Karya Trumen Seahaven Desain Interior Ruang Hiburan oleh Yuchi Zhang adalah pemenang yang sangat dihormati dari 2020 A' Design Award Perak yang sangat bergengsi dalam Kategori Kompetisi Desain Ruang Interior dan Pameran.
PerakInterior· 2020
Trumen Seahaven Desain Interior Ruang Hiburan
oleh Yuchi Zhang
Klien: Dowlin Organization
Pemenang A' Design Award Perak dalam Kategori Interior
Pemenang Penghargaan Terverifikasi
Verifikasi Status Penghargaan untuk #100011Desain
Tentang Trumen Seahaven Desain Interior Ruang Hiburan
Trumen Seahaven adalah interior tempat hiburan yang dirancang untuk permainan pemecahan teka-teki. Ruang ini mencakup 360 meter persegi pada tiga lantai, dengan ruang permainan di lantai pertama dan ketiga. Terrazzo abu-abu digunakan pada lantai, dinding difinishing dengan semen, dan plafon dilapisi cat emulsi, menciptakan kontras antara permukaan matte dan glossy. Sebuah instalasi berwarna oranye yang terbentuk dari tiga balok berbelok menembus ruang dan mengingatkan pada pita yang terpuntir. Tangga kaca dengan lapisan cahaya oranye serta bilah dinding baja tahan karat membentuk suasana yang tenang dan penuh ketegangan.
Pengakuan
Tentang A' Design Award Perak
Trumen Seahaven Desain Interior Ruang Hiburan adalah pemenang A' Design Award Perak, pengakuan yang sangat bergengsi yang diberikan kepada desain kelas atas yang indah dan mengesankan. Pemenang Perak adalah karya yang sangat cemerlang dan sangat kreatif yang menggambarkan keahlian, bakat, dan ketajaman luar biasa para desainernya. Trumen Seahaven Desain Interior Ruang Hiburan diharapkan menjadi karya yang menakjubkan, etalase keahlian, sangat profesional, dan sangat inovatif. Desain pemenang A' Design Award Perak ini adalah penemuan yang sangat menonjol dan dikagumi yang bermanfaat bagi dan memajukan batas-batas seni, sains, desain, dan teknologi. Trumen Seahaven Desain Interior Ruang Hiburan adalah kreasi yang sangat dicemburui yang membangkitkan keinginan, membawa perasaan positif, dan memercikkan keheranan dan kekaguman.
Di Balik Desain
Kit Pers
Kredit, anggota tim, dan detail teknis yang disediakan oleh desainer.
- Keunikan
- As an entertainment venue mainly for uncovering the riddles, the design is also trying to express a sense of reasoning and solving riddles. From the beginning of the door, the simple square element collage constitutes a sense of layering, which is a set of puzzles to be solved by others, and with rough walls, the overall feeling is both modern and hard-nosed, very close to the atmosphere of brain burning reasoning in the game hall.
- Dimensi & Kemasan
- The project covers a total of 360 square meters. The game hall is divided into three floors, the first and third floors are game rooms, and the second floor is directly across the street.
- Tag
- Interior, Entertainment Space, Commercial, Detective Room, Modern, Simple, Pure, Trueman
- Teknologi Produksi
- The ground is paved with gray terrazzo, the wall is decorated with cement, and the ceiling is simply painted with emulsion paint, which saves cost and creates a contrast between matte and high gloss surfaces.
- Tantangan Desain
- The stairway connecting the three floors also creates a kind of suspenseful atmosphere. The walls are all crisscross with stainless steel strips, and the light diffuses on them, which scatter jagged reflections, they are like stars and change indefinitely. In order to further enrich the light change, the stair step adopts glass step, and the middle interlayer is equipped with orange film of light belt. In addition, there is no direct lighting for the whole stairwell.
- Riset
- The striking shop name "Trumen" is full of movement because of the element of a runaway villain. With the catchy slogan "the scene of the case is no accident", it attracts customers to move on and explore the truth. The interior space reflected by the large glass windows enriches the facade vision, at the same time breaks the boundary between inside and outside, and arouses people's infinite curiosity and imagination.
- Inspirasi
- The cross-section of the device is composed of three cuboids, when extending along the trend, it uses sometimes side, sometimes front and sometimes reverse side, so as to analogy the sense of twist of Mobius Band in the space. The orange device seems to be constantly changing and rotating in the three-dimensional space, metaphoring the complexity, uncertainty and impermanence of puzzles. The whole space is matched with transparent tables and chairs, adding a wonderful atmosphere.
- Durasi Proyek
- The project started in July 2019 in Kunming and finished in October 2019 in Kunming.
- Alur Operasi
- It is worth emphasizing that all the junctions have been sewn without glue or mending. The designer try his best to make the material reflect a kind of primitive feeling, which symbolize the pure and primitive fun of burning brain.
- Paten
- Copyrights belong to Yuchi Zhang, 2019.
- Anggota Tim
- Yuchi Zhang
Beryl Lee - Kredit Gambar
- Image #1: Photographer Frank Keng, Reception, 2019.
Image #2: Photographer Frank Keng, Rest Area, 2019.
Image #3: Photographer Frank Keng, Toilet, 2019.
Image #4: Photographer Frank Keng, Staircase, 2019.
Image #5: Photographer Frank Keng, Detective Room, 2019.
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