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Interviste con Responsive Spaces

Leggi le interviste con Responsive Spaces: scopri la filosofia, il processo creativo e il lavoro premiato.

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Intervista alla Leggenda del Design

14 domande

I studied "Media Technology and Design" and always considered myself as a rather technical person. After the university I spent almost 20 years working in the digital field.

Could you please tell us a bit about your design background and education?

I studied "Media Technology and Design" and always considered myself as a rather technical person. After the university I spent almost 20 years working in the digital field. Starting as a pure developer I grew into new roles as the agency I worked for grew as well. The design aspect of our projects became more important to me over time. To me, I´m still not a designer at all, but consider myself quite capable in regards of interaction design and creative use of technology to create unique and fitting ways to enable people to interact with it.

What motivates you to design in general, why did you become a designer?

I don´t consider myself a designer. I like to see myself as a storyteller who uses any kind of digital technology that´s feasable to lifts the storytelling to new heights. Technology used in a design-thinking kind of way that is focussing solely on the story or message and never just because something is technically doable is art to me.

Did you choose to become a designer, or you were forced to become one?

I kind of just happened. Thinking more like a designer in different aspects of our work feels like a natural development, if I think back. As our projects evolved and got more complex and sophisticated, the role of any kind of design just grew by itself.

What do you design, what type of designs do you wish to design more of?

My team and I, we create, design and develop walkable and tangable digital installations, at the edge between digital worlds and physical places. That´s were the company´s name Responsive Spaces derives from.

What should young designers do to become a design legend like you?

I would not dare to call myself a design legend. On the one hand I´m way to young for this and on the other hand I still consider myself more a creator than a designer.

What distinguishes between a good designer and a great designer?

Stubbornness. Great designers don´t go for compromises. Keeping an open mind and surrounding yourself with great people helps as well.

What is the value of good design? Why should everyone invest in good design?

For our digital installation this answer is easy. If they are not design well in every aspect, they fail in their purpose. The graphical design, the spatial design and especially the interaction design can´t be overstated.

What is the dream project you haven't yet had time to realize?

Building a complete interactive and immersive exhibition area or brand land for an international brand would be for sure a dream project.

What is your secret recipe of success in design, what is your secret ingredient?

Always staying childish, curious and never thinking something can´t be done.

What's your ultimate goal as a designer?

If my company, Responsive Spaces, establishes itself as an international recognized agency für interactive and digital installations, than I´d be very satisfied and happy. Something like an ultimate goal doesn´t really exist, because what would it mean, if someone reaches it. What would be next?

Which design projects gave you the most satisfaction, why?

The larger part of our projects gives my team and myself satisfaction. At least we know the whole story behind those projects and those stories are all unique. Since we love what we do, the satisfaction comes by itself.

What is the role of technology when you design?

For our projects, the role of technology can´t be overstated because it´s the base for everything that we do. Sometimes it´s really a pitty, that we always strive to hide the technology as much as possible. Perfectly hidden technology would appear as pure magic and give the perfect stage for the stories and messages we want to tell.

Irrelative of time and space, who you would want to meet, talk and discuss with?

Leonardo da Vinci.

When you were a little child, was it obvious that you would become a great designer?

Never. But than again, I still don´t think I am a conventional designer. I´d stick to terms like creator, technology-oriented storyteller or interaction developer.

Intervista al Designer

19 domande

For almost 20 years I´m working solely in digital media. I consider myself more a creator than a designer but aren´t all the roles blending nowadays anyway?

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

For almost 20 years I´m working solely in digital media. I consider myself more a creator than a designer but aren´t all the roles blending nowadays anyway?

Can you tell us more about your company / design studio?

Responsive Spaces develops walkable and tangible digital installation. Therefore we work at the intersection of the digital and the physical world.

What is "design" for you?

Everything that draws and keeps my attention.

What kinds of works do you like designing most?

Technology-based interactive storytelling in different scenarios for different clients

What is your favorite material / platform / technology?

None. I really like to stay away from such boundaries as a favorite "somehing".

When do you feel the most creative?

When my team and myself sit together in some sort of brainstorming and all of a sudden things start to flow.

Which aspects of a design do you focus more during designing?

Does it serve the purpose and is it helping the overall story?

What kind of emotions do you feel when you design?

Joy. For 20 years now.

What makes a design successful?

If our projects stun people and still manage to make sure that our clients messages get through. We have a focus on B2B communication and truly successful projects don´t feel like business but trigger curiosity and joy.

When judging a design as good or bad, which aspects do you consider first?

Do I understand it?

From your point of view, what are the responsibilities of a designer for society and environment?

Design is THE key. Functionality with nowadays technology should be automatic.

How do you work with companies?

Responsive Spaces does all its work for other companies and it´s always a collaborative process.

What is your "golden rule" in design?

Focus on the story. Never use technology just for the purpose of the technology, but use it to lift the story to new heights.

What skills are most important for a designer?

I consider myself not a pure designer, since my team and I develop walkable and tangible digital installation. Nevertheless for me, the main skill is multidisciplinary and the self-control to keep the right focus.

What was your most important job experience?

Looking back I have to say that every experience is important. The most important lesson I learned though is, that being courageous and being able to sometimes convince a client to be courageous too, is a challenge but offers huge potential.

Who are some of your clients?

BMW, Cineplexx, Delacon Biotechnik, Primetals Technologies, ZKW Group, Kraftwerk Living Technologies, ...

What are your future plans? What is next for you?

Responsive Spaces as a company is 4 years of age at the moment. The development and growth of Responsive Spaces, that´s what´s next for me.

Do you work as a team, or do you develop your designs yourself?

The team of Responsive Spaces features 10 very different minds with different backgrounds and specialties. Everything we do is a team effort.

How can people contact you?

visit us at: www.re-spaces.com or vimeo.com/responsivespaces or contact me at mp@re-spaces.com.

Grande Intervista

Sounds of Welser L'installazione Interattiva · 10 domande

If it is possible to use the real products of our clients, we always prefer to do so. Sometimes the creative process is a little bit longer then some other times. Here, we started with a core idea.

Your innovative fusion of traditional steel profiles with interactive sound technology in the Sounds of Welser Interactive Installation beautifully bridges industrial heritage with contemporary experience - could you share the conceptual journey that led to this unique intersection of materials and interaction?

If it is possible to use the real products of our clients, we always prefer to do so. Sometimes the creative process is a little bit longer then some other times. Here, we started with a core idea. How can we create a surprising experience around the magic, that lies "behind" the products of our client Welser Profile.

The Sounds of Welser Interactive Installation features an intriguing combination of capacitive sensors and dynamic sound engine - how did you approach the technical challenges of creating seamless interaction while maintaining the aesthetic integrity of the steel organ design?

We did soon know, we wanted to create an interactive sound installation. We just needed some rounds of testing of how to accomplish it the best way. Sometimes it is really the best way, to not think too hard about possible problems but just go out there and try stuff. You never know, what might happen on the creative side while doing so

In developing the Sounds of Welser Interactive Installation, what inspired your decision to create constantly changing soundscapes rather than fixed tones, and how does this dynamic element enhance the visitor experience at Welser Profile's visitor center?

Since we believed that the interaction with the installation should always lead to a good experience, we could not build just "another piano". By rather leaning on soundscapes than very definitive sounds, we ensured that - what ever the users do - it will always sound good.

The alloy coating challenge in the Sounds of Welser Interactive Installation required extensive testing to balance durability with conductivity - could you elaborate on how this technical hurdle influenced the final design decisions?

Technically, no coating would be the most stable approach to create reliable sensors for the interactivity. But since the steel organ was going to be placed on an outside location, we needed alloy coating. So we needed testing on which coating still allows the sensors to work.

How does the Sounds of Welser Interactive Installation's artistic interpretation of Welser Profile's 13-generation heritage contribute to telling the company's story in a way that resonates with modern audiences?

The people working at Welser Profile see, feel and know about the spirit behind their products. The are aware of the brand story and its magic. We wanted to create an installation, that allows visitors at the headquarter to experience some of that magic upon the first touch.

The Sounds of Welser Interactive Installation masterfully conceals its technological components while maintaining an elegant industrial aesthetic - what guided your approach to achieving this balance between sophistication and simplicity?

The goal was, to stay simple and so be designed in a way, that the installation does not give away its interactivity on first sight. That's why we chose to design something that looks like any other product sculpture.

Could you walk us through the research and prototyping process that led to the final calibration system for the 18 profiles in the Sounds of Welser Interactive Installation, particularly regarding the consistency of touch sensitivity?

Not much to talk about here. We just got a couple of representative products of Welser and then tested the heck out of them ;-) In the beginning we were not sure, if it would work at all. We got mixed results from our first setups. But we have plenty of people in our team that love challenges and so we just did not accept the initial failures.

The Sounds of Welser Interactive Installation creates a unique dialogue between industrial materials and musical expression - how did you envision this interaction enhancing visitors' understanding of Welser Profile's craftsmanship and innovation?

By simply being a fun and surprising experience. That way we could rise awareness to the fact, that there might be more to everything that Welser Profile does than one might see on first sight.

Looking at the future impact of the Sounds of Welser Interactive Installation, how do you see this type of interactive brand experience influencing the way industrial companies engage with their visitors and stakeholders?

This project was just another proof for us, that if there is a creative way of attaching an industrial product to an engaging experience, happy moments are created. Marketing can be that easy at times.

As the Bronze A' Design Award winner, the Sounds of Welser Interactive Installation demonstrates excellence in experiential design - what aspects of this project do you believe most strongly exemplify innovative approaches to corporate storytelling through interactive installations?

Every award that is won for a daring project is a praise for everybody involved. The creative team that developed the project as well as the brave client, that allowed that team to be creative.

Grande Intervista

Spot On L'installazione Luminosa Interattiva · 10 domande

Especially during and since the pandemic, inner cities have quite a huge problem with empty shop windows. Stores going out of business led to those "not good looking" empty windows and rooms behind them, that are very…

Your innovative approach to transforming empty shop windows through Spot On Interactive Light Installation addresses urban challenges during COVID-19 - could you elaborate on how this concept evolved from initial problem identification to final implementation?

Especially during and since the pandemic, inner cities have quite a huge problem with empty shop windows. Stores going out of business led to those "not good looking" empty windows and rooms behind them, that are very visible but not taken care of by anybody. This leads to an overall unattractive sight and makes life even harder for the stores that are still there. We thought, we need to do something against this in our hometown Linz.

The integration of smartphone interaction with LED technology in Spot On Interactive Light Installation creates a unique public engagement - what inspired your team to choose this particular combination of technologies to achieve your creative vision?

We always strive for engagement or interaction, because we believe that activating people to get in dialogue with location-based installations leads to real life experiences that make people aware of the space around them. And by enabling interaction, we have possibilities to allow people to influence those experiences individually or even leave some sort of mark for others.

How does Spot On Interactive Light Installation's flexible hardware setup, which adapts to different window measurements, reflect your studio's approach to creating scalable solutions for urban spaces?

Since we never knew, how long one particular shop window would be empty and therefore available for our installation, we needed to be able to move fast to another one. The dream scenario was, that we never stay long at one location, because that would have meant, that the empty shopwindow was not empty no more, because a new store was moving in. So ideally, we would always be on the move and therefore we needed to be as flexible as possible. By the way, we built more than one installation, because the concept was designed to have several installations running at the same time.

The marriage of artistic expression and local business promotion in Spot On Interactive Light Installation offers a dual-purpose solution - could you share how you balanced these different objectives while maintaining the installation's aesthetic impact?

The light installation itself was meant to make the empty shop window instantly attractive as soon as we moved in. But the intention was also to draw attention of by-passers. And once we had that attention, we wanted to use it for something impactful for the overall challenge of having a tough time for businesses. Therefore, half of the shop window was always dedicated to the light installation, but the other half was basically a flexible advertising platform for all kinds of companies, that could benefit from the attention we drew. Those presented companies rotated quite frequently to give opportunity to as many businesses as possible.

Your team developed a cloud-based MQTT backend for Spot On Interactive Light Installation - what technical challenges did you encounter when ensuring seamless interaction between users' smartphones and the LED display system?

We wanted to create some simple and fun interaction through the glass of the shop window. Since every window was different, we needed to develop an interface, that is independent from that. Everybody got smartphones, so we chose those devices to be our interfaces. And - for interaction - latency, or better the lack of it, is key. You interact and the reaction follows instantly. Our technical focus was to be as speedy as possible in the reaction of the light installation after an interaction trigger at every smartphone that was connected.

Spot On Interactive Light Installation transforms passive viewers into active participants - how did your experience in creating interactive brand experiences influence the design of the user interface and interaction patterns?

As written in the previous answer, the interaction and it's quality was key. On the technical side it was about stability, reliability and speed. But even more important is the UX/UI design. It had to be easy to connect and even easier to understand at first sight, what the user can do and how to do it.

The success of Spot On Interactive Light Installation in Linz has earned recognition including the Gold A' Design Award - how do you envision this concept evolving to address similar challenges in other urban environments?

For us it was great to see this kind of recognition for a project like this. It also shone a light on the city of Linz for being daring enough to try a experimental project like this. Linz is a national hub for creative technology and be "allowing" this project to happen, it once again showed that.

Could you detail how the interdisciplinary collaboration between creative leads, developers, and designers shaped the final execution of Spot On Interactive Light Installation?

We wanted to create something that looks recognisable because the installation was designed to move around in the city. While my team at Responsive Spaces focussed on the digital design part and the technology, Michael Holzer, a local design hero, joined the project team to round out an overall design. Michael und the team of RS have known each other for quite a while, which is why the interdisciplinary collaboration was nothing but fun and smooth sailing.

What unexpected insights about public interaction and engagement emerged during the implementation of Spot On Interactive Light Installation, and how have these findings influenced your approach to subsequent projects?

The "bad learning" that we had to observe was, that many people do not care about their surroundings too much. We all are trained to fade out everything around us, because we often consider it as distraction. What "great learning" did we have? Those people who dared to look up, to discover Spot On and that dare to spend some moments with it, got rewarded with a surprising experience for everybody around them to see. We could observe people that got pleasantly surprise and were obviously happy about it.

Looking at the broader impact of Spot On Interactive Light Installation on urban revitalization, how does this project exemplify your studio's philosophy of combining digital technology with physical spaces to create meaningful experiences?

Back to the pandemic part of the concept. It is immensely important for humans to not forget about the importance of real, physical spaces. Of analog experiences if you want to call it like that. I believe, by bridging the digital, personal spaces of everybody's smartphones to the analog, public spaces of shop windows in the city, we did just that.

Grande Intervista

DC Tower - Top of Austria L'installazione Multimediale Permanente · 10 domande

At the very beginning of the creative process there just was the DC Tower. It is the highest building in Austria, a business tower in the capital Vienna.

Your innovative approach to capturing and displaying moments through the DC Tower - Top of Austria Permanent Media Installation creates a unique dialogue between architecture and human experience - could you elaborate on how this concept evolved from initial vision to final realization?

At the very beginning of the creative process there just was the DC Tower. It is the highest building in Austria, a business tower in the capital Vienna. The uniqueness of the tower can not be experienced upon entrance, because it is on the ground floor. Bringing the feeling of the highest building down was the easy part of the idea. But as special as the location is, the everyday visit, the moment itself should also become special. Therefore we needed to find a way to bring the time aspect into the imagery of the view from the roof. The last part was, getting the digital content responsive, because the new tower management wanted to send a strong signal to all vendors and visitors. "We care for you. We want to be and stay in dialogue with you!".

The integration of LiDAR sensors in the DC Tower - Top of Austria Permanent Media Installation enables remarkable interactive experiences - what inspired your team to choose this specific technology, and how does it enhance the connection between visitors and the space?

As I said, we needed to find a way to allow the installation to get responsive to people in front of it. We needed anonymous tracking in the public space of the foyer of the tower. 2D-Laser scanners were the ideal solution for that.

Your time-slice montages in the DC Tower - Top of Austria Permanent Media Installation present an fascinating way to preserve and celebrate moments - could you share the technical and artistic considerations that went into developing this dynamic visual storytelling system?

Time-slicing in photography is not new. Embedding a time period into one picture has been done before. By digitalizing this approach and by going Real-Time, we hope, we did something innovative. One slice of the picture, that is shown on the LED wall, is always "now". We take pictures from the roof looking down on Vienna every 5 minutes. The most recent picture, we made sure of that, is always shown and always part of the time-sliced collage.

The DC Tower - Top of Austria Permanent Media Installation seamlessly blends digital art with architectural space - how did you approach the challenge of creating an installation that maintains visual harmony with Austria's tallest building while delivering an engaging user experience?

The facade of the tower is simply iconic. We tried to pay homage to it by using it as an extra element in the way we solved the time-slicing for this installation.

The automated nature of the DC Tower - Top of Austria Permanent Media Installation requires sophisticated programming - could you discuss the development process behind creating a self-controlled system that consistently delivers fresh, meaningful content?

We needed a weather-resistant outdoor camera that reliably takes pictures every 300 seconds. We found one, that is normally used for alpine scenarios, an outdoor weather camera for mountain areas. Once we had a camera that delivered constantly photos onto our media server, we could develop an application that utilizes this ever growing pool of photos.

Your decision to capture images every five minutes for the DC Tower - Top of Austria Permanent Media Installation creates an extensive visual archive - how do you manage and curate this vast collection of moments to ensure compelling narrative experiences?

The view of Vienna and the Danube from the roof of the DC Tower is spectacular on its own. We cannot take credit for that. By mixing different times of the day, mixing different days of the month and even mixing different days of the year, it just got more intriguing. And it stays interesting, even to people who pass the installation every day of the year. Simply because it never looks the same.

The DC Tower - Top of Austria Permanent Media Installation represents a significant advancement in digital brand communication - how does this installation contribute to evolving the relationship between corporate architecture and public engagement?

To us, this installation embodies the essence of makes the DC Tower the DC Tower. Nothing more, but also nothing less. Sometimes being on point, but then being satisfied with just that, is a very good choice. At least to my mind.

The environmental considerations of operating a permanent digital installation are significant - how does the DC Tower - Top of Austria Permanent Media Installation address sustainability while maintaining its dynamic presence?

The big hardware part of the installation, the LED wall was already in the foyer when we got in contact with the team of the DC Tower for the first time. The stuff that we added was really minor: the weather camera and the Laser scanners.

Looking at the future potential of the DC Tower - Top of Austria Permanent Media Installation, how do you envision this technology evolving to create even more meaningful connections between people and architectural spaces?

Honestly, I would not evolve this installation to more than it is right now. We added real-time, of course digital, snow to the installation in winter time. But besides that, we did not change the installation for 5 years now. We did add another installation onto the same LED wall, but this installation does something completely different. Those two installation just switch between each other time-based.

The Bronze A' Design Award recognition highlights the innovative aspects of the DC Tower - Top of Austria Permanent Media Installation - what aspects of this project do you believe most strongly demonstrate its contribution to advancing the field of interactive architectural installations?

An award recognition is always validation for everybody involved as well. In this case, it especially gave the client of ours confirmation, that going with us and allowing us to think "outside the box" was a good decision ;-)

Grande Intervista

Baseball Experience - Pitch Mostra Interattiva · 10 domande

The details of the technical solution really came to life during the progress of the project. We did not think technology, we thought experience.

Your innovative approach to merging physical baseball with digital technology in the Baseball Experience - Pitch Interactive Exhibit has redefined museum interaction - could you elaborate on how you developed this seamless integration of laser range sensors and radar speed technology?

The details of the technical solution really came to life during the progress of the project. We did not think technology, we thought experience. The goal was, to create a very simplified, but entertaining way, to create a media installation that embodies the core elements of baseball. We then simply needed something to measure the speed and the hit-point of the soft balls on the display surfaces.

The Baseball Experience - Pitch Interactive Exhibit uniquely simplifies baseball physics while maintaining its excitement - what inspired your team to create an experience that engages visitors from ages 4 to 104, and how did you achieve this delicate balance?

To keep it as simple as possible from a "player" point of view. Take a ball and throw it .. That's it!The harder you hit and the more accurate .. the higher the chances to get Yogi Berra deliver one of his famous quotes.

In developing the Baseball Experience - Pitch Interactive Exhibit for the Yogi Berra Museum, how did you ensure that the installation would honor both the technical aspects of baseball and Yogi Berra's legendary status while keeping it accessible to all visitors?

Again, same answer. By keeping it as simple as possible ;-) There is really not much more to it. While developing an installation like this, you should never forget the simplicity of the original goal that was set out in the beginning.

Your research into tracking fast-moving objects was crucial for the Baseball Experience - Pitch Interactive Exhibit - could you share the specific challenges you encountered when calibrating the motion-based field scanners to achieve precise measurements for both children's and professional-level throws?

We just knew, we need to be able to track fast thrown balls. The slow ones were easy from the beginning of the prototyping process. The fast ones were the challenge. Luckily we could find a sensor, that runs on a high enough frequency to really "catch" the position of the hit of balls that are thrown at even rocket-speed.

The Baseball Experience - Pitch Interactive Exhibit, recognized with a Silver A' Design Award, features unique animated responses to player interactions - how did you develop these animations to enhance the storytelling aspect while maintaining the authentic baseball experience?

We developed a unique illustrative style that allowed us to stay playful, to stay flexible for animations and to not hurt the overall image and memory of the icon that is Yogi Berra.

The durability requirements for the Baseball Experience - Pitch Interactive Exhibit were particularly demanding - could you detail the engineering solutions you implemented to ensure the installation could withstand continuous usage while preserving the interactive experience?

By being able to keep everything pretty simple, we were also able to create a very stable system. But nothing would have been possible without the really great support of the stuff of the museum. They - for years now - do really take care of the installation.

How does the Baseball Experience - Pitch Interactive Exhibit's real-time data processing system translate physical ball impacts into engaging digital gameplay, and what considerations guided your team's approach to creating this responsive system?

There is no other way, to our mind, to create a game that feels real, if it is not built as a real-time application. Interaction design is a very unique discipline because it happens on the intersection of so many fields of speciality: graphic design, technological possibilities and limitations, human-machine interaction aspects, game play and experience design as well as the fact to not forget, that Pitch! should make fun to use!

The integration of Yogi Berra's memorable quotes into the Baseball Experience - Pitch Interactive Exhibit adds a unique cultural dimension - how did you select and incorporate these elements to enhance the educational value of the installation?

There was always the goal to draw a strong connection to Yogi Berra. The museum is full of his sport accomplishments. Therefore we thought it might be fun to bring in his quotes, because they were also a big part of him and supported his status as sports icon as well as a person, that is part of American popular culture. "It ain't over 'till it's over" is a quote, for example, that is simply bigger than sport.

Looking at the future of interactive museum exhibits, how do you envision the Baseball Experience - Pitch Interactive Exhibit influencing the development of similar installations that bridge physical activity with digital engagement?

Interactivity and engagement is key to successful installations in museums and exhibition. The people of today, more than ever before, do not just want to be told stuff, they want to be entertained.

Could you share some unexpected insights or discoveries that emerged during the development of the Baseball Experience - Pitch Interactive Exhibit that might benefit other designers working on interactive sports-related installations?

Do not think about technical limitations or stuff that might not work too soon. Start with the core idea, the core goal of whatever you want to achieve. And then go from there ... The technologies that are available to all of us nowadays are so capable, that usually, every idea can be brought to life. And if the core idea is good, the final thing will be good as well.

Grande Intervista

Steel City Il Momento Saliente Della Fiera · 10 domande

From the start, this project was about "explaining very complex topics around operating steel plants". Since we had to try to use digital content to explain everything, we decided to make the steel plant itself the…

Your innovative integration of over 200 semi-transparent acrylic models with LED technology in Steel City Tradeshow Highlight creates a stunning visual narrative - could you elaborate on how this merger of physical and digital elements evolved during the design process?

From the start, this project was about "explaining very complex topics around operating steel plants". Since we had to try to use digital content to explain everything, we decided to make the steel plant itself the physical part of the installation. All the products and services of our client, that help the operations in and around a steel plant, happen "under the surface". Therefore we literally placed them under the physical model.

The unique haptic interface featuring a magnetized liquid rotary knob in Steel City Tradeshow Highlight represents a fascinating approach to user interaction - what inspired this specific solution and how did it enhance the overall user experience?

We wanted the specialists of our client, that did all the explaining to the visitors of the exhibition to be able to fully focus on the visitors. Therefore we needed an interface, that they could literally operate without looking at it. With this rotary knob, for which we were able to create programmable and changing haptic feedback, we gave them an interface they could operate without looking at it.

How did your team balance the complex technical information requirements of Primetals Technologies with the need for visual simplicity in Steel City Tradeshow Highlight, particularly when designing the 12 interactive scenarios?

Since everything was designed and developed as a real-time visualisation we were able to freely combine different topics simultaneously. This way, the Steel City always showed 4 different scenarios at the same time, optimized for the different perspective of the 4 interactive touchpoints. By doing so, everybody around the installation could always catch a glimpse of the high degree of complexity that comes with operating a steel plant. This presented the perfect foundation for our client to communicate their expertise and know-how in this field.

The reflective material placed above Steel City Tradeshow Highlight creates an additional perspective for viewers - what led to this design decision and how does it contribute to the overall storytelling experience?

Our client Primetals Technologies calls themselves pioneers at heart. Being a pioneer is all about taking different view angles. The mirror does this very thing. By making it a black mirror, its reflective surface just showed the light communication from the Steel City below it, isolated this parts of the installation and this way provided a nice aesthetic view.

In developing Steel City Tradeshow Highlight, how did your team approach the challenge of simplifying intricate steelworks processes while maintaining professional accuracy in the visual representations?

Honestly, this part was by far the biggest portion of this whole project. Taking in a whole lot of details, high complexity of arguments and USPs led to a big chunk of content, that wanted to be communicated. We needed to find a way to boil it down to be able to create an experience oriented installation. Judging from the feedback, we succeeded in doing that.

The programmable haptic feedback system in Steel City Tradeshow Highlight represents a significant technical achievement - could you share insights into the research and development process behind this innovative interface?

It is an interface that got developed by an Austrian startup for the automotive industry. We stumbled over it almost per accident during our research of haptic interfaces. We reached out to that startup and were able to get our hands on some prototypes. Even the final installation did run on those prototypical devices.

How does Steel City Tradeshow Highlight's integration of physical models with digital animations contribute to making complex industrial processes more accessible and engaging for trade show visitors?

On tradeshows it is always also about the WOW-effect that you can create. You need to do so to draw necessary attention. But once you have it, you need to fulfill your grab for the users attention by following it up with a worthy experience. In the setting of a B2B tradeshow, this experience also needs to have a certain amount of professional content delivery built in.

The 24-square-meter LED wall in Steel City Tradeshow Highlight serves as both a structural and narrative element - what considerations guided your decisions about scale and positioning to maximize impact?

The scale of the LED wall basically came naturally in proportion to the size of the full exhibition stand. The installation of the Steel City needed to be big enough to show its significance and it was not allow to become too big and overstate its importance.

Could you elaborate on how the visual language developed for Steel City Tradeshow Highlight evolved to achieve both aesthetic beauty and professional informativeness in representing industrial processes?

We needed to go simple. That was the main goal. Soon we found out, that we need and want to show around 4 scenarios at the same time all the time. Therefore we needed to introduce some sort of color coding. The decisions happened step by step and in hindsight feel all logical.

As Silver A' Design Award recipients, how has the recognition of Steel City Tradeshow Highlight influenced your approach to creating immersive brand experiences and interactive storytelling?

It's just a great tap on the backs of everybody who was involved in this challenging project. It let's everybody of the project team know, that they did a tremendous job and that they created something worth an award like this.

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Fonte dei Dati

I dati dell'intervista sul design mostrati nella nostra pagina dell'intervista con il designer Responsive Spaces riguardo all'opera Sounds of Welser L'installazione Interattiva provengono dalla piattaforma Design Interviews, dove i principali designer, architetti e brand vengono intervistati riguardo ai loro design, prodotti e progetti premiati.