Press Release
Xinyue Liu, Huicong Hu and Shumeng Hou Is Honored with the Bronze A' Design Award for School Simulator Autistic Preschool Training App in Education, Teaching Aid and Training Content Design
Xinyue Liu, Huicong Hu and Shumeng Hou honored for education, teaching aid and training content design by the international grand jury of the 2021 - 2022 A' Design Award & Competition
FOR IMMEDIATE RELEASE
COMO, Italy, April 30, 2022 /DesignNewswire/ A' Design Award & Competition has confirmed the Bronze A' Design Award in the Education, Teaching Aid and Training Content Design category for School Simulator Autistic Preschool Training App by Xinyue Liu, Huicong Hu and Shumeng Hou, designed for Harbin Institute of Technology, Shenzhen. The award was conferred within the 2021 - 2022 A' Design Award & Competition and was determined through blind peer review by an international grand jury panel of established academics, design professionals and press members, who evaluated anonymized entries against predetermined criteria.
About the Bronze A' Design Award
The Bronze A' Design Award is given to outstanding designs that showcase a high degree of creativity and practicality. It recognizes the dedication and skill of designers who produce work that stands out for its thoughtful development and innovative use of materials and technology. These designs are acknowledged for their professional execution and potential to influence industry standards positively. Winning this award highlights the designer's ability to blend form and function effectively, offering solutions that enhance people's lives and wellbeing.
About School Simulator Autistic Preschool Training App
School Simulator is a mobile application designed to support preschool training for children with autism spectrum disorder. The application is intended for parents, teachers and therapists. Training lessons cover four categories: self care, instruction understanding, interpersonal interaction, and one day in school. Children make choices, speak to cartoon characters and show facial expressions, and recognition technology gives immediate feedback. Incorrect responses are recorded and repeated until correct. A community section allows adults to share experiences.
Award Record
This recognition makes Xinyue Liu, Huicong Hu and Shumeng Hou a winner of 2 A' Design Awards. The awards were granted in the 2021 - 2022 edition of the A' Design Award & Competition.
About the A' Education, Teaching Aid and Training Content Design Award
The A' Education Design Award is an international competition recognizing good education products and projects by leading designers and brands worldwide. It is organized within the A' Design Award & Competition and is open to education designers, teaching aid designers, training content creators and curriculum developers from all countries. Typical entries include textbooks, e-learning platforms, educational games, training manuals, instructional videos and interactive whiteboards. The awarded education designs are published at https://designers.org/design-category/education
About A' Design Award & Competition
Organized annually since 2008, A' Design Award & Competition is an international, juried design accolade. The competition is open to entries from all countries. The philanthropic mission of the A' Design Award is to advance society through good design, by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Nominations are peer reviewed and evaluated anonymously by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. Eligible laureates receive the A' Design Prize, which includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, uploading a work and receiving a preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. More information is available at https://competition.adesignaward.com
Press Resources
- Winner Page: https://designers.org/135852
- A' Design Award Page: https://competition.adesignaward.com/135852
- Media Showcase: https://www.designnewsroom.com/!135852
- Laureate Profile: https://designers.org/d/326951
Media Contact
Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953
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Fact Sheet
The Work
- Project
- School Simulator Autistic Preschool Training App
- Function
- Autistic Preschool Training App
- Category
- Education, Teaching Aid and Training Content Design
- Discipline
- Service Design
- Industry
- Education
- Colors
- Lavender, Dark Slate Blue, Light Gray, Burly Wood and Silver
- Images
- 5
- Client
- Harbin Institute of Technology, Shenzhen
The Recognition
- Laureate
- Xinyue Liu, Huicong Hu and Shumeng Hou
- Country
- China
- Recognition
- Bronze A' Design Award
- Edition
- 2021 - 2022
- Design ID
- #135852
Credits
- Team
- Xinyue Liu, Huicong Hu and Shumeng Hou
Design Details
- Unique Properties
- School Simulator is an app aiming at supporting parents, teachers and therapists to give preschool training of children with autism spectrum disorder. It mainly contains two parts: preschool training and community communication. Autistic children can get trained in four categories, self care, instruction understanding, interpersonal interaction, and one day in school, which are expected helpful for their future integration into inclusive classes.
- Inspiration
- School Simulator was inspired by the special needs of autistic children in the inclusive education. In an inclusive school, these children can sit in the same classrooms and join learning activities together with their typically developing peers. However, due to the disorder of emotion and social behavior, it always takes them longer time to get used to the schedule and environment around. We realized the meaningful effects of preschool training for the autistic children.
- Research
- We first conducted a desk research, gathering preliminary information towards the autistic children and their common problems in the inclusive education. Second, through a field study, we recorded these children’s emotional problems and behavioral disorders, and observed some intervention methods used. Third, in depth interviews were conducted with experts in autistic research, which made our design focus on the preschool training. Fourth, we made the one-day journey map of a primary school student, exploring various context autistic children may have trouble in, therefore guided the design of training lessons.
- Challenge
- The design activity met two challenges: the integration of various training needs, and the design of training lessons. First, though all target autistic children, each of them met different problems in daily life, requiring the variety of content and intensity. Therefore, on the basis of four general training categories, various lessons are provided for users to choose accordingly. Second, since these young children can hardly concentrate for a long period, lessons must be succinct in content, interesting in form, and filled with interactive practice, therefore enhancing the training effectiveness.
- Realization and Technology
- Desk research, field studies, focus group interviews, consumer journey map, and collage activities were conducted for the demand analysis part. Figma, Adobe Photoshop and Illustrator were used for the interfaces and interaction design in the project realization.
- Operation and Interaction
- Once the app is launched, users can freely choose training lessons for their children, or communicate with others. In each training lesson, children are encouraged to make choices, talk to cartoon characters, and show specified facial expressions based on the context or cues. The built-in algorithms of speech recognition and facial expression recognition can provide quick and accurate feedback to their responses. Once a wrong response is detected, the corresponding training part will be automatically recorded while encouraging the child to redo it till correct. In addition, users can view the training history with accuracy records and make notes at any time.
- Project Duration and Location
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- Specifications
- Designed for iOS system
- Keywords
- Interface Design, Autism Spectrum Disorder, Speech and Gesture, Pre-school Training