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Lumo Ngwa Mkpanaaka Maka Mmụta by Ruihong Jiang

Lumo Ngwa Mkpanaaka Maka Mmụta by Ruihong Jiang is a highly esteemed winner of the very prestigious 2026 Ihe Nrite A' Design Award nke Igwe in Nhazi Teknụzụ Mkpanaka, Ngwa na Sọftụwia Competition Category.


IgweMkpanaka· 2026

Lumo Ngwa Mkpanaaka Maka Mmụta

by Ruihong Jiang

Client: Lumo

Ihe Nrite A' Design Award nke Igwe Winner in Mkpanaka Category

Colors

The Design

About Lumo Ngwa Mkpanaaka Maka Mmụta

Lumo bụ ngwa mmụta mkpanaaka e mere maka ụmụaka nwere nsogbu ọgụgụ (dyslexia). Ngwa a na-akwado omume ọgụgụ na nsụpe site na eziokwu agbakwunyere (augmented reality) na okwu ọnụ. Ụmụaka na-enyocha ụwa akụkọ, na-apịa ihe ndị nwere akụkụ atọ, ma na-akpọ aha ihe ndị ahụ n'olu dara ụda. A na-anakọta okwu ọ bụla e kwuru dịka kaadị omume, ebe usoro kaadị zuru ezu na-emeghe isiakwụkwọ ọhụrụ. A họọrọ ụdị mkpụrụedemede, ọdịiche, na ọsọ iji belata ibu echiche, ebe ihe ngosi agba na-akara mkpụrụedemede ụfọdụ. Usoro nke ji ọtụtụ ụzọ mmetụta na-ejikọ ụda, onyonyo, na nghọta n'ụzọ nwatakịrị ga-eji ike ya gaa n'ihu.

The Recognition

About the Ihe Nrite A' Design Award nke Igwe

Lumo Ngwa Mkpanaaka Maka Mmụta meriri A' Design Award nke Igwe, nnabata dị ugwu e nyere design ndị dị mma nke na-emezu ihe ndị a chọrọ n'ọrụ na ụlọ ọrụ nke a na-atụ anya n'ihe e kere eke ndị e mere nke ọma. Ndị meriri na Igwe na-egosi nka buru ibu, ọkachamara dị elu, nghọta ọkachamara na ikike imepụta nke ndị kere ha. A na-atụ anya na Lumo Ngwa Mkpanaaka Maka Mmụta ga-abụ ihe e kere eke a na-asọpụrụ nke ukwuu, a na-eto na a hụrụ n'anya nke bụ ihe bara uru ma dị ọhụrụ. Design a meriri A' Design Award nke Igwe na-ejikọta ụzọ kacha mma nke ụlọ ọrụ ma nwee àgwà teknụzụ kwesịrị ekwesị jikọtara na ihe ọmụma na talent. A na-asọpụrụ Lumo Ngwa Mkpanaaka Maka Mmụta maka nlezianya ya ma e mere ya ka ọ nye mmeziwanye ndụ nke na-enyere aka ime ka ụwa bụrụ ebe ka mma.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Lumo is a mobile language app that helps children with dyslexia improve reading and spelling through an immersive, multi sensory experience. Using augmented reality, children explore story worlds, tap 3D objects, and say words aloud to collect practice cards. As cards are gathered, new chapters unlock, encouraging progress. Voice interaction with Lumo builds confidence, turning language learning into a magical, self-paced journey.
Dimensions & Packaging
Lumo is a concept mobile learning application for children with dyslexia, integrating augmented reality interaction, speech recognition, and multi-sensory visual feedback to support reading and spelling development. Designed for AR-capable smartphones, the system combines embodied word discovery, phonetic spelling exercises, and adaptive reward progression. Interface typography, contrast, and pacing are optimized to reduce cognitive load and enhance comprehension.
Tags
Dyslexia, educational app, app, interface design, user experience, education, inclusive, children
Production Technology
Digitally made, softwares and app including Figma, liblib, Photoshop, Illustrator, Blender, Procreate.
Design Challenge
A primary challenge was identifying a typographic and visual language suitable for children with dyslexia. Extensive review of dyslexia-friendly reading research informed decisions on letter clarity, spacing, and contrast. Another challenge involved balancing engagement and cognitive comfort: 2D styles risked low immersion, while highly stylized 3D could cause overstimulation. The final restrained 3D system achieves emotional warmth, clarity, and sustained attention without visual overload.
Research
This applied design research investigates how multi-sensory AR interaction and visual emphasis on specific letters in words can can support reading acquisition for children with dyslexia. We have done extensive literature review. We have also done interaction prototyping so we can AB test and comparing visual style systems. Results indicated that the typeface Lumo is currently using facilitates reading for dyslexia people, 3d visual interface style also improved engagement and concentration. Colored highlights behind specific letters reduced cognitive load.
Inspiration
Lumo was designed for neurodiverse children, especially those with dyslexia who struggle with text-heavy reading apps. It reduces cognitive overload by combining spoken interaction, tactile AR exploration, and visual reinforcement to support memory and phonetic recognition. Through immersive 3D storytelling, children tap lifelike objects and speak their names, turning vocabulary learning into an intuitive, engaging experience.
Project Duration
The Lumo project was conceived in 2025 and developed through iterative design, prototyping, and testing from March to June 2025. Research, interaction design, and visual development were conducted remotely in the United States with international consultation. The project culminated in a functional mobile prototype and presentation materials prepared for academic, professional, and exhibition contexts in 2025.
Operation Flow
Lumo guides children through interactive story worlds using augmented reality. By tapping familiar 3D objects and speaking their names aloud, users connect sound, image, and meaning in a single action. Collected word cards enable review and unlock new chapters, creating clear learning milestones. This multi-sensory flow reduces reading pressure, strengthens memory and pronunciation, and supports confident, self-paced language development.
Team Members
Ruihong Jiang

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