O deseño No Know Interior de Sala de Escapismo de Rong Han é un estimado gañador do moi prestixioso 2025 A' Design Award de Bronce na Categoría de Competición Deseño de Espazos Interiores e de Exposición.
BronceInteriorismo· 2025
No Know Interior de Sala de Escapismo
de Rong Han
Gañador do A' Design Award de Bronce na Categoría Interiorismo
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Sobre No Know Interior de Sala de Escapismo
No Know é unha sala de escapismo de guión de asasinato situada no segundo nivel do soto dun distrito comercial en Xi'an, China. O local ocupa 1080 metros cadrados e conta con dez salas temáticas, incluíndo estilos republicano, chinés, futurista e minimalista. Moitos elementos quedan sen rematar, e algunhas paredes permanecen no seu estado posterior á demolición, con superficies expostas e acabados simples de estuco. A escaleira orixinal mantívose como punto focal da área pública. Os corredores teñen 1,2 metros de ancho, polo que os xogadores pasan moi preto uns dos outros, favorecendo así os encontros sociais.
O Recoñecemento
Sobre o A' Design Award de Bronce
No Know Interior de Sala de Escapismo gañou o A' Design Award de Bronce, un recoñecemento altamente prestixioso outorgado a deseños sobresaíntes que se distinguen pola creatividade, o enxeño e a sagacidade. Os gañadores Bronce son artefactos amplamente hábiles e sorprendentemente creativos que autentican a vasta experiencia, imaxinación e enxeño dos seus deseñadores. Espérase que No Know Interior de Sala de Escapismo sexa un obxecto moi apreciado, admirado e querido, notablemente profesional e innovador. Este deseño gañador do A' Design Award de Bronce incorpora as mellores prácticas da arte, a ciencia, o deseño e a tecnoloxía, e é excelente pola súa atención ao detalle. No Know Interior de Sala de Escapismo satisfai espléndidamente as necesidades, toca os desexos, encanta os sentimentos e atrae a curiosidade.
Detrás do deseño
Kit de prensa
Créditos, membros do equipo e detalles técnicos proporcionados polo deseñador.
- Propiedades Únicas
- No Know is a script murder escape room situated on the second basement level of the Yongningli Shopping District in Xi'an. True to its name, the design purposefully incorporates many unfinished elements, with some walls left in their post-demolition state. This approach creates an atmosphere similar to an ongoing creative process, allowing players to experience distinct spatial sensations at different stages.
- Dimensións e Embalaxe
- 1080 square metre
- Etiquetas
- Script Murder Game, Escape Room, Mystery, Immersive, Emergent Gameplay, User Experience
- Tecnoloxía de Produción
- The venue features ten room themes including Republican, Chinese, futuristic, and minimalist Ins styles. Rather than employing intricate techniques, the project embraces simplicity by preserving aspects of the original structure, such as exposed walls and basic stucco finishes. This choice encourages players to intuitively engage with the mystery and authentic texture of the space. The roughly painted plaster walls, when illuminated by specific lighting, become particularly captivating.
- Reto de Deseño
- A great challenge in the design process is that the designer must possess experience in the script murder game and know its rules well prior to commencing the project. These elements are essential to the design. In this instance, the designer is an enthusiastic player, which has allowed him to seamlessly incorporate the game rules and concepts into the spatial design.
- Investigación
- During the demolition process, the original staircase connecting the basement and second floors was retained, becoming a focal point in the public area and the most dynamic feature of the entire space. This staircase serves as a unique element, allowing the overall environment to achieve a sense of elevation. In its unfinished form, the old staircase contributes to the space in a distinctive manner.
- Inspiración
- The appeal of design often arises from an element of unexpected uncertainty. Reflecting on the Buddhist adage, Free from the notions of I, others, living beings, and time,these four no notions do not dismiss existence; rather, they highlight the significance of looking beyond superficial appearances to uncover deeper truths. This concept aligns with the essence of the script murder game that inspired the design of No Know.
- Duración do Proxecto
- The project commenced in April 2020 and wrapped up in November 2021 at a site in Xi'an, China. It officially opened to the public in November of the same year.
- Fluxo de Operacións
- The conventional front desk area features a long table that remains in an unfinished state, evoking a sense of mystery. Positioned centrally within the public space, it meets the needs of players who wish to gather and converse while waiting. The design promotes social interaction, similar to the room aisles, which are designed to be only 1.2 meters wide. This narrowness compels individuals to pass in a staggered manner, creating opportunities for unexpectedly delightful encounters.
- Patentes
- Shanxi Shanye Architectural Design Co., Ltd
- Membros do Equipo
- Han Rong
- Créditos das Imaxes
- Shanxi Shanye Architectural Design Co., Ltd
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