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Space Center Cluiche Foghlama by Chia-Ching Chou

Space Center Cluiche Foghlama by Chia-Ching Chou is a highly esteemed winner of the very prestigious 2020 Duais Umha A' Design Award in Dealbhadh Foghlaim, Ghoireasan Teagaisg agus Susbaint Trèanaidh Competition Category.


UmhaFoghlam· 2020

Space Center Cluiche Foghlama

by Chia-Ching Chou

Client: National Library of Public Information

Duais Umha A' Design Award Winner in Foghlam Category

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Colors

The Design

About Space Center Cluiche Foghlama

Is cluiche foghlama tumtha é Ionad Spáis atá suiteáilte ag bealach isteach leabharlainne. Teilgtear an cluiche ar bhalla atá deich méadar ar leithead agus 3.8 méadar ar airde. Seolann na páistí roicéid uimhreacha chun pláinéad aicmiúcháin a aimsiú agus tosaíonn siad ar thuras leabharlainne. Ag deireadh an chluiche, taispeánann léarscáil cá bhfuil na leabhair a fhreagraíonn don uimhir aicmithe roghnaithe suite. Múineann an dearadh brí na n-uimhreacha aicmithe trí chluichíocht in atmaisféar tacúil. Is é an aidhm ná spreagadh a mhéadú agus cabhrú le páistí leabhair a aimsiú dóibh féin.

The Recognition

About the Duais Umha A' Design Award

Tha Space Center Cluiche Foghlama air Duais Umha A' Design Award a bhuannachadh, aithneachadh gu math urramach a bheirear do dhealbhaidhean sònraichte a tha air an comharrachadh le cruthachalachd, innleachd agus geurchuis. Tha buannaichean Umha nan obraichean gu math sgileil agus gu sònraichte cruthachail a dhearbhas eòlas farsaing, mac-meanmna agus tapachd an luchd-dealbhaidh. Thathar an dùil gum bi Space Center Cluiche Foghlama na nì air a bheil mòran meas, ion-mholta agus gràdhach, a tha gu sònraichte proifeiseanta agus ùr-ghnàthach. Tha an dealbhadh seo a bhuannaich Duais Umha A' Design Award a' cur nan cleachdaidhean as fheàrr ann an ealain, saidheans, dealbhadh agus teicneolas an gnìomh, agus tha e sàr-mhath airson an aire do mhion-fhiosrachadh. Bidh Space Center Cluiche Foghlama a' sàsachadh fheumalachdan gu h-iongantach, a' suathadh ri miannan, a' tàladh faireachdainnean agus a' togail fiosrachd.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
Dimensions & Packaging
Width 10m x Height 3.8m after project on a wall
Tags
Interaction, Game, Learning game, Education,Immersive
Production Technology
HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop
Design Challenge
There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
Research
The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
Inspiration
This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
Project Duration
This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
Operation Flow
This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
Team Members
Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design
Image Credits
Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU

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