Karya Learno Platform Pasinaon Digital dening Junru Xu, Jianing Wei and Yueqi Zhang minangka pemenang sing diajeni banget saka A' Design Award Wesi 2026 sing bergengsi ing Kategori Kompetisi Desain Pendhidhikan, Piranti Ajar lan Konten Pelatihan.
WesiPendhidhikan· 2026
Learno Platform Pasinaon Digital
dening Junru Xu, Jianing Wei and Yueqi Zhang
Klien: Ruhaus Design
Pemenang A' Design Award Wesi ing Kategori Pendhidhikan
Pemenang Penghargaan Terverifikasi
Verifikasi Status Penghargaan kanggo #183378Desaine
Babagan Learno Platform Pasinaon Digital
Learno minangka platform pasinaon digital sing dirancang kanggo pendhidhikan K12. Mata pelajaran akademik katon minangka jagad-jagad sing bisa dijelajahi ing sajrone peta kawruh spasial sing manunggal. Para siswa milih kanca AI sing dipersonalisasi lan ngetutake laku pasinaon adaptif kanthi umpan balik langsung lan rekomendasi pasinaon. Kemajuan ditampilake liwat tonggak prestasi sing digawe kaya dolanan, lan skenario realitas virtual sing imersif menehi wektu ngaso kanthi tuntunan nalika siswa krasa kesel. Platform iki bisa digunakake ing tablet, antarmuka desktop lan realitas virtual, sarta ndhukung kemajuan akademik lan kesejahteraan emosional.
Pangakuan
Babagan A' Design Award Wesi
Learno Platform Pasinaon Digital menang A' Design Award Wesi, pangenalan sing prestisius sing diparingake marang desain sing apik sing nyukupi kabutuhan profesional lan industri sing dikarepake saka ciptaan sing dirancang kanthi apik. Pemenang Wesi nuduhake katrampilan sing gedhe, spesialisasi sing dhuwur, pangerten ahli lan kapasitas kreatif para penciptane. Learno Platform Pasinaon Digital dikarepake dadi ciptaan sing dihargai banget, dikagumi lan ditresnani sing praktis lan inovatif. Desain sing menang A' Design Award Wesi iki nggabungake praktik industri sing paling apik lan nduweni ciri teknis sing kompeten sing disambung karo kawruh lan bakat. Learno Platform Pasinaon Digital diajeni amarga ketelitiane lan dirancang kanggo nyedhiyakake paningkatan kualitas urip sing mbiyantu ndadekake donya panggonan sing luwih apik.
Ing Mburi Desain
Kit Pers
Kredit, anggota tim lan detail teknis sing diwenehake dening desainer.
- Sifat Unik
- Learno is an immersive AI-powered learning ecosystem for K12 education. It introduces a spatial knowledge realm universe where academic subjects become explorable worlds within a unified learning map. Personalized avatars, emotionally intelligent AI tutors, and adaptive study journeys transform conventional learning into an engaging and confidence-building experience that supports both academic progress and emotional well-being.
- Ukuran & Kemasan
- LEARNO is a digital learning platform designed for K12 environments. The system includes a multi-layered interface architecture composed of a spatial learning map, adaptive study dashboards, AI tutor interfaces, and gamified learning progression systems. The platform is designed for cross-device environments including tablets, desktop interfaces, and immersive VR learning scenarios. The interface visuals and interaction components were designed using scalable UI systems optimized for digital education environments.
- Tag
- AI Learning Platform, Adaptive Learning Journey, Gamified Learning System, Spatial Knowledge Map, K12 Educational UX Design
- Teknologi Produksi
- LEARNO was developed through a human-centered design process integrating UX research, AI interaction design, and immersive world-building. The interface system was designed using digital product design workflows including user journey mapping, interaction prototyping, and gamified spatial information architecture. AI learning companions are conceptually supported by adaptive learning algorithms and emotion-aware conversational systems, while immersive VR scenarios provide guided emotional reset experiences within the learning environment.
- Tantangan Desain
- The primary challenge was designing a learning system that supports both academic progress and emotional wellbeing. Existing digital learning tools prioritize efficiency and performance metrics, often overlooking students’ motivation and psychological resilience. The project required integrating AI personalization, immersive world-building, and educational UX design into a coherent learning ecosystem while ensuring the experience remained intuitive, supportive, and engaging for a wide age range from K12.
- Riset
- This project is based on exploratory design research on student motivation and emotional wellbeing in K12 learning environments. The objective was to investigate how immersive environments and AI companions could support engagement and confidence. Methods included literature review, learning journey mapping, and speculative interaction prototyping. Insights revealed that spatial learning environments and emotionally responsive AI tutors could significantly increase intrinsic motivation and perceived learning support.
- Inspirasi
- LEARNO was inspired by the hidden academic pressure faced by millions of K12 students worldwide. While many digital learning tools focus on performance and efficiency, motivation, confidence, and emotional wellbeing often remain overlooked. This project explores how design, AI, and immersive environments can reshape learning into a supportive journey, helping students feel guided, motivated, and emotionally understood while developing knowledge and long-term resilience.
- Durasi Proyek
- The project started in October 2025 in the United States and was developed through iterative design research and prototyping throughout November and December. The concept and interface design were completed in early 2026 as part of an exploration into future AI assisted learning ecosystems for K12 education.
- Alur Operasi
- Students begin by selecting a personalized AI companion aligned with their learning style and personality. Through the Knowledge Realms map, learners navigate different subject worlds such as STEM, arts, and wellness. AI tutors guide students through adaptive study journeys, providing real-time feedback, learning recommendations, and emotional support. Progress is visualized through gamified milestones while immersive VR environments offer guided reset experiences when students feel overwhelmed or fatigued.
- Paten
- Copyrights belong to Team LEARNO of Ruhaus Design, 2026.
- Anggota Tim
- Junru Xu
Jianing Wei
Yueqi Zhang
Tian Gao
Yino Li - Kredit Gambar
- Key Visual: Team LEARNO, Knowledge Realms, 2025.
Showcase Image 1: Team LEARNO, User Flow & Interface, 2025.
Showcase Image 2: Team LEARNO, Visual Design Zoom-in, 2025.
Showcase Image 3: Team LEARNO, User Scenarios, 2025.
Showcase Image 4: Team LEARNO, Immersive Learning Interface in VR, 2025.
Disponsori
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