Tha an dealbhadh seo a bhuannaich Duais Airgid A' Design Award na innleachd glè fhaicsinneach, ion-mholta a bhrosnaicheas crìochan ealain, saidheans, dealbhaidh agus teicneolais. Tha Gram Games Taobh a-staigh Oifis Chorporra na chruthachadh air a bheil mòran eud, a dhùisgeas miannan, a bheir faireachdainnean math agus a thogas iongnadh is miorbhail.
Air Cùl an Dealbhaidh
Pasgan Naidheachd
Creideasan, buill sgioba agus fiosrachadh teicnigeach a chuir an dealbhaiche ri chèile.
- Feartan Sònraichte
- Gram Games' Istanbul office transforms the gaming world’s creativity into a physical space, merging dynamic aesthetics with seamless functionality. The workspace integrates geometric patterns, layered textures, and interactive spatial transitions, echoing game environments. Custom artwork, immersive lighting, and tactile materials enhance engagement, creating a workspace where imagination leads and productivity follows.
- Tomhasan & Pacadh
- The Gram Games Istanbul office is designed to meet the highest technical and operational standards, ensuring a seamless and efficient workplace experience. In addition to core engineering disciplines such as electrical, mechanical, and IT infrastructure, the project also integrates global standards in fire safety, occupational health, acoustics, and lighting. These elements were meticulously planned to optimize user comfort and enhance workplace functionality, ensuring a balanced and high-performing corporateenvironment.
- Tagaichean
- Tactile Surfaces, Layered Textures, Geometric Abstraction, Interactive Lighting, Game-Inspired Forms, Spatial Transitions, Multi-SensoryDesign
- Teicneòlas Cinneasachaidh
- The corporate workplace design process began with a thorough briefing phase to understand the client’s needs, brand identity, and operational requirements. This was followed by spatial planning solutions that optimized workflow, collaboration, and individual focus areas. Functional layouts were developed to ensure seamless movement and zoning, balancing open workspaces with enclosed meeting rooms and social hubs. The design process incorporated high-quality 3D renderings to visualize the space and refine details before execution. Material selection was guided by commercial project specifications, prioritizing durability, sustainability, and aesthetic harmony. Carefully curated finishes, acoustically treated surfaces, and ergonomic furniture contributed to both the visual and functional success of the space.
- Dùbhlan Dealbhaidh
- The biggest challenge was translating the abstract nature of gaming environments into a tangible, functional workspace. Achieving seamless spatial transitions while maintaining ergonomic and acoustic comfort required extensive research into material properties and layout strategies. Striking a balance between open collaboration and focused work zones involved experimenting with modular, multi-layered designelements.
- Rannsachadh
- The design process began with an in-depth research phase, aligning Gram Games’ corporate identity, brand values, and the imaginative worlds of their games with a future-driven global workplace approach. Understanding how the team collaborates and interacts within their space was essential, leading to an on-site analysis of their existing office usage patterns. We initiated the project with conceptual and visual workshops, including like-dislike evaluations, to gather insights on both functional and aesthetic preferences. This research-driven methodology ensured that the final design not only reflects the company’s creative spirit but also enhances productivity, collaboration, and long-termadaptability.
- Brosnachadh
- Inspired by the immersive nature of mobile games, the design translates game-level transitions into spatial experiences. Repetitive geometric forms, evolving textures, and playful material contrasts reflect the rhythm of digital worlds. By integrating bespoke artwork, interactive lighting, and a balance of collaboration and focus zones, the office blurs the line between work and play, fostering an environment that fuels creativity and innovation.
- Faid a' Phròiseict
- The project started in June 2024 and was completed in November 2024 in Istanbul, Turkey.
- Sruth Obrachaidh
- The office is designed as a fluid and immersive environment, where spaces seamlessly transition, much like levels in a game. Open work areas encourage spontaneous collaboration, while private zones offer focus and retreat. Custom lighting, acoustic treatments, and interactive design elements create a workspace that adapts to different needs throughout the day. By blending creativity with functionality, the office fosters engagement, productivity, and a senseofbelonging.
- Buill na Sgioba
- Mehmet Yasin Altındal, Betül Tuğrul, Buse Kaya
- Creideasan Dhealbhan
- Photographer İbrahim Özbunar
Videographer Mehmet Macid Aksu
Pàighte
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