دیزاینی Depth Primary Function: وێنەکێشانی سێ ڕەهەندی نوقمکەر لەلایەن Aleksei Kipin خەڵاتگرێکی بەناوبانگی خەڵاتی شکۆمەندی 2026 Xelata A' Design Award a Hesinîn لە پۆلی پێشبڕکێی Dîzayna Nermalavê.
HesinNermalav· 2026
Depth Primary Function: وێنەکێشانی سێ ڕەهەندی نوقمکەر
لەلایەن Aleksei Kipin
کڕیار: Aleksei Kipin
خەڵاتگری Xelata A' Design Award a Hesinîn لە پۆلی Nermalav
خەڵاتگری پشتڕاستکراو
پشتڕاستکردنەوەی باری خەڵات بۆ #179657دیزاینەکە
دەربارەی Depth Primary Function: وێنەکێشانی سێ ڕەهەندی نوقمکەر
Book Text: Depth دەستکارییەکی سێ ڕەهەندی سووکە کە ڕەندەرکردنی سێ ڕەهەندی ڕاستەوخۆ دەهێنێتە ناو فایلەکانی دیزاینەوە، ڕێگە بە پێداچوونەوەی چەمکەکانی بەرهەم دەدات بە دیمەنی کامێرا و ڕووناکی هاوسەنگ. خاڵە دیتنە پاشەکەوتکراوەکان پشتگیری لە بەراوردکردنی ڕوون و ئاشکرای پێش و دوای دەکەن کاتێک مۆدێلەکان پەرە دەسێنن. وێنە کۆتاییەکان ڕاستەوخۆ دەخرێنە سەر کانڤاسی دیزاین بۆ ڕیکخستن، تێبینی و پەسەندکردنەکان، کە لە گۆڕینی ئامراز و کاتی پێداچوونەوە کەم دەکاتەوە.
پێناسەکردن
دەربارەی Xelata A' Design Award a Hesinîn
Depth Primary Function: وێنەکێشانی سێ ڕەهەندی نوقمکەر xelatgirê Xelata A' Design Award a Hesinîn e, nasîneke bi prestîj ku ji sêwiranên baş re tê dayîn, yên ku pêdiviyên pîşeyî û pîşesaziyê yên ku ji afirandinên baş hatine sêwirandin têne hêvîkirin tînin cih. Xelatgirên Hesinînê jêhatîbûna mezin, pisporiya bilind, têgihiştina pisporî û kapasîteya afirîner a afirînerên xwe nîşan didin. Tê hêvîkirin ku Depth Primary Function: وێنەکێشانی سێ ڕەهەندی نوقمکەر afirandineke pir hatiye rêzgirtin, sitayişkirin û delal, pratîkî û nûjen be. Ev sêwirana bi Hesinînê serketî pratîkên çêtirîn ên pîşesaziyê yekgirtî dike û xwedî taybetmendiyên teknîkî yên jêhatî ye ku bi zanîn û jêhatîbûnê ve girêdayî ne. Depth Primary Function: وێنەکێشانی سێ ڕەهەندی نوقمکەر ji ber baldariya xwe tê rêzgirtin û hatiye sêwirandin da ku kalîteya jiyanê baştir bike û alîkariya çêtirkirina dinyayê bike.
لە پشت دیزاینەوە
کیتی چاپەمەنی
باوەڕپێکراوەکان، ئەندامانی تیم و وردەکاری تەکنیکی کە لەلایەن دیزاینەرەوە پێشکەش کراون.
- تایبەتمەندییە تایبەتەکان
- Depth is an integrated real-time three-dimensional visualization and rendering system for digital design workflows. It imports three-dimensional models and high dynamic range lighting environments, enables precise geometry inspection and camera control, and provides art-directable lighting with instant feedback. Final renders are exported directly into the design canvas, eliminating external handoffs.
- قەبارە و پاکێج
- Software-based system: real-time three-dimensional viewer and renderer built on Three.js and WebG. Inputs: glTF 2.0 assets (.glb/.gltf), including Draco-compressed geometry; High Dynamic Range lighting environments (.hdr/.exr) with rotation. Metallic-roughness materials, texture support, object visibility and transform controls, orbit/pan/zoom camera. Output: high-resolution renders placed directly into the design document.
- تاگەکان
- Real-time rendering, three-dimensional visualization, HDRI lighting, Physically based rendering, glTF workflow, WebGL, Geometry inspection, Design-to-render pipeline, Asset review, Digital product design
- تەکنەلۆژیای بەرهەمهێنان
- Built as a lightweight in-editor three-dimensional runtime using Three.js and WebGL with a physically based rendering pipeline. Supports glTF and GLB assets, High Dynamic Range Image environment lighting, tone mapping, camera controls, and mesh-level inspection. Performance is optimized via compressed geometry decoding (Draco) and efficient scene graph management. Outputs high-resolution raster renders into the design document.
- هەڵەنگاندنی دیزاین
- The central challenge was bringing cinematic three-dimensional fidelity into a constrained design-editor environment without breaking the speed and simplicity designers expect. Depth had to handle unpredictable asset quality, large files, and diverse lighting conditions while keeping interaction immediate and understandable. Balancing professional controls with an elegant, minimal interface required rigorous iteration and performance discipline.
- توێژینەوە
- Type: mixed-method. Objectives: cinematic three-dimensional review and lighting atmospheres for design workflows. Method: rapid prototyping and task tests. Data/Tools: interviews, timed tasks, screen captures, performance logs. Participants/Experiments: designers and 3D artists with real assets. Results: faster iteration, fewer handoffs, consistent renders. Insights/Impacts: presets + instant feedback reduce complexity and elevate craft. Effect (Business/Society/Design): shorter cycles and broader 3D literacy.
- ئیلهام
- Depth was inspired by a persistent gap between three-dimensional production and everyday digital design practice. Assets were evaluated through slow, fragmented handoffs and "good enough" screenshots. The project set out to bring physically convincing lighting, spatial understanding, and rapid iteration into the designer's workspace, turning review into real-time art direction.
- ماوەی پڕۆژە
- The project started in 2025 in New York City and reached its first public release in 2026 in New York City, with iterative updates continuing throughout the development period.
- ڕێڕەوی کارکردن
- Users import a three-dimensional model, choose a lighting atmosphere, then orbit, zoom, and rotate to understand form, scale, and detail. Simple controls refine light and camera until the object feels grounded and intentional. Every adjustment updates instantly, enabling fast visual decisions. A single export places a polished render back into the design canvas for immediate use.
- کرێدیتی وێنەکان
- Image #1, Illustration, Aleksei Kipin
Image #2, Illustration, Aleksei Kipin
Image #3, Illustration, Aleksei Kipin
سپۆنسەرکراو
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