Langsung menyang isi
Magic Fitness Aplikasi Seluler, Aplikasi Smartwatch dening Di Song, Huicong Hu and Jie Yao

Karya Magic Fitness Aplikasi Seluler, Aplikasi Smartwatch dening Di Song, Huicong Hu and Jie Yao minangka pemenang sing diajeni banget saka A' Design Award Wesi 2022 sing bergengsi ing Kategori Kompetisi Desain Antarmuka, Interaksi lan Pengalaman Pangguna.


WesiAntarmuka· 2022

Magic Fitness Aplikasi Seluler, Aplikasi Smartwatch

dening Di Song, Huicong Hu and Jie Yao

Klien: Harbin Institute of Technology, Shenzhen

Pemenang A' Design Award Wesi ing Kategori Antarmuka

11,975

Pemenang Penghargaan Terverifikasi

Verifikasi Status Penghargaan kanggo #135845

Warna

Desaine

Babagan Magic Fitness Aplikasi Seluler, Aplikasi Smartwatch

Magic Fitness minangka aplikasi kebugaran gamifikasi kanggo smartphone lan smartwatch. Aplikasi iki mbiyantu pangguna mbangun kabiasaan olahraga saben dina. Prilaku kesehatan sing kacathet dening piranti diowahi dadi energi magis ing njero game. Energi magis kasebut ningkatake level avatar magis lan pikantuk koin emas. Koin bisa digunakake kanggo tuku barang, ngganti kostum, lan ndhukung acara amal nyata. Pangguna nyetel target kebugaran, ndeleng kemajuan mingguan lan wulanan, sarta nuduhake tren kesehatan karo pangguna liyane. Tujuan desain iki yaiku ningkatake motivasi kanggo olahraga rutin.

Pangakuan

Babagan A' Design Award Wesi

Magic Fitness Aplikasi Seluler, Aplikasi Smartwatch menang A' Design Award Wesi, pangenalan sing prestisius sing diparingake marang desain sing apik sing nyukupi kabutuhan profesional lan industri sing dikarepake saka ciptaan sing dirancang kanthi apik. Pemenang Wesi nuduhake katrampilan sing gedhe, spesialisasi sing dhuwur, pangerten ahli lan kapasitas kreatif para penciptane. Magic Fitness Aplikasi Seluler, Aplikasi Smartwatch dikarepake dadi ciptaan sing dihargai banget, dikagumi lan ditresnani sing praktis lan inovatif. Desain sing menang A' Design Award Wesi iki nggabungake praktik industri sing paling apik lan nduweni ciri teknis sing kompeten sing disambung karo kawruh lan bakat. Magic Fitness Aplikasi Seluler, Aplikasi Smartwatch diajeni amarga ketelitiane lan dirancang kanggo nyedhiyakake paningkatan kualitas urip sing mbiyantu ndadekake donya panggonan sing luwih apik.

Ing Mburi Desain

Kit Pers

Kredit, anggota tim lan detail teknis sing diwenehake dening desainer.

Sifat Unik
Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
Ukuran & Kemasan
Designed for the iOS and watchOS System
Tag
Interface Design, Gamification, User Experience
Teknologi Produksi
Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
Tantangan Desain
The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
Riset
Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
Inspirasi
There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
Durasi Proyek
The project started in October 2021 and finished in January 2022 in Shenzhen.
Alur Operasi
When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
Anggota Tim
Student: Di Song
Faculties: Huicong Hu
Jie Yao

Disponsori

Jelajahi Ngluwihi Designers.org

Temokake produk, layanan lan kesempatan saka mitra iklan kita.

Desain Apik Pantes Nampa Pengakuan Gedhe

A' Design Award minangka penghargaan internasional sing dijuri kanggo desain apik. Melu A' Design Award kanggo entuk kesempatan nampa pengakuan meritokratis, reputasi, gengsi lan publisitas kanggo karyamu. Nominasikna karyamu kanggo A' Design Award lan saingan kanggo ngrebut A' Design Prize sing didambakake.

Nominasi