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Yummy Ludibrium Simulationis Cauponae by Hang Li

Yummy Ludibrium Simulationis Cauponae by Hang Li is a highly esteemed winner of the very prestigious 2023 Praemium A' Design Award Argenteum in Crepundium Competition Category.


ArgentumCrepundium· 2023

Yummy Ludibrium Simulationis Cauponae

by Hang Li

Client: Zhejiang University

Praemium A' Design Award Argenteum Winner in Crepundium Category

76,558

Verified Award Winner

Verify Award Status for #144007

Colors

The Design

About Yummy Ludibrium Simulationis Cauponae

Yummy est copia ludibriorum ligneorum quae pueris experientiam ludendi cauponam simulantis praebet. Copia continet laminam teppanyaki, arcam nummariam, alimentorum materias ligneas atque indices ciborum ligneos. Duo vel plures pueri una ludere possunt, partes hospitis et coqui agentes. Coquus materias secundum indicem ciborum eligit, et lumina colorata monstrant utrum coctio in cursu sit, perfecta an nimia. Deinde hospes iudicium dat et pretium solvit. Ordo ludendi docet quomodo caupona operetur atque artes manuales, cognitivas et sociales adiuvat.

The Recognition

About the Praemium A' Design Award Argenteum

Yummy Ludibrium Simulationis Cauponae victor est Praemii A' Design Award Argenteum, honoris eximie amplissimi formis summi generis, pulchris et conspicuis dati. Victores Argenti opera valde splendida et creandi ingenio praedita sunt, quae praestantem peritiam, talentum et acumen auctorum suorum ostendunt. Exspectatur Yummy Ludibrium Simulationis Cauponae opus mirabile, exemplare, valde professionale et penitus novum fore. Haec forma Argento victa inventum notabile et admiratum est, quod ad fines artis, scientiae, formandi rationis et technologiae promovendos confert. Yummy Ludibrium Simulationis Cauponae creatio est, quam multi invident, quae cupiditates excitat, sensus bonos affert et admirationem miraculumque movet.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Designed primarily to provide a restaurant simulation play experience for children, the main body contains a teppanyaki oven, a cash register, a set of wooden ingredients and a set of wooden menus.
The toys can be played by more than one person. By playing different roles such as customer and chef, children will learn about the restaurant operation process such as taking orders, cooking, serving and checking out, and develop their hands-on, cognitive and social skills.
Dimensions & Packaging
540 x 300 x 205 (W mm x D mm x H mm).
The radius of the ingredient's averages 70mm to prevent accidental swallowing by children.
Tags
Children's toys, restaurants, simulations, cooperative games, cognitive exercise, wireless interaction, cooking
Production Technology
The design has been functionally tested twice on sample models.
Materials: The wooden part of the prototype is made of linden plywood, including the wooden box, drawers and wooden components; the 'iron plate' part is made of matt acrylic PMMA with light transmission; the button part is 3D printed in resin.
Functional realization: Arduino UNO for data processing, combined with RFID modules and RFID tags for reading and identifying "ingredients" and "menus".
Design Challenge
We tried to implement a cooking simulation using the NFC toolset. However, it was a relatively difficult development process to accurately differentiate the ingredients and to have the NFC module consistently read and represent the corresponding status in real time.
Research
This project is a toy product design that attempts to explore the experience and optimisation of a physical multiplayer collaborative toy. A first version of the prototype was implemented using Arduino tools.
The kitchen management game has gained popularity on digital platforms. We tried to make it physical and design it specifically for children.
Inspiration
Kitchen simulation games have been a huge success on platforms such as computers and mobile phones and have proved to be fun, engaging and popular with children.
Wooden toys have the advantage of being environmentally friendly and safe. In today's society, virtual game simulations are highly enjoyable, but there is still a majority of the parent community that believes: physical toys are better for the healthy development of children.
Project Duration
The project was launched in Ningbo in March 2022, the initial prototype was completed in Hangzhou in July 2022 and is still being optimized.
Operation Flow
The players take on the roles of the customer and the chef respectively.
Step 1: The customer selects the dish he wants and the menu.
Step 2: The chef finds the appropriate ingredients according to the menu.
Step 3: The toy will identify the ingredients and display the processing progress.
A white light indicates that cooking is in progress.
A green light indicates cooking is complete.
A red light indicates overcooking.
Step 4: When the dish is ready, the customer gives an evaluation and pays the amount.

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