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Hinemosu 30 コンピュータディスプレイ by Yuichiro Katsumoto
Hinemosu 30 コンピュータディスプレイ by Yuichiro Katsumoto
Hinemosu 30 コンピュータディスプレイ by Yuichiro Katsumoto
Hinemosu 30 コンピュータディスプレイ by Yuichiro Katsumoto
Hinemosu 30 コンピュータディスプレイ by Yuichiro Katsumoto

プラチナ ジェネラティブ · 2024

Hinemosu 30 コンピュータディスプレイ

by Yuichiro Katsumoto

  • A' Design Award プラチナ賞 2024 in ジェネラティブ
  • CLIENT: The Utsuroi Lab
  • Estimated Number of Design Views: 1,508,458
  • Verification code 290F383213 · Verify this award
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About Hinemosu 30 コンピュータディスプレイ

Hinemosu 30は、30個のアクチュエーターで5本の白い弾性バンドをねじることで文字やパターンを表示し、時間の経過を表現します。デバイスを制御するコンピュータソフトウェアは、テキスタイルパターン、海の波、山の嵐、降雪を想起させる動的な画像、さらには日付と時刻を生成します。アクチュエーターが発する機械音は、自然界の水や風の音を思わせます。このデバイスの創造性と新規性は、点状のオブジェクトではなく線状のオブジェクトを用いてコンピュータ生成情報を表示する点にあります。

About the A' Design Award プラチナ賞

Hinemosu 30 コンピュータディスプレイは、真に卓越し、エレガントで壮麗なデザインに授与される、きわめて権威ある評価である A' Design Award プラチナ賞の受賞作品です。プラチナ賞の受賞作品は、創造の驚異であり、知的創造性の限界を示す証であり、デザイナーの比類なきプロフェッショナリズムと天才性を示しています。これらのデザインは、時代の美学を定義し、社会の幸福に貢献し、芸術・科学・デザイン・技術の境界を前進させる、最も名高い作品であることが期待されます。Hinemosu 30 コンピュータディスプレイは、超越的な卓越性の水準を示し、有益で価値ある特性によって、疑いなく世界をより良い場所にします。Hinemosu 30 コンピュータディスプレイは、欲求を呼び覚まし、インスピレーションを与え、胸を躍らせ、喜ばせ、大きな喜びを生み出す、A' Design Award プラチナ賞受賞作品です。

Press Kit

Unique Properties
Hinemosu 30 is a computer display that shows the time and date by twisting five white elastic bands. The five thick lines are controlled by thirty actuators and display a dizzying kinetic typography and motion graphics. The moving image generated by the computer software connected to the device evoke textile patterns, ocean waves, mountain storms, and falling snow. The mechanical sounds produced by the actuators are reminiscent of the sounds of water and wind in nature.
Dimensions & Packaging
280mm (W) x 120mm (D) x 300mm (H), 5kg.
Tags
Kinetic Typography, Motion Graphics, Visualization, Physicalization, Elastic Band, Rubber, Clock
Production Technology
Components: Elastic Bands, Servo Motors, Micro Controllers, Aluminum Flame, Acrylic Board, MacBook Air.
Design Challenge
The creativity and novelty of this device lies in the fact that it displays computer-generated information using line-like and particularly strip-like objects rather than dot-like or brick-like objects. In comparison to discrete objects, the control of linear objects is more difficult to express delicately because of mutual interference in mechanics. These limitations were overcome in terms of hardware and software in this project through circular prototyping.

In this work, five white elastic bands are arranged horizontally in a black picture frame. Each band is 250 mm long, 40 mm wide, and 1 mm thick. Six white plastic guides are attached to the band horizontally at 42 mm intervals. These guides are used to tilt the band and are linked to servo motors mounted on the back of the picture frame. The servo motor can twist the band in a range of approximately -60 to 90 degrees, although there are slight individual differences. When the servo motor is at 0 degrees, the apparent width of the elastic band is thickest, and at 90 degrees, it is thinnest.

This work uses thirty servo motors, all of which are controlled by a software running on Mac. This software was developed using Cycling '74 Max and generates motion graphics and kinetic typography, calculates the numerical values to control the thirty actuators individually. And it sends the data to the micro controller in Hinemosu 30 via USB Cable.
Research
This project had been explored kinetic typography by manipulating slender objects such as springs and strings with robot arms. Beyond such practices, the current focus is on flat liner object such as strips, ribbons, and tape with two sides of widely varying widths. Those lines change in apparent thickness depending on the viewpoint. For example, if the ribbon is tilted 90 degrees, the line will appear or disappear. If it is twisted from both ends, the line weight changes continuously like a sine wave. Lines drawn by humans with a brush or calligraphy pen also have continuous changes in line weight. Inspired by this similarity, Hinemosu 30 was designed.
Inspiration
The human life is often likened to a line. The line is never straight. It bends, twists, thickens, and thins. The lines are similar to lines drawn by humans for writing. Modern computers output data using points (pixels). Conversely, this designer believes that lines are the source of our life and creativity and wants to let the computer control linear objects. The fruition of this intention, Hinemosu 30 displays letters and patterns by twisting five white elastic bands with thirty actuators to represent the passage of time.
Project Duration
This project started in the fall of 2022 and partially finished in the summer of 2023.
Operation Flow
Automatic operation by software.
Patents
Copyrights belong to Yuichiro Katsumoto, 2023.
Image Credits
Yuichiro Katsumoto

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