본문으로 건너뛰기
Sungkyun Bae

대한민국영화

Sungkyun Bae 인터뷰

Sungkyun Bae의 인터뷰를 읽어보세요: 그들의 철학, 창작 과정 및 수상작에 대해 알아보세요.

디자이너 프로필

Sungkyun Bae의 인터뷰가 있습니다.

이 인터뷰는 영어로만 게시되며 아래에 원문 그대로 표시됩니다.

영어 페이지 열기

디자이너 인터뷰

13 질문

I have been interested in storytelling since I was a child. I chose a platform called animation to tell my story to people. This is because animation is less restrictive in expression.

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

I have been interested in storytelling since I was a child. I chose a platform called animation to tell my story to people. This is because animation is less restrictive in expression.

Can you tell us more about your company / design studio?

I am working for a one-man company.

My company not only produces 2D and 3D animations, but also produces character design, logo design, motion graphics and commercials.

What was the first thing you designed for a company?

The first work I did at the brodcasting station was to produce a campaign for active children.

What makes a design successful?

I believe that the key to successful design is empathy.

A lot of people think that a good design must be sympathetic to the design.

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

I think good design inspiration comes from the road.

When you always see the same thing, it is easy to think of the same thing. So, on the ever-changing road, I get inspired by seeing different things and hearing different things.

Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?

I live in south Korea.

Koreans are very interested in and influenced by other people. So you can always easily share the latest trends through them.

What skills are most important for a designer?

The most important abilities for a designer are observation and expression.

You have to observe a lot, interpret it in your own way, and then express it.

Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?

When I do my work, I mainly use computer programs. I use photoshop, illustrator, maya, cinema4d, unreal engine, etc.

Designing can sometimes be a really time consuming task, how do you manage your time?

When I work, I always start in the morning with what I need to do for the day.

What is the most frequently asked question to you, as a designer?

Where do you get your inspiration?

Who are some of your clients?

Mostly, game companies and broadcasting stations are my main clients.

Do you work as a team, or do you develop your designs yourself?

I mostly work alone as an individual.

How can people contact you?

studioroom.skb@gmail.com

behance.net/jokerb

계속 읽기

더 많은 디자이너 인터뷰

designers.org 인터뷰를 읽고 더 많은 수상 디자이너들의 철학, 창작 과정 및 작품을 알아보세요.

스폰서

Designers.org 너머로 탐색하기

광고 파트너의 제품, 서비스 및 기회를 발견하세요.

좋은 디자인은 위대한 인정을 받을 자격이 있습니다

A' Design Award는 우수한 디자인을 위한 국제 심사 어워드입니다. A' Design Award에 참가하여 능력 기반의 인정을 받고, 명성과 권위, 그리고 작품의 홍보 기회를 얻으세요. 작품을 A' Design Award에 출품하고 탐나는 A' Design Prize를 향해 경쟁하세요.

출품하기

데이터 출처

디자이너 Sungkyun Bae의 인터뷰 페이지에 게시된 디자이너 인터뷰 질문과 답변은 Designer Interviews에서 제공하며, 이는 세계 최고의 디자이너, 스타 건축가, 창작자 및 혁신가를 인터뷰하는 국제 플랫폼입니다.