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BlindBox 나무 게임 by Ufuk Bircan Özkan

BlindBox 나무 게임 by Ufuk Bircan Özkan is a highly esteemed winner of the very prestigious 2014 A' Design Award 철상 in 완구, 게임 및 취미 제품 디자인 Competition Category.


철완구· 2014

BlindBox 나무 게임

by Ufuk Bircan Özkan

Client: Ufuk Bircan Özkan

A' Design Award 철상 Winner in 완구 Category

Colors

The Design

About BlindBox 나무 게임

BlindBox는 퍼즐과 기억력 게임을 결합한 나무 게임으로 청각과 촉감과 같은 느낌을 강화합니다. 두 명의 플레이어를위한 턴 기반 게임입니다. 다른 플레이어가 이기기 전에 자신의 구슬을 수집하는 플레이어. 수평 서랍은 플레이어가 중앙에있는 구멍을 정렬하여 구슬이 떨어질 수있는 수직 경로를 만들기 위해 움직입니다.이 게임은 상대를 막을 수있는 전략적 사고 능력, 올바른 움직임을위한 좋은 기억, 당신의 위치를 파악하기위한 높은 주의력이 필요합니다. 구슬로 이동합니다.

The Recognition

About the A' Design Award 철상

BlindBox 나무 게임, 이 작품은 A' Design Award 철상 수상작으로, 잘 디자인된 창작물에 기대되는 전문적·산업적 요건을 충족하는 좋은 디자인에 수여되는 권위 있는 인정입니다. 철상 수상작은 창작자의 뛰어난 기술, 높은 전문성, 전문가다운 이해, 창의적 역량을 보여 줍니다. BlindBox 나무 게임, 이 작품은 높이 평가받고 감탄과 사랑을 받는 창작물로서 실용적이고 혁신적일 것으로 기대됩니다. 이 철상 수상 디자인은 업계 모범 사례를 통합하며 노하우와 재능으로 연결된 유능한 기술적 특성을 갖추고 있습니다. BlindBox 나무 게임, 이 작품은 철저함으로 존중받으며 삶의 질을 개선하여 세상을 더 나은 곳으로 만들도록 디자인되었습니다.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
Dimensions & Packaging
Proposed package dimensions are mm x mm x mm
Tags
wood, game, puzzle, maze, turn based, marbles, sound
Production Technology
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
Design Challenge
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
Research
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
Inspiration
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
Project Duration
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
Operation Flow
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles.
Image Credits
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.

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