D'Wierk Footsync Multifunktionell App vum Designer Carlos Jimenez Garcia ass en héich geschätzten Gewënner vum prestigiéisen 2023 A' Design Award an Gold an der Wettbewerbskategorie Mobil Technologien, Applikatiounen a Software Design.
GoldMobil· 2023
Footsync Multifunktionell App
Client: Chrly Dsign
A' Design Award an Gold Gewënner an der Kategorie Mobil
Verifizéierte Präisgewënner
Präisstatus fir #149209 verifizéierenDen Design
Iwwer Footsync Multifunktionell App
Footsync ass e Stéck Footlight Square, e Projet deen interaktiv Luuchten als Medium implementéiert fir verschidden Ziler z'erreechen, kognitiv Spiller ze produzéieren fir d'Erscheinung vun neurologesche Krankheeten ze vermeiden oder eng gigantesch Interface Pompelstreck ënner anerem Elementer. Footsync reagéiert op d'Noutwendegkeet vum Footlight's Katalog ze profitéieren wann et net méiglech ass d'Installatiounen ze besichen. Ästhetesch implementéiert d'App eng visuell Sprooch entwéckelt fir de Projet, genannt Lightmorphism, déi probéiert d'Erfahrung ze vermëttelen déi d'Leit kréien wann se d'interaktiv Luuchten op der Footlight Square Ariichtung benotzen.
D'Unerkennung
Iwwer den A' Design Award an Gold
Footsync Multifunktionell App ass e Gewënner vum A' Design Award an Gold, enger héich prestigiéiser Unerkennung, déi un éischtklassesch, wonnerbar an erausragend Designe vergi gëtt. Gold-Gewënner si ganz innovativ, visionär a blendend glänzend Kreatiounen, déi d'Talent, d'Wäisheet an d'Fäegkeete vun hire Designer reflektéieren. Et gëtt erwaart, datt Footsync Multifunktionell App eng héich gelueften, trendsetzend a monumental Erfindung ass, déi beispillosen Wäert liwwert. Dëst mam Gold ausgezeechent Design ass e spektakuläert, respektéiert Projet, dat d'Grenze vun der Konscht, der Wëssenschaft, vum Design an der Technologie erweidert. Footsync Multifunktionell App erzeegt intensiv Wënsch, erweckt Leidenschaft, encouragéiert Kreativitéit a faszinéiert eis.
Hannert dem Design
Press Kit
Credits, Teammemberen an technesch Detailer vum Designer zur Verfügung gestallt.
- Eenzegaarteg Eegeschaften
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Dimensiounen & Verpackung
- The design is responsive, adapting to fit every device and screen.
- Tags
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- Produktiounstechnologie
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Design Erausfuerderung
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Fuerschung
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Inspiratioun
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Projetdauer
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Operatiounsablaf
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Teammemberen
- Carlos Jimenez Garcia
- Bildnoweis
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
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