Leying Bi and Baocheng ChenによるMyersventure ソーシャルアプリは、モバイル技術・アプリケーション・ソフトウェアデザインコンペティションカテゴリーにおける非常に権威ある2024 A' Design Award 鉄賞の優れた受賞作品です。
鉄モバイル· 2024
Myersventure ソーシャルアプリ
デザイナー: Leying Bi and Baocheng Chen
クライアント: Myersventure
モバイルカテゴリーのA' Design Award 鉄賞受賞者
認証済み受賞者
#153067の受賞ステータスを認証デザイン
Myersventure ソーシャルアプリ について
Myersventureは、マイヤーズ・ブリッグスタイプ指標を中心とした革新的なソーシャルネットワーキングアプリケーションであり、若年層の社交体験を向上させるために設計されています。スマートウォッチとスマートフォンをシームレスに統合し、魅力的な様々なソーシャル機能を備えた、楽しくプライバシーに配慮したプラットフォームを提供します。ゲーミフィケーション要素と拡張現実技術の統合により、Myersventureは新しい人間関係の構築を促進し、遊び心に満ちた冒険的なソーシャルジャーニーを提供します。
受賞
A' Design Award 鉄賞 について
Myersventure ソーシャルアプリは、よく設計された創造物に期待される専門的・産業的要件を満たす優れたデザインに授与される、権威ある評価である A' Design Award 鉄賞の受賞作品です。鉄賞の受賞作品は、制作者の高い技量、高度な専門性、専門家としての理解、創造的な能力を示しています。Myersventure ソーシャルアプリは、高く評価され、称賛され、愛される、実用的で革新的な創造物であることが期待されます。この A' Design Award 鉄賞を受賞したデザインは、業界のベストプラクティスを統合し、ノウハウと才能に結びついた有能な技術的特性を備えています。Myersventure ソーシャルアプリは、その徹底ぶりで尊敬され、世界をより良い場所にするための生活の質の向上をもたらすよう設計されています。
デザインの裏側
プレスキット
デザイナーが提供するクレジット、チームメンバー、技術的な詳細。
- 独自の特性
- Myersventure, a groundbreaking social networking app centered around the Myers-Briggs personality test, aimed at enhancing the social experiences of young individuals. By seamlessly integrating smartwatches and smartphones, it offers a delightful and privacy-focused platform with a range of captivating social features. With its gamified elements and integration of augmented reality, Myersventure creates a expectations for new relationships and a whimsical and adventurous social journey.
- 寸法とパッケージ
- This is an iOS/Android application service that combines smartwatches and smartphones to provide users with social services. The app also has an add-on for Apple Watch.
- タグ
- MBTI; social app; gamification; augmented reality; UI; UX
- 製造技術
- This is an iOS/Android application service that combines smartwatches and smartphones to provide users with social services. The app is based on the MBTI personality test, allowing users' online interactions to accurately correspond to their target social groups. By integrating the concept of the metaverse and augmented reality services, the software merges online and offline social behaviors, reshaping the social process and user experience.
- デザインの課題
- During the early stages of design, the software faced challenges of incorporating too many features, overloading the interface with information, and failing to deliver a smooth initial user experience. Our team had to reduce the number of features to achieve a minimal viable version. Through testing and modifications, we established a linear flow for users to shape a seamless experience when they first open the software.
Another challenge was cross-device interaction. During the design process, we ensured consistency and ease of use across different devices by considering interface and interaction design. We aimed to provide diverse prompts and adaptability to different scenarios, enabling users to effortlessly engage in social interactions across various devices. Additionally, we developed new popup components and interfaces specifically for the iPhone 14 Pro. - リサーチ
- In the initial stage, we summarized the interpersonal relationships and social needs based on Erikson's theory of eight stages of personality development. We conducted extensive desk research, analyzed the functionalities and user feedback of existing social software in the market, and examined related products with social attributes. This led us to identify the target audience characteristics and corresponding needs for using social services, with a particular focus on "Intimate Relationship," "belongingness," "self-worth," and "recognition and respect" in social interactions.
By examining users' motivations for using social software, we discovered that most apps utilize mechanisms and settings to convert users' short-term interests into long-term attachment, thereby sustaining user engagement. Leveraging competitive analysis and stakeholder mapping tools, we defined the positioning of the software and outlined its core functionalities. We used gaming mechanisms to establish connections among users and create personality-based planet communities. Feasibility testing of the software program was conducted through prototyping, scenario simulation, and prototype testing.
After multiple iterations, we arrived at the final software interface. - インスピレーション
- We aim to develop a game-based social app that focuses on improving the social quality specifically for the young.
This app employs positive feedback mechanisms to encourage user socialization and provides opportunities for users in same locations to meet in reality. Its rich features are designed to help users recognize their unique value and gain a sense of recognition and satisfaction in their daily social routine. - プロジェクト期間
- The project was launched online in April 2022, and within 4 weeks, the overall functionality and interface design were completed. Subsequently, it underwent continuous adjustments and optimizations, with iterations finalized in June 2023.
- オペレーションフロー
- When users first enter the app, they will undergo a personality type test to determine the planet they reside in within the app and their target social community. Users with the same personality type will be assigned to the same planet, forming stable communities of like-minded individuals. Users with different personality types can engage in diverse gamified social interactions within the app, such as "Furniture Escape" and "Furniture Chatting."
Users will have personalized 3D avatars and the ability to decorate their virtual furniture with their preferences and experiences within the software. These elements will help users establish visual tags in their social interactions, enabling them to quickly build social impressions, filter potential social connections, and consider engaging in conversations.
One of its standout features, 'Approach,' takes place in vibrant street scenes and encourages users to initiate social interactions by correctly guessing the color of someone's clothing. This unique concept motivates users to pay closer attention to others' fashion choices, resulting in delightful surprises for both the observer and the observed. It fosters users' confidence in social interactions and promotes a more positive perception of their own appearance.
Another innovative feature, 'Imprint,' draws inspiration from the childhood game of leaving secret marks on walls. Users can create personalized marks, such as film logos or doodles, at any location on the map. When users pass by those specific real-world locations, the app notifies them through a gentle knock. By utilizing their phone cameras to scan the surrounding buildings, users can experience these marks and access related information through cutting-edge augmented reality (AR) technology displayed on their screens. Users can even choose to 'check-in' to preserve the existence of these marks, transforming reality into a vibrant community brimming with opportunities to connect with like-minded individuals. Through the 'Imprint' feature, Myersventure enables users with shared interests and similarities to meet, fostering further relationship development. - チームメンバー
- Chen Baocheng
Tan Chuyan
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