بڕۆ بۆ ناوەڕۆک
Designable Amrazê Perwerdehiya Dîzaynê لەلایەن Bruno Oro

دیزاینی Designable Amrazê Perwerdehiya Dîzaynê لەلایەن Bruno Oro خەڵاتگرێکی بەناوبانگی خەڵاتی شکۆمەندی 2026 Xelata A' Design Award a Tuncîn لە پۆلی پێشبڕکێی Dîzayna Perwerdehî, Alîkariya Hînkirinê û Naveroka Rahênanê.


TuncPerwerdehî· 2026

Designable Amrazê Perwerdehiya Dîzaynê

لەلایەن Bruno Oro

کڕیار: Designable

خەڵاتگری Xelata A' Design Award a Tuncîn لە پۆلی Perwerdehî

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ڕەنگەکان

دیزاینەکە

دەربارەی Designable Amrazê Perwerdehiya Dîzaynê

Designable amrazek perwerdehiyê ye ku ji bo xwendekarên dîzaynê hatiye afirandin. Ev amraz 97 kartên rêbazan dihewîne ku ramana tevlihevker û bi empatiyê teşwîq dikin. Her kartek rêbazek, pêşniyarek an senaryoyek pêşkêş dike ku ezmûnên bikarhêneran simule dike, di nav de yên kesên xwedî astengî jî. Kart 80 bi 150 mîlîmetre ne û li ser kaxeza qalind a 350 gsm ya bênixamandî hatine çapkirin ji bo bikaranîna destan. Qutiyek hilanînê ya taybet bi PLA bi çapkirina 3D hatiye çêkirin û xwedî dabeşkerên navxweyî ye. Guhertoyek dîjîtal wekî pelek PDF ya gihîştbar hatiye weşandin. Kart dikarin bi tenê an di nav tîman de di her qonaxa dîzaynê de bên bikaranîn.

پێناسەکردن

دەربارەی Xelata A' Design Award a Tuncîn

Designable Amrazê Perwerdehiya Dîzaynê xelatgirê Xelata A' Design Award a Tuncîn e, nasîneke pir bi prestîj ku ji sêwiranên berbiçav ên bi afirînerî, jêhatîbûn û zîrekiyê têne cudakirin re tê dayîn. Xelatgirên Tuncînê karên bi têra xwe jêhatî û bi awayekî balkêş afirîner in, yên ku ezmûna fireh, xeyal û çareserkirina sêwiranerên xwe piştrast dikin. Tê hêvîkirin ku Designable Amrazê Perwerdehiya Dîzaynê tiştekî pir hatiye rêzgirtin, sitayişkirin û delal be, bi awayekî berbiçav pîşekar û nûjen. Ev sêwirana bi Tuncînê serketî pratîkên çêtirîn ên huner, zanist, sêwiran û teknolojiyê digire nav xwe û ji bo baldariya li hûrgiliyan hêja ye. Designable Amrazê Perwerdehiya Dîzaynê pêdiviyan bi rengekî xweş tîne cih, destê xwe dide daxwazan, hestan dihejîne û meraqê dikişîne.

لە پشت دیزاینەوە

کیتی چاپەمەنی

باوەڕپێکراوەکان، ئەندامانی تیم و وردەکاری تەکنیکی کە لەلایەن دیزاینەرەوە پێشکەش کراون.

تایبەتمەندییە تایبەتەکان
An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
قەبارە و پاکێج
Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
تاگەکان
Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
تەکنەلۆژیای بەرهەمهێنان
The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
هەڵەنگاندنی دیزاین
The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
توێژینەوە
This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
ئیلهام
This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
ماوەی پڕۆژە
The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
ڕێڕەوی کارکردن
Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
کرێدیتی وێنەکان
Bruno Oro, Subinay Malhotra

سپۆنسەرکراو

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دیزاینی باش شایەنی ناسینەوەی مەزنە

A' Design Award خەڵاتێکی نێودەوڵەتی و ژوریکراوە بۆ دیزاینی باش. بەشداری لە A' Design Award بکە بۆ بەدەستهێنانی ناسینەوەی شایستەیانە، ناوبانگ، شکۆمەندی و بڵاوکردنەوە بۆ کارەکەت. کارەکەت بۆ A' Design Award کاندید بکە و بۆ خەڵاتی بەنرخی A' Design Prize پێشبڕکێ بکە.

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