Space Center Tawuri Tagejdant: Uraren n Uselmed sɣur Chia-Ching Chou d anerbaz yettwaqadren meqqren n 2020 Tarbaḥt A' Design Award n Lbrunz deg Taggayt n Tnaflit n Afeṣṣel n Uselmed, Tallalt n Uselmed d Ugbur n Usileɣ.
LbrunzAselmed· 2020
Space Center Tawuri Tagejdant: Uraren n Uselmed
sɣur Chia-Ching Chou
Amsaɣ: National Library of Public Information
Anerbaz n Tarbaḥt A' Design Award n Lbrunz deg Taggayt n Aselmed
Anerbaz n Urraz Yettwasenqden
Senqed Addad n Urraz i #92560Afeṣṣel
Ɣef Space Center Tawuri Tagejdant: Uraren n Uselmed
Aḍris n Tektabt: Space Center d aslugen n uraren n uselmed yeẓẓan yettwarekben ɣer tewwurt n temkerḍit. Aslugen-agi yettwaskan ɣef yiwet n idurar n uɣlan wid n εecra n metrat tehri d 3.8 n metrat teɣzi. Arrac ttazen-d isuraf n uɣmisen i wakken ad afen aḍebsi n usenfel, syen ad bdun tikli-nsen deg temkerḍit. Ɣer taggara n uraren, ttwaskan-d takarḍa i d-yeḍfaren anda llan idlisen i d-imṭṭafaṛen aḍebsi n usenfel i ttwafernen. Aselken-agi yesseɣra-d lmeɛna n yiḍebsiyen n usenfel s uraren, deg wennuz ideg llan tallalt d asefreḥ. Kkaten-t iwakken ad rnun deg tenṭaḍt akked wakken ad εiwnen arrac ad afen s yiman-nsen idlisen i bɣan.
Asmekti
Ɣef Tarbaḥt A' Design Award n Lbrunz
Space Center Tawuri Tagejdant: Uraren n Uselmed d amerbaḥ n Tarbaḥt A' Design Award n Lbrunz, tagmat ɛlayen i yisnulfa yelhan, yeṭṭafaren tinawt, tamusni d tezmert. Imerbaḥen n Lbrunz d isnulfa yelhan, ttbanen d timusniwin n tmusni n yimahilen-nsen. Space Center Tawuri Tagejdant: Uraren n Uselmed ad yili d asnulfu yettwaɛezzen, yelhan, amaynut. Space Center Tawuri Tagejdant: Uraren n Uselmed yettemlil ɣef yimawlan, yettwaɛezzen s tmahilt-is.
Deffir n ufeṣṣel
Tagrurt n tɣamsa
Ismawen n terbaɛt, iferdisen itiknikanen akked telɣut i d-yefka umeṣṣufeɣ.
- Taɣara Tasuft
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Tigejdiwin & Akemmus
- Width 10m x Height 3.8m after project on a wall
- Tibzimin
- Interaction, Game, Learning game, Education,Immersive
- Tasnakta n Ufares
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Asewḥel n Usnulfu
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Anadi
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Aseḥbiber
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Tanzagt n Usenfar
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Tanila n Umahil
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Igmamen n Terbaɛt
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Imsuren n Tugniwin
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
Yettwaxellṣen
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