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Designable 디자인 교육 툴킷 by Bruno Oro
Designable 디자인 교육 툴킷 by Bruno Oro
Designable 디자인 교육 툴킷 by Bruno Oro
Designable 디자인 교육 툴킷 by Bruno Oro
Designable 디자인 교육 툴킷 by Bruno Oro

동 교육 · 2026

Designable 디자인 교육 툴킷

by Bruno Oro

  • A' Design Award 동상 2026 in 교육
  • CLIENT: Designable
  • Estimated Number of Design Views: 7,193
  • Verification code 3C3A70A969 · Verify this award
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About Designable 디자인 교육 툴킷

Designable은 디자인 전공 학생들을 위해 제작된 교육용 툴킷입니다. 이 툴킷은 포용적이고 공감에 기반한 사고를 이끌어내는 97장의 방법 카드로 구성되어 있습니다. 각 카드는 장애가 있는 사람들의 경험을 포함한 다양한 사용자 경험을 시뮬레이션하는 방법, 질문, 또는 상황을 제시합니다. 카드는 80×150밀리미터 크기이며, 촉각적 사용감을 고려해 350gsm 비코팅 카드지에 인쇄되었습니다. 맞춤 제작된 보관 상자는 내부 칸막이와 함께 PLA 소재로 3D 프린팅되었습니다. 디지털 버전은 접근성을 갖춘 PDF 파일로 제공됩니다. 카드는 디자인의 어느 단계에서든 개인 또는 팀 단위로 활용할 수 있습니다.

About the A' Design Award 동상

Designable 디자인 교육 툴킷, 이 작품은 A' Design Award 동상 수상작으로, 창의성, 독창성, 영민함으로 돋보이는 뛰어난 디자인에 수여되는 높은 권위의 인정입니다. 동상 수상작은 충분히 숙련되고 인상적으로 창의적인 작품으로, 디자이너의 폭넓은 경험, 상상력, 기지를 입증합니다. Designable 디자인 교육 툴킷, 이 작품은 높이 평가받고 감탄과 사랑을 받는 사물로서 두드러지게 전문적이고 혁신적일 것으로 기대됩니다. 이 동상 수상 디자인은 예술, 과학, 디자인, 기술의 모범 사례를 담고 있으며 세부에 대한 주의로 훌륭합니다. Designable 디자인 교육 툴킷, 이 작품은 필요를 훌륭하게 충족하고 욕망에 닿으며 감정을 매료하고 호기심을 불러일으킵니다.

Press Kit

Unique Properties
An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
Dimensions & Packaging
Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
Tags
Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
Production Technology
The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
Design Challenge
The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
Research
This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
Inspiration
This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
Project Duration
The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
Operation Flow
Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
Image Credits
Bruno Oro, Subinay Malhotra

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