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DesignNewswire · COMO, Italy ·

Magic Fitness Mobile and Smartwatch Application by Di Song, Huicong Hu and Jie Yao Is Granted the A' Design Award in Interface, Interaction and User Experience Design

Di Song, Huicong Hu and Jie Yao acknowledged for interface, interaction and user experience design by the international grand jury of the 2021 - 2022 A' Design Award & Competition

FOR IMMEDIATE RELEASE

COMO, Italy, April 30, 2022 /DesignNewswire/ A' Design Award & Competition has announced that Magic Fitness Mobile and Smartwatch Application by Di Song, Huicong Hu and Jie Yao, designed for Harbin Institute of Technology, Shenzhen, has been granted the A' Design Award in the Interface, Interaction and User Experience Design category. The award was conferred within the 2021 - 2022 A' Design Award & Competition and was decided through blind peer review by an international grand jury panel of established academics, design professionals and press members, who assessed anonymized entries against predetermined criteria.

The A' Design Award Explained

The Iron A' Design Award is awarded to good designs that meet the rigorous professional and industrial standards set by the A' Design Awards. This recognition is reserved for works that demonstrate a solid understanding of design principles and show creativity within their execution. Recipients of the Iron A' Design Award are acknowledged for their practical innovations and contributions to their respective fields, providing solutions that improve quality of life and foster positive change. These designs are a testament to the skill and dedication of their creators, showcasing their ability to address real-world challenges through thoughtful design.

About Magic Fitness Mobile and Smartwatch Application

Magic Fitness is a gamified fitness application for smartphones and smartwatches. The application helps users build daily exercise habits. Health behaviors recorded by the devices are turned into magic energy inside the game. The magic energy raises the level of a magic avatar and earns gold coins. Coins can be used to buy items, change costumes and support real charity events. Users set fitness goals, view weekly and monthly progress, and share health trends with other users. The aim of the design is to raise motivation for regular exercise.

Award Record

Di Song, Huicong Hu and Jie Yao is a winner of 1 A' Design Award, including this recognition.

About the A' Interface, Interaction and User Experience Design Award

The A' Interface Design Award is an international design competition recognizing good user interface designs by the best UI/UX designers worldwide. It is organized within the A' Design Award & Competition and is open to interface designers, interaction designers, user experience designers and digital product designers from all countries. Typical entries include websites, mobile applications, software interfaces, game interfaces, wearable interfaces and virtual reality interfaces. The awarded interface designs are published at https://designers.org/design-category/interface

About A' Design Award & Competition

Organized annually since 2008, A' Design Award & Competition is an international, juried design accolade. The competition is open to entries from all countries. The philanthropic mission of the A' Design Award is to advance society through good design, by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Nominations are peer reviewed and evaluated anonymously by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. Eligible laureates receive the A' Design Prize, which includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, uploading a work and receiving a preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. More information is available at https://competition.adesignaward.com

Press Resources

Media Contact

Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953

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Fact Sheet

The Work

Project
Magic Fitness Mobile and Smartwatch Application
Function
Mobile and Smartwatch Application
Category
Interface, Interaction and User Experience Design
Discipline
Communication Design
Industry
Software
Colors
Gainsboro, Sienna, Dark Khaki, Light Gray and Tan
Images
5
Client
Harbin Institute of Technology, Shenzhen

The Recognition

Laureate
Di Song, Huicong Hu and Jie Yao
Country
China
Recognition
A' Design Award
Edition
2021 - 2022
Design ID
#135845

Credits

Team
Di Song, Huicong Hu and Jie Yao

Design Details

Unique Properties
Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
Inspiration
There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
Research
Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design.
Challenge
The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
Realization and Technology
Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
Operation and Interaction
When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins.
Project Duration and Location
The project started in October 2021 and finished in January 2022 in Shenzhen.
Specifications
Designed for the iOS and watchOS System
Keywords
Interface Design, Gamification, User Experience

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