ʻO Venous Materials He Kikowaena Pili Kanaka Wai Kahe na Hila Mor he mea lanakila hanohano loa o ka 2021 A' Design Award Palatina ma ka Māhele Hoʻokūkū Hoʻolālā Pilina, Launa a me ʻIke Mea Hoʻohana.
PalatinaPilina· 2021
Venous Materials He Kikowaena Pili Kanaka Wai Kahe
na Hila Mor
Mea Kūʻai: Tangible Media Group, MIT Media Lab
Mea Lanakila A' Design Award Palatina ma ka Māhele Pilina
Mea Lanakila i Hōʻoia ʻIa
Hōʻoia i ke Kūlana Makana no #106683Ka Hoʻolālā
E Pili Ana iā Venous Materials He Kikowaena Pili Kanaka Wai Kahe
He kikowaena pili kanaka wai kahe ʻo Venous Materials e pane ana i ka hoʻopā ʻana a me ka neʻe ʻana. Ua hoʻoulu ʻia ka hoʻolālā e nā ʻōnaehana aʻa koko i loaʻa i loko o nā meakanu, nā lau, a me ke kino kanaka. Na ke kaomi a i ʻole ka hoʻololi kino i hoʻohana ʻia e ka mea hoʻohana e hoʻokahe i ka wai ma nā ala kūloko, e hana ana i nā laʻana kiʻi a me nā waihoʻoluʻu e loli mau ana. Hana kēlā me kēia laʻana i ka manawa hoʻokahi ma ke ʻano he mea ʻike a ma ke ʻano he hōʻikeʻike o ka ʻike hiki ke hoʻopā ʻia. Ua hana ʻia nā hoʻohālike mua me ka silicone PDMS a me ka ʻīnika ecoline, me ka hoʻohana ʻana i ke kālai laser a me nā hana keʻena hoʻokolohua lima. He 5 ma ka 5 kenimika ka nui o ka hapa nui, a hiki kekahi i ka 15 ma ka 15 kenimika.
Ka Hoʻomaikai
E Pili Ana i ka A' Design Award Palatina
Ua lanakila ka hoʻolālā Venous Materials He Kikowaena Pili Kanaka Wai Kahe i ka A' Design Award Palatina, he ʻike hoʻohanohano nui i hāʻawi ʻia i nā hoʻolālā ʻoiaʻiʻo loa ka kūʻokoʻa, ka nani a me ka kamahaʻo. He mau mea kupaianaha o ka hana noʻeau nā lanakila Palatina, he mau hōʻike o nā palena o ka noʻonoʻo hana noʻeau, a hōʻike lākou i ka ʻoihana ʻoi aku a me ka ʻuhane akamai o kā lākou poʻe hoʻolālā. Manaʻo ʻia ʻo kēia mau hoʻolālā nā hana kaulana loa e wehewehe ana i ka nani o kekahi au, kōkua i ke ola pono o ke kaiāulu a hoʻoneʻe i nā palena o ka hana noʻeau, ka ʻepekema, ka hoʻolālā a me ka ʻenehana. Hōʻike ka hoʻolālā Venous Materials He Kikowaena Pili Kanaka Wai Kahe i ke kūlana ʻoi kelakela i ʻoi aku ma mua o ka palena a hoʻomaikaʻi ʻole ʻole i ka honua ma o kona mau ʻano pōmaikaʻi a waiwai. He hana ka hoʻolālā Venous Materials He Kikowaena Pili Kanaka Wai Kahe i lanakila i ka A' Design Award Palatina e hoʻāla i ka makemake, hoʻoulu, hoʻoikaika, hoʻohauʻoli a hoʻā i ka hauʻoli nui.
Ma Hope o ka Hoʻolālā
ʻEke Nūhou
Nā hōʻoia, nā lālā hui a me nā kikoʻī ʻenehana i hāʻawi ʻia e ka mea hoʻolālā.
- Nā ʻAno Kūʻokoʻa
- The Venous Materials project envisions a new way to design dynamic tangible interactions using fluidic structures. It is a new type of dynamic interactive material that is inspired by veins systems in nature: in plants, leaves, and throughout the human body. These Materials respond to user's pressure and motion with dynamic displayed patterns. Venous Materials can animate dynamic graphics, create responsive objects, and to visualize body movement and balance.
- Nā Ana a me ka Hoʻopili
- The different Venous Materials prototypes are mainly 5cmX5cm, while some of them can get up to 15cmX15cm.
- Nā Lepili
- Interaction Design, Material research, Dynamic Graphics, Microfluidics, Computational Aided Design, Sensors and Displays, Venous Structures
- ʻEnehana Hana
- Venous Materials technology developed through research on current Microfluidics,that is specifically designed for human interaction and UX design. A specilized computational tool was developed for the design process and to simulate and visualize of the color change and display of the flow within the material, according to the user input. Production process involves laser engraving and manual lab processes. Materials used are PDMS silicone and ecoline ink.
- Pilikia Hoʻolālā
- While current computer chips and electronics usually require rigid and bulky components that challenges the integration with varied objects or fabrics, Venous Materials is soft and self-contained mechanism that utilizes the motion of daily activities as its energy source. Design of micro-fluid dynamics is not intuitive task, our approach and computational tool allows the design, simulation, and prototyping of fluidic interactive sensors that can be embedded in, or attached to, any object.
- Noiʻi
- This work present design and fabrication methods for interactive fluidic mechanisms that respond to deformation by mechanical inputs from the user. The Venous design tool provides designers with a simple way to create and validate designs of fluidic structures. It allows users to design the geometry, and simulate the flow with intended mechanical force dynamically. This leads to Interactive applications of Venous Materials, to augment human movement and everyday objects.
- Hoʻoulu Manaʻo
- This project is inspired by venous structures that are ubiquitous throughout nature and in the human body. By changing colors, veins can inform us of internal and external physical conditions. For example, veins in leaves transmit pigments that drive color change, which informs us of the internal condition of the leaf and which season it is. When we press firmly on a button, the tip of our finger changes its color, this subtle color change can be used to indicate the applied pressure.
- Ka Lōʻihi o ka Papahana
- The project started June 2019 and finished April 2020 in Cambridge, MA, at the MIT Media Lab, Tangible Media group
- Kaʻina Hana
- The displayed flow pattern and color change of the fluidic channels within Venous Materials inform the users of the motion and physical force that is applied on the material. The users can interact with Venous Materials by deforming or applying pressure on the material, which drives the fluid flow within the internal channels to visualize the dynamic responsive display. Therefore, Venous Materials simultaneously functions as a sensor and display of tangible information.
- Nā Palapala Kuleana
- This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Tangible Media Group / MIT Media Lab - Nā Lālā Hui
- Hila Mor
Tianyu Yu
Ken Nakagaki
Benjamin Harvey Miller
Yichen Jia
Hiroshi Ishii - Nā Kuleana Kiʻi
- All Photo/video credit to Tangible Media Group, MIT Media Lab
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