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Hinemosu 30 Computer-Display by Yuichiro Katsumoto
Hinemosu 30 Computer-Display by Yuichiro Katsumoto
Hinemosu 30 Computer-Display by Yuichiro Katsumoto
Hinemosu 30 Computer-Display by Yuichiro Katsumoto
Hinemosu 30 Computer-Display by Yuichiro Katsumoto

Platin Generativ · 2024

Hinemosu 30 Computer-Display

by Yuichiro Katsumoto

  • A' Design Award an Platin 2024 in Generativ
  • CLIENT: The Utsuroi Lab
  • Estimated Number of Design Views: 1,508,458
  • Verification code 290F383213 · Verify this award
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About Hinemosu 30 Computer-Display

Den Hinemosu 30 weist Buschtawen a Muster duerch d'Dréinen vu fënnef wäisse elastesche Bänner mat drësseg Aktuatoren fir de Laaf vun der Zäit derzestellen. D'Computersoftware, déi d'Gerät stéiert, generéiert dynamesch Biller déi un Textilmuster, Mierswellen, Biergstierms a fallende Schnéi erënneren, souwéi Datum an Zäit. Déi mechanesch Geräischer, déi vun den Aktuatoren produzéiert ginn, erënneren un d'Geräischer vum Waasser a Wand an der Natur. D'Kreativitéit an d'Novitéit vun dësem Gerät läit dran, datt et computer-generéiert Informatioun mat linjenaartege Objeten amplaz vu punktaartege Objeten weist.

About the A' Design Award an Platin

Hinemosu 30 Computer-Display ass e Gewënner vum A' Design Award an Platin, enger héich prestigiéiser Unerkennung, déi un wierklech aussergewéinlech, elegant a grandios Designe vergi gëtt. Platin-Gewënner si Wonner vun der Schafung, Zeegnisser vun de Grenze vun der intellektueller Kreativitéit a weisen déi onvergläichlech Professionalitéit an d'Genie vun hire Designer. Et gëtt erwaart, datt dës Designen déi bekanntst Wierker sinn, déi d'Ästhetik vun enger Epoch definéieren, zum Wuelbefanne vun der Gesellschaft bäidroen an d'Grenze vun der Konscht, der Wëssenschaft, vum Design an der Technologie erweideren. Hinemosu 30 Computer-Display weist en transzendent Niveau vun Exzellenz a mécht d'Welt mat senge wäertvollen Eegeschaften zu enger besserer Plaz. Hinemosu 30 Computer-Display ass e Wierk, dat den A' Design Award an Platin gewonne huet an dat Wënsch erwecht, inspiréiert, erfreet a grouss Freed schaaft.

Press Kit

Unique Properties
Hinemosu 30 is a computer display that shows the time and date by twisting five white elastic bands. The five thick lines are controlled by thirty actuators and display a dizzying kinetic typography and motion graphics. The moving image generated by the computer software connected to the device evoke textile patterns, ocean waves, mountain storms, and falling snow. The mechanical sounds produced by the actuators are reminiscent of the sounds of water and wind in nature.
Dimensions & Packaging
280mm (W) x 120mm (D) x 300mm (H), 5kg.
Tags
Kinetic Typography, Motion Graphics, Visualization, Physicalization, Elastic Band, Rubber, Clock
Production Technology
Components: Elastic Bands, Servo Motors, Micro Controllers, Aluminum Flame, Acrylic Board, MacBook Air.
Design Challenge
The creativity and novelty of this device lies in the fact that it displays computer-generated information using line-like and particularly strip-like objects rather than dot-like or brick-like objects. In comparison to discrete objects, the control of linear objects is more difficult to express delicately because of mutual interference in mechanics. These limitations were overcome in terms of hardware and software in this project through circular prototyping.

In this work, five white elastic bands are arranged horizontally in a black picture frame. Each band is 250 mm long, 40 mm wide, and 1 mm thick. Six white plastic guides are attached to the band horizontally at 42 mm intervals. These guides are used to tilt the band and are linked to servo motors mounted on the back of the picture frame. The servo motor can twist the band in a range of approximately -60 to 90 degrees, although there are slight individual differences. When the servo motor is at 0 degrees, the apparent width of the elastic band is thickest, and at 90 degrees, it is thinnest.

This work uses thirty servo motors, all of which are controlled by a software running on Mac. This software was developed using Cycling '74 Max and generates motion graphics and kinetic typography, calculates the numerical values to control the thirty actuators individually. And it sends the data to the micro controller in Hinemosu 30 via USB Cable.
Research
This project had been explored kinetic typography by manipulating slender objects such as springs and strings with robot arms. Beyond such practices, the current focus is on flat liner object such as strips, ribbons, and tape with two sides of widely varying widths. Those lines change in apparent thickness depending on the viewpoint. For example, if the ribbon is tilted 90 degrees, the line will appear or disappear. If it is twisted from both ends, the line weight changes continuously like a sine wave. Lines drawn by humans with a brush or calligraphy pen also have continuous changes in line weight. Inspired by this similarity, Hinemosu 30 was designed.
Inspiration
The human life is often likened to a line. The line is never straight. It bends, twists, thickens, and thins. The lines are similar to lines drawn by humans for writing. Modern computers output data using points (pixels). Conversely, this designer believes that lines are the source of our life and creativity and wants to let the computer control linear objects. The fruition of this intention, Hinemosu 30 displays letters and patterns by twisting five white elastic bands with thirty actuators to represent the passage of time.
Project Duration
This project started in the fall of 2022 and partially finished in the summer of 2023.
Operation Flow
Automatic operation by software.
Patents
Copyrights belong to Yuichiro Katsumoto, 2023.
Image Credits
Yuichiro Katsumoto

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