コンテンツへスキップ
Valentina FavaroによるMaterializing the Digital 変形可能なファブリック3Dプリント

Valentina FavaroによるMaterializing the Digital 変形可能なファブリック3Dプリントは、テキスタイル・布地・テクスチャー・パターン・布デザインコンペティションカテゴリーにおける非常に権威ある2020 A' Design Award 銅賞の優れた受賞作品です。


銅テキスタイル· 2020

Materializing the Digital 変形可能なファブリック3Dプリント

デザイナー: Valentina Favaro

クライアント: Valentina Favaro

テキスタイルカテゴリーのA' Design Award 銅賞受賞者

28,761

カラー

デザイン

Materializing the Digital 変形可能なファブリック3Dプリント について

これらのデザインは、デジタル時代に対応してプログラム可能な素材を使用することで、動きをアーバンガーメントに具体化する方法を探ります。目的は、物質との接続を通じて身体と動きの関係を分析し、それらに対する適応と反応を分析することです。実体化とは、物質的な形をとることを意味します。強調は、現実と知覚にあります。運動を具体化することは、概念的および社会的な目標だけでなく、機能的な目標も持つ道です。インスピレーションは、さまざまなスポーツ活動で私たちの体のモーションキャプチャを行うことから来ました。

受賞

A' Design Award 銅賞 について

Materializing the Digital 変形可能なファブリック3Dプリントは、創造性、独創性、鋭い洞察力で際立つ傑出したデザインに授与される、高い権威をもつ評価である A' Design Award 銅賞の受賞作品です。銅賞の受賞作品は、十分に巧みで印象的なほど創造的な工芸品であり、デザイナーの豊富な経験、想像力、機知を裏づけています。Materializing the Digital 変形可能なファブリック3Dプリントは、高く評価され、称賛され、愛される品であり、顕著にプロフェッショナルで革新的であることが期待されます。この A' Design Award 銅賞を受賞したデザインは、芸術・科学・デザイン・技術のベストプラクティスを取り入れており、細部への配慮に優れています。Materializing the Digital 変形可能なファブリック3Dプリントは、ニーズを見事に満たし、欲求に触れ、感情を魅了し、好奇心を引きつけます。

デザインの裏側

プレスキット

デザイナーが提供するクレジット、チームメンバー、技術的な詳細。

独自の特性
These designs explore how movement can be embodied in our urban garments through the use of programmable materials in response to the digital era.Aiming to analyze the relation between body and movement, through the connection with materials, and their adaptation and reaction to this. Materialization means to assume material form: the emphasis is on reality and perception. To materialize the movement is a path which has not only a conceptual and social goal, but also a functional one.
寸法とパッケージ
Transformable 3d printed fabrics are a research based on the development of programmable materials. Printing with a solid material ( in this case verbatim primalloy to assure the right solidity meanwhile being flexible on the body) on a stretched fabric, means when the fabric will be released it will take different shapes based on the texture which has been printed.
Every piece of fabric has been done 40 for 40 cm when stretched ( the dimension of the available 3d printer I had) and less, depending on the texture, when realised.
In these way fabrics become adaptive and reactive.
Before it the use of motion capture has been really useful to understand body movements during the activities and to analyze and research to later design.
タグ
programmable fabrics, transformable fabrics, digital era, 3d printing, movement, adaptation, reaction, materialisation, changeability
製造技術
This work focuses on the programmable fabrics: this means fabrics which are stretchable and can react, trough shrinking, to the contrast of the more solid matter 3d printed on them.
In prestressed textiles, textiles with a high degree of elasticity, such as neoprene and jersey, can be used as the active material of the programmable composite. Less elastic material, such as plastic, can be used as the non-active material to structure the textile and constrain its stretched state.
Moreover the research beginning the shapes study, and done on the movements of the body during different activities, has been done through the motion capture of people biking, running and skating.
デザインの課題
The hardest part has been facing the production possibilities, and still is open a question on how to produce the collection on a large scale.
Besides also the design challenge of putting together a conceptual reflection on our time, and a functional study for our body.
リサーチ
The aim of this research is to analyze and underline the relation between body and movement, through the connection with materials, and their adaptation and reaction to this. This research explores the possibility to create a new category of fabrics
.
The narration behind this is a reflection on the digital ages we are living in, where virtual is overwhelming the physical aspects of life.

We are now the new tribe of digital natives. Digital people in digital environments. The research explores the question: how can movement be embodied in our urban garments through the use of programmable materials in response to the digital era?
Moreover, in support to the conceptual world of materialization versus volatility, of tangible vs intangible, physical vs virtual, it follows an investigation on what is movement, how we can produce and trace it.
The focus is on the challenge of materialize our movements, in order to bring awareness on our situation.
What would be a world only virtual? How can we save the material world?

We need to investigate the essence of our physical body, the movement. This is the story, or better say, the wardrobe, of our new digital era; of the materialization of movement.
インスピレーション
These designs investigate the possibility to create a new category of fabrics enabling movement and using it as source of inspiration for the creation of new shapes. The narration behind this is a reflection on the digital ages we are living in, where virtual is overwhelming the physical aspects of life.
We are now digital people in digital environments. How can we save the material world?
This is the story, or better say, the wardrobe, of a digital era, of the materialization of movement.
プロジェクト期間
The project started in Ravensbourne university in January 2019 and ended as my own dissertation in October 2019.
オペレーションフロー
These clothes have been design studying a way to embrace the movement of our body and, at the same time, as a reflection on how this digital era is making everything more virtual, literally tracing the shape of movement on fabrics. So both, functional and conceptual.
On the practical aspect this has been made choosing three activities that are riding our urban scenario (biking, skating and running), and which makes us needing adaptable clothing more and more everyday.
People movements, making these activities, have been analysed through the use of motion capture. The movements has been traced through the use of Maya software, and after it studied and elaborated into skatches.
In these phase the functional part has been interwoven with the conceptual one.
Once decided the shapes and movements for every outfit, the fabrics has been stretched on a 3d printer and printed, so once released it could shrink into shapes.
After this the design was sewn ( due to the little dimension of the 3d printer plate every part has been divided in more and sewn together)
画像クレジット
Image #1: photographer Suthathip Saepung/ model Savannah Smith/ model Sara Dett /creator Valentina Favaro
Image #2: photographer Suthathip Saepung/ model Savannah Smith/ model Sara Dett /creator Valentina Favaro
Image #3: photographer Suthathip Saepung/ model Savannah Smith/ creator Valentina Favaro
Image #4: photographer Suthathip Saepung/ model Savannah Smith/ creator Valentina Favaro
Image #5: photographer Suthathip Saepung/ model Sara Dett /creator Valentina Favaro

スポンサー

Designers.orgの先を探索する

広告パートナーからの製品、サービス、機会をご覧ください。

優れたデザインには素晴らしい評価を

A' Design Awardは、優れたデザインに贈られる国際的な審査制アワードです。A' Design Awardに参加して、実力に基づく評価を獲得し、作品の名声、威信、そして注目を集めるチャンスを手にしましょう。あなたの作品をA' Design Awardにノミネートして、栄誉あるA' Design Prizeを目指してください。

ノミネートする