Dizajn The Curious Gastronaut Karta igra čiji je autor Nalisha Chouraria iznimno je cijenjeni dobitnik prestižne nagrade 2020 Željezna nagrada A' Design Award u natjecateljskoj kategoriji Dizajn Igračaka, Igara i Hobi Proizvoda.
ŽeljezoIgračka· 2020
The Curious Gastronaut Karta igra
autor/ica Nalisha Chouraria
Klijent: Nalisha Chouraria
Dobitnik nagrade Željezna nagrada A' Design Award u kategoriji Igračka
Potvrđeni dobitnik nagrade
Provjerite status nagrade za #104621Dizajn
O dizajnu The Curious Gastronaut Karta igra
Znatiželjni gastronaut je kartaška igra koja poziva djecu i obitelji da istražuju hranu kroz igru. Prateći upute na ilustriranim kartama, igrači prikupljaju sastojke, kombiniraju ih u male jestive eksperimente, daju im imena i istražuju ih svim pet osjetila. Recepti i reakcije se zatim ocjenjuju i bilježe. Igra se može igrati sa stvarnom hranom ili isključivo maštom, u samostalnom, suradničkom ili natjecateljskom modu. Nijedno konkretno jelo nije unaprijed određeno, pa igrači sve izmišljaju od početka. Kompaktna kutija prilagođena je malim rukama i putovanjima.
Priznanje
O nagradi Željezna nagrada A' Design Award
The Curious Gastronaut Karta igra je pobjednik Željezne nagrade A' Design Award, prestižnog priznanja koje se dodjeljuje dobrim dizajnima što ispunjavaju profesionalne i industrijske zahtjeve očekivane od dobro dizajniranih kreacija. Željezni pobjednici pokazuju veliku vještinu, visoku specijalizaciju, stručno razumijevanje i kreativne kapacitete svojih stvaratelja. Očekuje se da The Curious Gastronaut Karta igra bude visoko cijenjena, voljena i njegovana kreacija koja je praktična i inovativna. Ovaj dizajn koji je osvojio Željeznu nagradu A' Design Award integrira najbolje industrijske prakse i ima kompetentne tehničke karakteristike povezane sa znanjem i talentom. The Curious Gastronaut Karta igra se poštuje zbog svoje temeljitosti i dizajniran je da pruži poboljšanja kvalitete života koja pomažu da svijet postane bolje mjesto.
Iza dizajna
Komplet za medije
Zasluge, članovi tima i tehnički detalji koje je dostavio dizajner.
- Jedinstvena svojstva
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- Dimenzije i pakiranje
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- Oznake
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- Proizvodna tehnologija
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- Dizajnerski izazov
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- Istraživanje
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- Inspiracija
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- Trajanje projekta
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- Tijek rada
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
Sponzorirano
Istražite izvan Designers.org
Otkrijte proizvode, usluge i prilike naših oglašivačkih partnera.
Istražite više
Srodni dizajni
Istražite više nagrađivanih dizajna iz iste kategorije, odabranih prema zaslugama.