Dizayn BlindBox Jwèt An Bwa pa Ufuk Bircan Özkan se yon gayan ki gen anpil estim nan konpetisyon trè prestijye 2014 A' Design Award Fè nan Kategori Konpetisyon Jwèt.
FèJwèt· 2014
BlindBox Jwèt An Bwa
Kliyan: Ufuk Bircan Özkan
Gayan A' Design Award Fè nan Kategori Jwèt
Gayan Pri Verifye
Verifye Estati Pri pou #32310Konsepsyon an
Konsènan BlindBox Jwèt An Bwa
BlindBox se yon jwèt an bwa ki konbine pezeul ak jwèt memwa, ak ranfòse santiman yo tankou tande ak manyen. Li se yon vire ki baze sou jwèt pou de jwè yo. Jwè a ki kolekte / li pwòp mab anvan lòt jwè a ranport. Tiwa orizontal yo te deplase pa jwè aliman twou yo nan mitan an nan yo kreye chemen vètikal pou mab tonbe desann.Jwèt la egzije kapasite panse estratejik yo bloke advèsè ou a, yon bon memwa pou mouvman dwa ak atansyon segondè fè soti kote ou ... mab deplase ale nan.
Rekonesans lan
Konsènan A' Design Award Fè
BlindBox Jwèt An Bwa se yon ganyan A' Design Award Fè, yon rekonesans ki gen prestij yo bay bon design ki satisfè egzijans pwofesyonèl ak endistriyèl yo atann de kreyasyon ki byen fèt. Ganyan Fè yo montre gwo konpetans, espesyalizasyon wo, konpreyansyon ekspè ak kapasite kreyatif kreyatè yo. Yo atann BlindBox Jwèt An Bwa pou se yon kreyasyon anpil moun estime, admire e renmen ki pratik e inovatè. Design sa a ki ganyen A' Design Award Fè entegre pi bon pratik sektè a e li gen karakteristik teknik konpetan ki lye ak konnesans pratik ak talan. Yo respekte BlindBox Jwèt An Bwa pou jèntan li e li fèt pou bay amelyorasyon kalite lavi ki ede fè mond lan vin yon pi bon kote.
Dèyè Konsepsyon an
Dosye Laprès
Kredi, manm ekip ak detay teknik konseptè a bay.
- Pwopriyete Inik
- BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
- Dimansyon & Anbalaj
- Proposed package dimensions are mm x mm x mm
- Etikèt
- wood, game, puzzle, maze, turn based, marbles, sound
- Teknoloji Pwodiksyon
- BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
- Defi Dizayn
- The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
- Rechèch
- User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
- Enspirasyon
- I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
- Dire Pwojè
- The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
- Fliks Operasyon
- Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles. - Kredi Imaj
- Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
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