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Pal Aplicación móbil by Drew Tozer

Pal Aplicación móbil by Drew Tozer is a highly esteemed winner of the very prestigious 2020 A' Design Award de Prata in Deseño de Tecnoloxías Móbiles, Aplicacións e Software Competition Category.


PrataMóbil· 2020

Pal Aplicación móbil

by Drew Tozer

Client: Drew Tozer

A' Design Award de Prata Winner in Móbil Category

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Verified Award Winner

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The Design

About Pal Aplicación móbil

Pal é unha aplicación móbil deseñada para reducir a soidade entre os adultos novos afectados pola dependencia das redes sociais. A aplicación emprega blockchain e intelixencia artificial para facer seguimento do progreso persoal da saúde e suxerir consellos personalizados. As funcións sociais animan os usuarios a coñecer outras persoas e a construír amizades e hábitos saudables fóra de liña. As ferramentas inclúen un calendario de eventos locais, un creador de rutinas, un chat cun profesional e un rastrexador de progreso persoal. Un breve cuestionario no rexistro identifica as habilidades que cada usuario pode desenvolver.

The Recognition

About the A' Design Award de Prata

Pal Aplicación móbil gañou o A' Design Award de Prata, un recoñecemento enormemente prestixioso outorgado a deseños de gama alta, fermosos e impresionantes. Os gañadores Prata son obras tremendamente brillantes e sumamente creativas que ilustran a pericia, o talento e a agudeza sobresaíntes dos seus deseñadores. Espérase que Pal Aplicación móbil sexa unha obra marabillosa, escaparate de oficio, notablemente profesional e profundamente innovadora. Este deseño gañador do A' Design Award de Prata é unha invención moi notable e admirada que beneficia e fai avanzar os límites da arte, a ciencia, o deseño e a tecnoloxía. Pal Aplicación móbil é unha creación moi envexada que esperta desexos, achega sentimentos positivos e prende asombro e marabilla.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Pal is a blockchain and AI powered app to reduce loneliness in young adults who are suffering from social media dependencies. The app uses a variety of personal health widgets to track user progress and suggest helpful, personalized tips. The apps social widgets promote users to meetup and build meaningful friendships and habits offline. The widgets include a local event calendar, routine builder, chat with a professional, and a personal progress tracker.
Dimensions & Packaging
The AI system will receive chronological data on events, progress in skills, and from other apps from pal’s integrated blockchain-run data collection. This way, it knows how to track progress and suggest tools and tips for growing progress in your specified skill groups. The data will also help to monitor your routine via logs on the blockchain. If the user permits pal access to their data from social media apps, it’ll use it to track time spent on the app, and provide gentle reminders when user’s overstep their goals for social media usage.
Tags
UX, UI, User Centred, Mental Health, User Research, Design Thinking
Production Technology
The app was prototyped using Sketch for a user centred experience. All illustrations were created on Adobe Illustrator. The prototype is focused on a speculative user profile, Remy, who reflects a combination of users interviewed for this project.
Design Challenge
The most challenging creative challenge was identifying how to promote spending less time on social media through an app. Pal had to become the "anti social media", which meant finding opportunities for users to get off the app and build meaningful connections, stronger physical and mental health. Every feature of Pal's has to work to promote less screen time.
Research
Research began with journals on loneliness and social media usage, 13 interviews with the target demographic, and a survey. I learned that meaningful face-to-face connections and engagement with hobbies were the best way to reduce loneliness. Therefore, Pal was made with a routine builder to keep users on healthy schedules; a map that allows users to track their progress; a chat that hears their worries and responds helpfully; and an event planner that offers users opportunities to meet locals.
Inspiration
Inspiration for Pal came from other mental health apps, such as Headspace, Youper, Calm, and Moodkit. The decision to approach loneliness as the main problem was inspired by user interviews, where many young adults identified their struggles with loneliness originating or worsening from an overuse of social media. My main objective was to create an accessible and friendly app that supports and encourages lonely young adults to make healthy transitions for their mental and physical health.
Project Duration
This project started in January 2019 and was finished in April 2019 in Halifax, Canada at NSCAD University.
Operation Flow
Users that create an account with Pal first fill out a brief questionnaire that helps the app to identify skills that the user can focus on to decrease loneliness. The home page will use a smart interface to prompt users to record certain physical health measures, and recommend helpful tips (such as drinking more water and eating more food). It will also notify users of upcoming events and provide friendly encouraging messages. From the homepage, users can access any of the features.
Image Credits
Image #1: Creator IQUII Digital Company, iPhone X - Free Responsive Mockup, 2017.
Image #4: Creator ANTHONY BOYD GRAPHICS, Clay iPhone X Mockup Vol.2, 2018. https://www.anthonyboyd.graphics/mockups/clay-iphone-x-mockup-vol-2/
Image #5: Creator COBE, 8 Photorealistic iPhone 7 Mockups, 2016.

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