Sensory Guessing Box Mirabu Fungsi Utamo: Kotak Tabak-tabak Sensorik by Evelina Tumas and Ingrida Bieliauske is a highly esteemed winner of the very prestigious 2021 A' Design Award Basi in Produk Bayi Competition Category.
BasiProduk Bayi· 2021
Sensory Guessing Box Mirabu Fungsi Utamo: Kotak Tabak-tabak Sensorik
by Evelina Tumas and Ingrida Bieliauske
Client: Edu2
A' Design Award Basi Winner in Produk Bayi Category
Verified Award Winner
Verify Award Status for #110958The Design
About Sensory Guessing Box Mirabu Fungsi Utamo: Kotak Tabak-tabak Sensorik
Teks Buku: Mirabu adolah kotak tabak-tabak sensorik nan dirancang sabagai pamainan raso jo tabak untuak anak-anak. Bendo-bendo diletakkan di dalam kotak, sarato anak manjangkokan tangannyo malalui lubang nan ditutuik untuak marasoi jo mandeskripsikan apo nan tasambunyi tanpa maliek. Salah satu panel babuek dari bahan transparan, sahinggo anak lain bisa maliek pamainan tu, mambari petunjuak, atau mamakai kotak ko sabagai pentas tiater. Kotak ko dibuek dari kayu jo plywood untuak pamakaian sahari-hari, jo ukuran 225 x 345 x 209 milimeter. Bola-bola felt nan bawarna-warni mangisi lubang-lubang di tuduang kotak, nan juo bisa mandukuang pambalajaran manghituang jo mangenali warna. Mirabu dikemas dalam bantuak paket rato (flat-packed) supayo anak-anak bisa marakiktannyo surang.
The Recognition
About the A' Design Award Basi
Sensory Guessing Box Mirabu Fungsi Utamo: Kotak Tabak-tabak Sensorik adolah pamenang A' Design Award Basi, sabuah pangakuan nan bapresti nan dibarikan ka rancangan nan elok nan mamanuhi kaparluan profesional jo industri nan dipaokan dari ciptaan nan dirancang jo elok. Pamenang Basi mamparlihatkan kamahiran nan gadang, spesialisasi nan tinggi, pamahaman pakar jo kapasitas kreatif panciptanyo. Sensory Guessing Box Mirabu Fungsi Utamo: Kotak Tabak-tabak Sensorik dipaokan manjadi ciptaan nan sangaik dihormati, dikagumi jo disayangi, nan praktis jo inovatif. Rancangan nan manang Basi iko mamasukkan praktik tabaik industri jo punyo ciri teknis nan cakap nan bapautan jo ilimu jo bakaik. Sensory Guessing Box Mirabu Fungsi Utamo: Kotak Tabak-tabak Sensorik dihormati karano katalitiannyo jo dirancang untuak maningkekkan kualitas hiduik jo mambantu manjadikan dunia tampek nan labiah elok.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- With this beautifully designed Sensory Guessing Box, children touch and feel what they find inside the box and describe without looking. Place different objects inside and invite a child to put hands through the covered holes. When creating playthings for children, multifunctionality is a key. One of the panels is transparent to allow other children to watch the game or create a scene for a theatre play. Cover the lid with felt balls to enhance the sensory experience and give a pop!
- Dimensions & Packaging
- 225x345x209 mm
- Tags
- sensory box, sensory play, sensory experience, toys for kids, educational toys
- Production Technology
- The main goal was to make a touch and guess box that can be used for everyday play. First, it was considered to use sturdy cardboard for a box, however, while testing with children, it turned out that the construction is too weak, so wood and plywood were chosen. A transparent panel was introduced for others to watch the process or made a theatre scene to have more play opportunities and encourage engagement.
- Design Challenge
- Development of new products for children requires many factors to be considered. In this case, visualizing as many play scenarios as possible was crucial. It determined the choice of materials and the aesthetics of the design. MIRABU comes flat-packed so that children can assemble the box themselves. This design decision serves several purposes - first, it saves space and logistics costs, secondly, children feel more engage when they build their own plaything.
- Inspiration
- Children are attracted to secrets and hidden things. Combining the sense of mystery and sensory experience while touching the objects, Mirabu was created to be a fun yet educational game for children.
- Project Duration
- The project started in April 2019 in Vilnius and finished in August 2020.
- Operation Flow
- Visualizing a play scenario is crucial when designing a product for children. With a sensory guessing box, a teacher or a parent puts some things inside a box and invites a child to put his/her hands through the covered holes. A child tries to guess what is hiding inside only by touching. If a child has a difficult time guessing, others watching from the other side can see an object through the transparent panel and give a hint. Also, a child can push through a colorful felt ball on the top lid and peak what is inside. The holes on the lid can be used for learning to count, recognize colors, and enhance the sensory experience.
- Team Members
- Designer Evelina Tumas
Designer Ingrida Bieliauskė - Image Credits
- Photographer Karolis Milasevičius
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