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Meta Keysmith Adeg Metaverse sɣur Guanyu Tao

Meta Keysmith Adeg Metaverse sɣur Guanyu Tao d anerbaz yettwaqadren meqqren n 2025 Tarbaḥt A' Design Award n Uzzal deg Taggayt n Tnaflit n Afeṣṣel n Ugrudem, Amyigaw d Tarmit n Useqdac.


UzzalAgrudem· 2025

Meta Keysmith Adeg Metaverse

sɣur Guanyu Tao

Amsaɣ: Gerry Tao

Anerbaz n Tarbaḥt A' Design Award n Uzzal deg Taggayt n Agrudem

12,733

Anerbaz n Urraz Yettwasenqden

Senqed Addad n Urraz i #169693

Initen

Afeṣṣel

Ɣef Meta Keysmith Adeg Metaverse

Meta Keysmith d asnulfu n unekcum ɣer metaverse i yettwalsen taɣessa n unekcum udigital s useqdec n uɣawas n wawal uffir 3D. Mgal inekcumen iqburen, yettarrad tasirteg n usesteb d tugna taɣasmant n terbilt, yessuter i yiseqdacen ad meslayent d wayen yellan deg tama-nsen i wakken ad kecmen. Yebna s useqdec n VR, Unreal Engine, d umuɣli aprosidyural, anagraw-a yesnulfud iɣewwaren iɣamsanen i yettbeddilen, yettafs taɣellist d aneɣlaf. S useddu n yilukan n tesneklast, Meta Keysmith yesnulfud tuccḍa yesɛan aṭas n yiswiren ɣer imaḍalen iẓrifen, yessaɛɛay tissensit n twalit d ummeslay n useqdac deg metaverse.

Asmekti

Ɣef Tarbaḥt A' Design Award n Uzzal

Meta Keysmith Adeg Metaverse d amerbaḥ n Tarbaḥt A' Design Award n Uzzal, tagmat i yisnulfa yelhan i yemmalen ayen i d-ttrajun yimdanen seg yisnulfa yelhan. Imerbaḥen n Uzzal ttbanen d tmusni, tmahilt d tazmert n yimahilen-nsen. Meta Keysmith Adeg Metaverse ad yili d asnulfu yettwaɛezzen, yelhan, amaynut. Isnulfa-a ttwaɛezzen imi ɛawnen deg tudert, rran ddunit ugar n lxir.

Deffir n ufeṣṣel

Tagrurt n tɣamsa

Ismawen n terbaɛt, iferdisen itiknikanen akked telɣut i d-yefka umeṣṣufeɣ.

Taɣara Tasuft
Meta Keysmith is a metaverse-oriented spatial design that introduces a framework for 3D password authentication. Instead of conventional alphanumeric inputs, it employs spatial puzzles with randomized configurations, requiring users to interact with the environment to unlock entry. Developed using point cloud scanning, VR prototyping, and Unreal Engine, this system enhances security and immersion, transforming access into a structured, interactive spatial experience.
Tigejdiwin & Akemmus
As a digital architecture prototype, the demo space of Meta Keysmith measures approximately 10m x 20m. It consists of a layered transition zone where users interact with spatial puzzles to gain access. The design is modular and scalable, allowing integration into various metaverse platforms. Its technical framework supports real-time interaction, VR compatibility, and adaptive spatial configurations for a seamless and immersive entry experience.
Tibzimin
metaverse, architecture, space design, virtual reality, interactive entry, digital threshold, procedural design, immersive experience, spatial transition, 3D puzzle
Tasnakta n Ufares
Meta Keysmith is developed using procedural modeling and parametric design with Blender, Cinema 4D, and Houdini. The project integrates VR and Unreal Engine as the game engine, allowing users to interact with the space through controllers. By engaging in spatial interaction, players input their access keys, making the transition into the metaverse an interactive and immersive entry process rather than a passive login.
Asewḥel n Usnulfu
The biggest challenge was translating architectural entry principles into a virtual context where traditional constraints do not apply. Unlike physical spaces, metaverse environments lack material limitations, requiring a new logic for spatial transitions. Another challenge was designing a secure yet engaging password system using 3D puzzles instead of text. Overcoming these required procedural design, VR integration, and adaptive interactions to ensure usability and immersion.
Anadi
This research explores spatial entry design in the metaverse, focusing on how architecture can create immersive and meaningful transitions. The objective was to develop a 3D interaction-based access system instead of traditional login methods. The methodology included point cloud scanning of real-world spaces, VR-based prototyping in Unreal Engine, and spatial typology studies on temples and Japanese architecture. The findings show that structured spatial transitions enhance user orientation and engagement, offering new perspectives on digital thresholds in virtual environments. This research impacts metaverse design, security, and user experience, influencing how virtual spaces are perceived and navigated.
Aseḥbiber
Meta Keysmith is inspired by the importance of thresholds in architecture. In physical spaces, entry is more than a passage—it is a designed transition that enhances experience. However, metaverse access is often abrupt, lacking spatial depth. This project restores the ritual of entry, creating a structured transition that makes stepping into the virtual world an intentional act, rather than just a teleportation or loading screen.
Tanzagt n Usenfar
This is a virtual project completed in 2022. As a digital architectural concept, META_KEYSMITH exists within virtual environments rather than a physical location. The project was developed as an exploration of spatial interaction and metaverse entry design, focusing on how architecture can redefine digital thresholds and user experiences in virtual worlds.
Tanila n Umahil
Meta Keysmith transforms the login process into an interactive spatial journey. Instead of typing a password, users navigate through a 3D puzzle, where movement and interaction unlock access. The space dynamically adapts, generating randomized paths for each entry. This process makes access more engaging, secure, and immersive, replacing the passive login screen with an interactive transition that enhances user presence in the metaverse.
Imsuren n Tugniwin
Image #1: Designer Guanyu Tao
Image #2: Designer Guanyu Tao
Image #3: Designer Guanyu Tao
Image #4: Designer Guanyu Tao
Image #5: Designer Guanyu Tao

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