Qhov qauv tsim BlindBox Ntoo Ua Si los ntawm Ufuk Bircan Özkan yog tus yeej muaj nqis heev ntawm qhov khoom plig 2014 A' Design Award Hlau hauv Pawg Sib Tw Tsim Khoom Ua Si.
HlauKhoom Ua Si· 2014
BlindBox Ntoo Ua Si
los ntawm Ufuk Bircan Özkan
Tus Neeg Siv: Ufuk Bircan Özkan
Tus Yeej A' Design Award Hlau hauv Pawg Khoom Ua Si
Tus Yeej Khoom Plig Tau Txheeb Xyuas
Txheeb Xyuas Qhov Xwm Txheej Khoom Plig rau #32310Qhov Tsim
Txog BlindBox Ntoo Ua Si
BlindBox yog kev ua si ntoo uas sib xyaw nrog cov kev sib tw nrog kev nco kev ua si, thiab ntxiv dag zog rau txoj kev xav zoo li hnov thiab kov. Nws yog qhov tig raws li kev ua si rau ob tus neeg ua si. Tus neeg uas ua ntawv sib sau nws lub moj bis ua ntej tus neeg ncaws pob yeej. Kab rov tav cov tub rau khoom tau txav los ntawm cov neeg ua si los kho cov qhov nyob hauv nruab nrab ntawm lawv los tsim txoj hauv kev ntsug rau pob zeb kom poob. Qhov kev ua si yuav tsum muaj lub tswv yim xav kom muaj peev xwm los thaiv koj tus nrog sib ntaus, lub cim xeeb zoo rau txoj cai txav thiab siab ua kom paub qhov twg koj moj bis tsiv mus rau.
Qhov Lees Paub
Txog A' Design Award Hlau
BlindBox Ntoo Ua Si yog tus yeej ntawm A' Design Award Hlau, ib qho kev lees paub muaj meej mom uas muab rau cov qauv tsim zoo uas ua tau raws li cov kev xav tau ntawm kev ua haujlwm thiab kev lag luam uas xav tau los ntawm cov khoom tsim zoo. Cov neeg yeej Hlau qhia txog kev txawj loj, kev paub tshwj xeeb siab, kev nkag siab ntawm cov kws tshaj lij thiab lub peev xwm tsim ntawm cov neeg tsim. BlindBox Ntoo Ua Si xav tias yuav yog ib qho khoom tsim uas neeg hwm, qhuas thiab hlub uas siv tau thiab tsim tshiab. Cov qauv tsim yeej A' Design Award Hlau no sib xyaw cov kev coj ua zoo tshaj plaws ntawm kev lag luam thiab muaj cov yam ntxwv siv tshuab txawj ntse txuas nrog kev paub thiab txuj ci. BlindBox Ntoo Ua Si tau txais kev hwm vim nws tag nrho thiab tsim los muab kev txhim kho rau lub neej uas pab ua rau lub ntiaj teb zoo dua.
Tom Qab Qhov Tsim
Pob Xov Xwm
Cov credit, cov neeg pab thiab cov ntsiab lus kev txawj ntse muab los ntawm tus tsim.
- Yam Tshwj Xeeb
- BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
- Qhov Loj & Ntim
- Proposed package dimensions are mm x mm x mm
- Cov Ntsiab Lus
- wood, game, puzzle, maze, turn based, marbles, sound
- Thev Naus Laus Zis Tsim Khoom
- BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
- Kev Sib Tw Tsim Qauv
- The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
- Kev Tshawb Fawb
- User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
- Kev Txhawb Siab
- I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
- Lub Sij Hawm Ua Hauj Lwm
- The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
- Txheej Txheem Ua Hauj Lwm
- Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles. - Kev Qhuas Duab
- Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Txhawb Nqa
Tshawb Nrhiav Tshaj Designers.org
Tshawb nrhiav cov khoom lag luam, kev pab cuam thiab lub cib fim los ntawm peb cov neeg koom tes tshaj tawm.
Tshawb Nrhiav Ntxiv
Cov Tsim Uas Sib Txheeb
Tshawb nrhiav ntxiv cov tsim uas tau txais khoom plig hauv tib pawg, xaiv raws li qhov zoo.