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Gram Games 企業オフィスインテリア by Mehmet Yasin Altındal - Park Studio

Gram Games 企業オフィスインテリア by Mehmet Yasin Altındal - Park Studio is a highly esteemed winner of the very prestigious 2025 A' Design Award 銀賞 in インテリア空間・展示デザイン Competition Category.


銀インテリア· 2025

Gram Games 企業オフィスインテリア

by Mehmet Yasin Altındal - Park Studio

Client: Park Studio

A' Design Award 銀賞 Winner in インテリア Category

15,229

Verified Award Winner

Verify Award Status for #167978

Colors

The Design

About Gram Games 企業オフィスインテリア

Gram Gamesは、トルコ・イスタンブールのモバイルゲーム企業のために設計されたコーポレートワークプレイスのインテリアである。本デザインは、ゲームが持つ没入感を空間体験へと translate——幾何学的なパターン、重層的なテクスチャー、インタラクティブな照明が各エリア間の移り変わりを印象づける。プランニングでは、協働のためのオープンな執務エリアと、独立した会議室、ソーシャルハブ、静かに集中できるゾーンとをバランスよく配置。オリジナルのアートワーク、音響処理、エルゴノミクスに配慮した家具が快適性と日常の使いやすさを支えている。仕上げ材には、商業空間にふさわしい耐久性とサステナビリティを備えた素材を選定した。

The Recognition

About the A' Design Award 銀賞

Gram Games 企業オフィスインテリアは、見事で印象的なハイエンドのデザインに授与される、非常に権威ある評価である A' Design Award 銀賞の受賞作品です。銀賞の受賞作品は、きわめて輝かしく創造性に富んだ作品であり、デザイナーの傑出した専門知識、才能、洞察力を示しています。Gram Games 企業オフィスインテリアは、素晴らしい代表作であり、驚くほどプロフェッショナルで、深く革新的であることが期待されます。この A' Design Award 銀賞を受賞したデザインは、非常に注目すべき称賛される発明であり、芸術・科学・デザイン・技術の境界に寄与し、それを前進させます。Gram Games 企業オフィスインテリアは、多くの人に羨まれる創造物であり、欲求を呼び覚まし、前向きな感情をもたらし、驚きと感嘆を灯します。

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Gram Games' Istanbul office transforms the gaming world’s creativity into a physical space, merging dynamic aesthetics with seamless functionality. The workspace integrates geometric patterns, layered textures, and interactive spatial transitions, echoing game environments. Custom artwork, immersive lighting, and tactile materials enhance engagement, creating a workspace where imagination leads and productivity follows.
Dimensions & Packaging
The Gram Games Istanbul office is designed to meet the highest technical and operational standards, ensuring a seamless and efficient workplace experience. In addition to core engineering disciplines such as electrical, mechanical, and IT infrastructure, the project also integrates global standards in fire safety, occupational health, acoustics, and lighting. These elements were meticulously planned to optimize user comfort and enhance workplace functionality, ensuring a balanced and high-performing corporateenvironment.
Tags
Tactile Surfaces, Layered Textures, Geometric Abstraction, Interactive Lighting, Game-Inspired Forms, Spatial Transitions, Multi-SensoryDesign
Production Technology
The corporate workplace design process began with a thorough briefing phase to understand the client’s needs, brand identity, and operational requirements. This was followed by spatial planning solutions that optimized workflow, collaboration, and individual focus areas. Functional layouts were developed to ensure seamless movement and zoning, balancing open workspaces with enclosed meeting rooms and social hubs. The design process incorporated high-quality 3D renderings to visualize the space and refine details before execution. Material selection was guided by commercial project specifications, prioritizing durability, sustainability, and aesthetic harmony. Carefully curated finishes, acoustically treated surfaces, and ergonomic furniture contributed to both the visual and functional success of the space.
Design Challenge
The biggest challenge was translating the abstract nature of gaming environments into a tangible, functional workspace. Achieving seamless spatial transitions while maintaining ergonomic and acoustic comfort required extensive research into material properties and layout strategies. Striking a balance between open collaboration and focused work zones involved experimenting with modular, multi-layered designelements.
Research
The design process began with an in-depth research phase, aligning Gram Games’ corporate identity, brand values, and the imaginative worlds of their games with a future-driven global workplace approach. Understanding how the team collaborates and interacts within their space was essential, leading to an on-site analysis of their existing office usage patterns. We initiated the project with conceptual and visual workshops, including like-dislike evaluations, to gather insights on both functional and aesthetic preferences. This research-driven methodology ensured that the final design not only reflects the company’s creative spirit but also enhances productivity, collaboration, and long-termadaptability.
Inspiration
Inspired by the immersive nature of mobile games, the design translates game-level transitions into spatial experiences. Repetitive geometric forms, evolving textures, and playful material contrasts reflect the rhythm of digital worlds. By integrating bespoke artwork, interactive lighting, and a balance of collaboration and focus zones, the office blurs the line between work and play, fostering an environment that fuels creativity and innovation.
Project Duration
The project started in June 2024 and was completed in November 2024 in Istanbul, Turkey.
Operation Flow
The office is designed as a fluid and immersive environment, where spaces seamlessly transition, much like levels in a game. Open work areas encourage spontaneous collaboration, while private zones offer focus and retreat. Custom lighting, acoustic treatments, and interactive design elements create a workspace that adapts to different needs throughout the day. By blending creativity with functionality, the office fosters engagement, productivity, and a senseofbelonging.
Team Members
Mehmet Yasin Altındal, Betül Tuğrul, Buse Kaya
Image Credits
Photographer İbrahim Özbunar
Videographer Mehmet Macid Aksu

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