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Space Center Tawuri Tagejdant: Uraren n Uselmed sɣur Chia-Ching Chou

Space Center Tawuri Tagejdant: Uraren n Uselmed sɣur Chia-Ching Chou d anerbaz yettwaqadren meqqren n 2020 Tarbaḥt A' Design Award n Lbrunz deg Taggayt n Tnaflit n Afeṣṣel n Uselmed, Tallalt n Uselmed d Ugbur n Usileɣ.


LbrunzAselmed· 2020

Space Center Tawuri Tagejdant: Uraren n Uselmed

sɣur Chia-Ching Chou

Amsaɣ: National Library of Public Information

Anerbaz n Tarbaḥt A' Design Award n Lbrunz deg Taggayt n Aselmed

20,019

Anerbaz n Urraz Yettwasenqden

Senqed Addad n Urraz i #92560

Initen

Afeṣṣel

Ɣef Space Center Tawuri Tagejdant: Uraren n Uselmed

Aḍris n Tektabt: Space Center d aslugen n uraren n uselmed yeẓẓan yettwarekben ɣer tewwurt n temkerḍit. Aslugen-agi yettwaskan ɣef yiwet n idurar n uɣlan wid n εecra n metrat tehri d 3.8 n metrat teɣzi. Arrac ttazen-d isuraf n uɣmisen i wakken ad afen aḍebsi n usenfel, syen ad bdun tikli-nsen deg temkerḍit. Ɣer taggara n uraren, ttwaskan-d takarḍa i d-yeḍfaren anda llan idlisen i d-imṭṭafaṛen aḍebsi n usenfel i ttwafernen. Aselken-agi yesseɣra-d lmeɛna n yiḍebsiyen n usenfel s uraren, deg wennuz ideg llan tallalt d asefreḥ. Kkaten-t iwakken ad rnun deg tenṭaḍt akked wakken ad εiwnen arrac ad afen s yiman-nsen idlisen i bɣan.

Asmekti

Ɣef Tarbaḥt A' Design Award n Lbrunz

Space Center Tawuri Tagejdant: Uraren n Uselmed d amerbaḥ n Tarbaḥt A' Design Award n Lbrunz, tagmat ɛlayen i yisnulfa yelhan, yeṭṭafaren tinawt, tamusni d tezmert. Imerbaḥen n Lbrunz d isnulfa yelhan, ttbanen d timusniwin n tmusni n yimahilen-nsen. Space Center Tawuri Tagejdant: Uraren n Uselmed ad yili d asnulfu yettwaɛezzen, yelhan, amaynut. Space Center Tawuri Tagejdant: Uraren n Uselmed yettemlil ɣef yimawlan, yettwaɛezzen s tmahilt-is.

Deffir n ufeṣṣel

Tagrurt n tɣamsa

Ismawen n terbaɛt, iferdisen itiknikanen akked telɣut i d-yefka umeṣṣufeɣ.

Taɣara Tasuft
The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
Tigejdiwin & Akemmus
Width 10m x Height 3.8m after project on a wall
Tibzimin
Interaction, Game, Learning game, Education,Immersive
Tasnakta n Ufares
HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop
Asewḥel n Usnulfu
There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
Anadi
The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
Aseḥbiber
This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
Tanzagt n Usenfar
This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
Tanila n Umahil
This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
Igmamen n Terbaɛt
Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design
Imsuren n Tugniwin
Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU

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