BlindBox 木製のゲーム by Ufuk Bircan Özkan is a highly esteemed winner of the very prestigious 2014 A' Design Award 鉄賞 in 玩具・ゲーム・ホビー製品デザイン Competition Category.
鉄玩具· 2014
BlindBox 木製のゲーム
Client: Ufuk Bircan Özkan
A' Design Award 鉄賞 Winner in 玩具 Category
Verified Award Winner
Verify Award Status for #32310The Design
About BlindBox 木製のゲーム
BlindBoxはパズルと記憶ゲームを組み合わせた木製のゲームで、聴覚や触覚などの感覚を強化します。 2人プレイのターン制ゲームです。他のプレイヤーが勝つ前に自分のビー玉を集めたプレイヤー。プレイヤーが横の引き出しを動かして、真ん中の穴を揃えて、ビー玉が落ちる縦の道を作ります。ゲームには、対戦相手をブロックするための戦略的思考能力、正しい動きのための優れた記憶力、どこにあるかを見極めるための高い注意力が必要ですビー玉に移動します。
The Recognition
About the A' Design Award 鉄賞
BlindBox 木製のゲームは、よく設計された創造物に期待される専門的・産業的要件を満たす優れたデザインに授与される、権威ある評価である A' Design Award 鉄賞の受賞作品です。鉄賞の受賞作品は、制作者の高い技量、高度な専門性、専門家としての理解、創造的な能力を示しています。BlindBox 木製のゲームは、高く評価され、称賛され、愛される、実用的で革新的な創造物であることが期待されます。この A' Design Award 鉄賞を受賞したデザインは、業界のベストプラクティスを統合し、ノウハウと才能に結びついた有能な技術的特性を備えています。BlindBox 木製のゲームは、その徹底ぶりで尊敬され、世界をより良い場所にするための生活の質の向上をもたらすよう設計されています。
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
- Dimensions & Packaging
- Proposed package dimensions are mm x mm x mm
- Tags
- wood, game, puzzle, maze, turn based, marbles, sound
- Production Technology
- BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
- Design Challenge
- The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
- Research
- User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
- Inspiration
- I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
- Project Duration
- The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
- Operation Flow
- Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles. - Image Credits
- Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
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