دیزاینی Zero Bully Campus Fonksiyona Bingehîn: Lîstika Fêrbûnê لەلایەن Yi-Cheng Chiang خەڵاتگرێکی بەناوبانگی خەڵاتی شکۆمەندی 2021 Xelata A' Design Award a Hesinîn لە پۆلی پێشبڕکێی Dîzayna Perwerdehî, Alîkariya Hînkirinê û Naveroka Rahênanê.
HesinPerwerdehî· 2021
Zero Bully Campus Fonksiyona Bingehîn: Lîstika Fêrbûnê
لەلایەن Yi-Cheng Chiang
کڕیار: Xiamen University
خەڵاتگری Xelata A' Design Award a Hesinîn لە پۆلی Perwerdehî
خەڵاتگری پشتڕاستکراو
پشتڕاستکردنەوەی باری خەڵات بۆ #110129دیزاینەکە
دەربارەی Zero Bully Campus Fonksiyona Bingehîn: Lîstika Fêrbûnê
Nivîsa Pirtûkê: Zero Bully Campus lîstikeke fêrbûnê ye ku ji bo alîkariya xwendekaran li ser pêşîlêgirtin û bersivdayîna li hember tundûtûjiya zorbaziyê (bullying) li dibistanê hatiye afirandin. Lîstik hawîrdoreke kampusê vediguherîne fezayeke dîjîtal a ku lîstikvan tê de bûyerên zorbaziyê nas dikin û hilbijêrin ka çawa dê alîkariyê pêşkêş bikin. Lîstikvan her wiha fêr dibin ka çawa bi kesên din re bihevkarî bikin da ku rê li ber van bûyeran bigirin. Dîmenên rewşî yên bi tevahî têgihîştî û rewşên şêwazkirî, pratîka stratejiyên rûbirûbûna ewle û erênî piştgirî dikin. Lîstika fêrbûnê bi Unity hatiye avakirin û li ser cîhazên Windows, macOS, iOS û Android dixebite.
پێناسەکردن
دەربارەی Xelata A' Design Award a Hesinîn
Zero Bully Campus Fonksiyona Bingehîn: Lîstika Fêrbûnê xelatgirê Xelata A' Design Award a Hesinîn e, nasîneke bi prestîj ku ji sêwiranên baş re tê dayîn, yên ku pêdiviyên pîşeyî û pîşesaziyê yên ku ji afirandinên baş hatine sêwirandin têne hêvîkirin tînin cih. Xelatgirên Hesinînê jêhatîbûna mezin, pisporiya bilind, têgihiştina pisporî û kapasîteya afirîner a afirînerên xwe nîşan didin. Tê hêvîkirin ku Zero Bully Campus Fonksiyona Bingehîn: Lîstika Fêrbûnê afirandineke pir hatiye rêzgirtin, sitayişkirin û delal, pratîkî û nûjen be. Ev sêwirana bi Hesinînê serketî pratîkên çêtirîn ên pîşesaziyê yekgirtî dike û xwedî taybetmendiyên teknîkî yên jêhatî ye ku bi zanîn û jêhatîbûnê ve girêdayî ne. Zero Bully Campus Fonksiyona Bingehîn: Lîstika Fêrbûnê ji ber baldariya xwe tê rêzgirtin û hatiye sêwirandin da ku kalîteya jiyanê baştir bike û alîkariya çêtirkirina dinyayê bike.
لە پشت دیزاینەوە
کیتی چاپەمەنی
باوەڕپێکراوەکان، ئەندامانی تیم و وردەکاری تەکنیکی کە لەلایەن دیزاینەرەوە پێشکەش کراون.
- تایبەتمەندییە تایبەتەکان
- In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
- قەبارە و پاکێج
- Width: 1920 pixels x Height: 1080 pixels
- تاگەکان
- Zero bullying, Immersive Game, Learning Game, Bystanders
- تەکنەلۆژیای بەرهەمهێنان
- HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
- هەڵەنگاندنی دیزاین
- The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
- توێژینەوە
- In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
- ئیلهام
- Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
- ماوەی پڕۆژە
- This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
- ڕێڕەوی کارکردن
- This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
- پەتێنتەکان
- Copyright©2020 Xiamen University. All rights reserved.
- ئەندامانی تیم
- YI-CHEN CHIANG
CHIA-LIANG LIN
CHUN-YANG LEE
CHENG-WEN HSIAO
HOU-AN SU
XIN-LAN CAI
XIAN LI
MEI-JIE CHU
SHIH-HAN CHEN
CHENG-WU HU - کرێدیتی وێنەکان
- Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU
سپۆنسەرکراو
لە Designers.org دەرەوە بگەڕێنە
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زیاتر بگەڕێ
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