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Spiderweb Tugna Tasertit sɣur Mateus Morgan de Aguiar

Spiderweb Tugna Tasertit sɣur Mateus Morgan de Aguiar d anerbaz yettwaqadren meqqren n 2021 Tarbaḥt A' Design Award n Ddheb deg Taggayt n Tnaflit n Afeṣṣel n Unuɣ Aselkiman, Asnulfu 3D, Aɣummu d Usiẓreg.


DdhebUnuɣ Aselkiman· 2021

Spiderweb Tugna Tasertit

sɣur Mateus Morgan de Aguiar

Amsaɣ: Morgan Studio

Anerbaz n Tarbaḥt A' Design Award n Ddheb deg Taggayt n Unuɣ Aselkiman

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Anerbaz n Urraz Yettwasenqden

Senqed Addad n Urraz i #115823

Initen

Afeṣṣel

Ɣef Spiderweb Tugna Tasertit

Tikti tagejdant tella d timerna n kra ara d-yeǧǧen akk tamuɣli ad tili ɣef ufaris, s useqdec n drus n yiferdisen i yezmer ad yili, akked tmerna n teqqen akked yimseqdacen-nni deg yiwet n tallit. Aferdis n tneṭṭant daɣen yettmeslay-d ɣef tamskarut n usabaḍ d tɣerma-s taɣerfant, yettaken-d tadersit i ufaris. Addad-nni daɣen yettak-d tatiknulujit yellan deg lǧuher n usabaḍ d tegzemt n tutlayt tamdurlit i d-yekkan s uferdis n tneṭṭant n t-fesyar, ara yemmalen tamskarut n uɣenjar n usabaḍ.

Asmekti

Ɣef Tarbaḥt A' Design Award n Ddheb

Spiderweb Tugna Tasertit d amerbaḥ n Tarbaḥt A' Design Award n Ddheb, tagmat tuffirt i yisnulfa n umezwaru yelhan s waṭas. Imerbaḥen n Ddheb d isnulfa d imaynuten d imeqqranen. Spiderweb Tugna Tasertit ad d-yefk lqima ur nesɛi amgarad, ad yeǧǧ ddunit tennuɣ.

Deffir n ufeṣṣel

Tagrurt n tɣamsa

Ismawen n terbaɛt, iferdisen itiknikanen akked telɣut i d-yefka umeṣṣufeɣ.

Taɣara Tasuft
The idea is to bring the product a personification of wildness, connecting the shoe direct to the customers life style. The mood also transmits technology, present on the shoe essence and a pinch of a mystical language that comes with the spider web element that also represents the shoesole grip. Everything made in 3D without scans.
Tigejdiwin & Akemmus
Width 5000px x Height 3488px 300dpi
Tibzimin
3d boot, 3d shoe, shoe render, boot render, 3d product, 3d render, shoe modelling, product visualization
Tasnakta n Ufares
The boot was modeled using photographs as a reference and hard surface 3D modeling techniques. For modeling we used the software 3ds Max. All the textures made using leather texture and some photoshop brushes. Vray was used for rendering. Nothing on the scene was scanned or photoscaned.
Asewḥel n Usnulfu
The hardest part was about the concept and thinking about something something never seen before on a so enormous market. Another complicated part was getting some real nice balance between something beautiful and real at same time.
Anadi
The work was executed based mainly on the previous experiences in other works for several companies of the sector footwear, in very natural way. Feedback was collected mainly online about the quality of the 3D itself as well as the sensations that people had in the first contact with the art.
Aseḥbiber
The inspiration of the mood and elements comes from the nature, connecting the image directly with the customers life style. To show the grip of the shoe, the spiderweb, that is a wild element also was used.
Tanzagt n Usenfar
I started doing the piece on setember 21 and it took about 1 month, ending on October 21.
Tanila n Umahil
The key visual was used on online and offline media such product folder, box, and video. The main focus was to attract attention to the product, bringing in the composition elements that generate the necessary sensations without the need for explanatory texts. Competitors often use images without a strong visual appeal, so the product, especially in the online market, goes unnoticed. The excess of texts works negatively in most of these cases, underestimating the viewer's intellect.
Igmamen n Terbaɛt
Mateus Morgan
Caique Fernando

Yettwaxellṣen

Snirem Seld Designers.org

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