Press Release
Bronze A' Design Award in Toys, Games and Hobby Products Design Goes to Veggies Toy by Tati Ferrucio
Tati Ferrucio recognized for toys, games and hobby products design by the international grand jury of the 2019 - 2020 A' Design Award & Competition
FOR IMMEDIATE RELEASE
COMO, Italy, April 23, 2020 /DesignNewswire/ A' Design Award & Competition has confirmed the Bronze A' Design Award in the Toys, Games and Hobby Products Design category for Veggies Toy by Tati Ferrucio. The recognition forms part of the 2019 - 2020 A' Design Award & Competition and was decided through blind peer review by an international grand jury panel of established academics, design professionals and press members, who assessed anonymized entries against predetermined criteria.
What the Bronze A' Design Award Means
The Bronze A' Design Award is given to outstanding designs that showcase a high degree of creativity and practicality. It recognizes the dedication and skill of designers who produce work that stands out for its thoughtful development and innovative use of materials and technology. These designs are acknowledged for their professional execution and potential to influence industry standards positively. Winning this award highlights the designer's ability to blend form and function effectively, offering solutions that enhance people's lives and wellbeing.
About Veggies Toy
What if a toy can bring adults closer to children? Veggies is a set of toys designed for children between 2 to 5 years old, aiming to stimulate outdoor and group play. The goal is to enhance children's curiosity for exploring nature as well as their ability of socialization with other kids and adults. The standard set has 4 toy vegetables and 2 shovels (one kids-size, one adult-size) with 3 different interchangeable heads. Veggies stands out for promoting suitable and engaging play for children at a very wide and non-conventional range of age and not reinforcing gender stereotypes.
Award Record
This recognition makes Tati Ferrucio a winner of 1 A' Design Award.
About the A' Toys, Games and Hobby Products Design Award
The A' Toy Design Award is an international toy design competition recognizing good toy designs by best toy designers, manufacturers and brands worldwide. The competition is organized within the A' Design Award & Competition and is open to toy designers, game studios, industrial designers and hobby product manufacturers from all countries. Entries typically include dolls, action figures, board games, puzzles, plush toys and educational toys. Awarded toy designs are published at https://designers.org/design-category/toy
About A' Design Award & Competition
A' Design Award & Competition is an international, juried design accolade organized annually since 2008. The competition is open to entries from all countries. The A' Design Award has a philanthropic mission to advance society through good design by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Entries are peer reviewed and anonymously evaluated by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. The A' Design Prize granted to eligible laureates includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, the upload of a work and the preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. Further information is available at https://competition.adesignaward.com
Press Resources
- Winner Page: https://designers.org/91996
- A' Design Award Page: https://competition.adesignaward.com/91996
- Media Showcase: https://www.designnewsroom.com/!91996
- Laureate Profile: https://designers.org/d/159070
- Further Information from the Laureate: https://bit.ly/35YcHlK
Media Contact
Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953
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Fact Sheet
The Work
- Project
- Veggies Toy
- Function
- Toy
- Category
- Toys, Games and Hobby Products Design
- Discipline
- Industrial Design
- Industry
- Kids
- Colors
- Silver, Cornflower Blue, Light Slate Gray, Slate Gray and Sky Blue
- Images
- 5
The Recognition
- Laureate
- Tati Ferrucio
- Country
- Brazil
- Recognition
- Bronze A' Design Award
- Edition
- 2019 - 2020
- Design ID
- #91996
Credits
- Image Credits
- Photographer Tatiana Ferrucio Ferreira, Veggies photoshoot, 2017.
Design Details
- Unique Properties
- Veggies is a set of toys developed for children between 2 to 5 years old, aiming to stimulate outdoor play. The goal is to enhance children's curiosity for exploring nature as well as their ability of socialization with other kids and adults. Unlike what the toy industry offers today, Veggies stands out for being a toy that does not reinforce gender stereotypes. Also, this set was designed to promote suitable and engaging play for children at a very wide and non-conventional range of age.
- Inspiration
- The inspiration for this outdoor toy came from the need to reconnect families from the urban centers to the natural landscapes of their own cities. Through this analog and simple experience, Veggies also promotes creative play and safe family environments where children feel comfortable of sharing experiences with their relatives. In addition, this set of toys aims to teach children how to take care of their own food, encouraging the new generations to build a more sustainable living future.
- Research
- Veggies was based on a research about children's development. Data from toy manufactures, experts and doctors was collected to know what kind of play, activity and challenges were appropriate for each age. This information led the development of concepts that promote engaging play experiences. Studies related emotional design were also important on the development of the user experience. This project demanded questionnaires and interviews with 30 potential users/consumers for better understanding of the market segment and competitive price points. Veggies was tested in field with a 2-year old child in order to validate the final design in real conditions.
- Challenge
- The biggest challenge of this project was to develop a product that was resistant enough for the external environment conditions. The toy would be exposed to elements such as water, sand and earth, so choosing the right materials and fabrication process was key for the success of this project. In addition, children are unpredictable, so it was also important to study toy safety legislation in order to come up with a product that was safe for kids to create their own way to play.
- Realization and Technology
- The test prototype was 3D printed in PLA. After smoothing the plastic surface, the set was painted on the desired colors. Considering a more sustainable solution for the real product, the parts would be made of disposable plastic, grounded into grains and poured inside molds for the injection process. This process allows a mix of different plastics at the same time (polypropylene, PET, nylon, among others), as well as the addition of color pigments, and resistance and durability additives.
- Operation and Interaction
- The standard set has 4 toy vegetables (carrot, beet, onion and potato) and 2 shovels (one kids-size, one adult-size) with 3 different interchangeable heads. The vegetables are split in two pieces, so children can add small stones and shells and have a sensorial play with sound and vibration. In addition, the foliage parts are interchangeable, promoting different configurations for the vegetables. The set also allows hide and seek play as well as make-believe, since the child can bury/dig up the toy vegetables in the sand/earth.
- Project Duration and Location
- The project started in August 2017 and finished in November 2017 at Universidade Federal Fluminense in Niterói, RJ - Brazil.
- Specifications
- Carrot toy dimensions: D 60 mm x H 155 mm Beet toy dimensions: D 80 mm x H 105 mm Onion toy dimensions: D 80 mm x H 80 mm Potato toy dimensions: L 90 mm x W 70 mm x H 105 mm Carrot foliage part: L 70 mm x W 12 mm x H 135 mm Beet foliage part: L 80 mm x W 12 mm x H 135 mm Onion foliage part: L 110 mm x W 12 mm x H 135 mm Potato foliage part: L 110 mm x W 12 mm x H 135 mm Children-size shovel handle: L 135 mm x W 38 mm x H38 mm Adult-size shovel handle: L 185 mm x W 40 mm x H 40 mm Shovel heads: L 72 mm x W 40 mm x H 125 mm
- Keywords
- veggies, toy, outdoor, kids, emotional design, product design