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Splash Aplikasi Jaringan Sosial dek Junjie Xu

Splash Aplikasi Jaringan Sosial dek Junjie Xu adolah pamenang nan sangaik tahormat dari A' Design Award Basi 2025 nan sangaik prestigius dalam Kategori Kompetisi Seluler.


BasiSeluler· 2025

Splash Aplikasi Jaringan Sosial

dek Junjie Xu

Pamenang A' Design Award Basi dalam Kategori Seluler

12,291

Pamenang Pangharogaan Taverifikasi

Verifikasi Status Pangharogaan untuak #171868

Warno

Desain

Tantang Splash Aplikasi Jaringan Sosial

Splash marupokan aplikasi jaringan sosial nan dibuek untuak mambantu mahasiswa basuo jo kawan-kawan baru sacaro langsuang. Pangguno mandaftar jo nomor telepon sarato dapek maliek acara nan ka datang di laman utamo. Cukuik jo satu kali klik untuak ikuik acara, dan pertemuan baru dapek dibuek dalam hitungan detik. Panyasuaian didasari dek wakatu, lokasi, sarato minaik nan samo. Koneksi darajaik kaduo jo pertukaran nomor telepon nan privat mandukuang raso picayo sarato kasalamatan. Paringatan mandorong pangguno untuak hadir. Splash dibangun untuak iOS jo Android, sarato manghapuih hambatan biaya jo wakatu dalam basosialisasi di lingkungan kampus.

Pangakuan

Tantang A' Design Award Basi

Splash Aplikasi Jaringan Sosial adolah pamenang A' Design Award Basi, sabuah pangakuan nan bapresti nan dibarikan ka rancangan nan elok nan mamanuhi kaparluan profesional jo industri nan dipaokan dari ciptaan nan dirancang jo elok. Pamenang Basi mamparlihatkan kamahiran nan gadang, spesialisasi nan tinggi, pamahaman pakar jo kapasitas kreatif panciptanyo. Splash Aplikasi Jaringan Sosial dipaokan manjadi ciptaan nan sangaik dihormati, dikagumi jo disayangi, nan praktis jo inovatif. Rancangan nan manang Basi iko mamasukkan praktik tabaik industri jo punyo ciri teknis nan cakap nan bapautan jo ilimu jo bakaik. Splash Aplikasi Jaringan Sosial dihormati karano katalitiannyo jo dirancang untuak maningkekkan kualitas hiduik jo mambantu manjadikan dunia tampek nan labiah elok.

Di Baliak Desain

Kit Pers

Kredit, anggota tim jo rincian teknis nan disadioan dek perancang.

Sifat Unik
Splash is an instant offline social networking app designed for college students to seamlessly meet new friends with one-click matching based on time, location, and preferences. Unlike traditional apps, Splash removes financial and time barriers to socializing, leveraging real-time event creation, smart notifications, and second-degree connections for trust. The design prioritizes speed, spontaneity, and safety, ensuring frictionless interactions that foster real-world friendships.
Dimensi & Kemasan
Platform: iOS (Swift), Android (React Native)
Backend: Firebase (Firestore, Authentication), Google Cloud Functions
Event Matching Algorithm: Real-time interest and availability-based pairing
User Authentication: Phone number-based login with OTP verification
Privacy & Safety: End-to-end encryption for phone number exchanges
Data Storage: Cloud-based with GDPR compliance
Package Size: 40MB initial app download
Tag
social networking, campus friendship, offline socializing, real-time event matching, college networking, friend meetup app, spontaneous meetups, Firebase app, community building, event-based networking
Teknologi Produksi
Splash was built using Swift for iOS development with a Firebase backend for real-time event matching and authentication. We employed React Native for cross-platform scalability, leveraging Google Cloud Functions for instant event processing. The UI was crafted using Figma, focusing on minimalistic yet engaging interaction flows. Our design methodology followed Lean UX and rapid prototyping, allowing for iterative user testing and agile improvements.
Tantangan Desain
The biggest challenge was balancing spontaneity with user safety and trust. Unlike traditional networking apps, Splash required instant but meaningful social matching, ensuring low drop-off rates while maintaining a seamless UX. We tackled this by leveraging second-degree connections for social proof, implementing privacy-first phone exchange, and designing a minimal-input event creation process. Rapid iteration and real-world testing allowed us to optimize engagement.
Penelitian
Research Type: Market & UX Research
Objective: Validate the demand for frictionless campus socializing
Methodology: Surveys, interviews, prototype testing
Data Collection: 500-person survey at CMU, 100+ user interviews
Participants: College students (18-24)
Results: High interest in a free, instant social meetup app
Insights: Users prioritize low effort, real-time availability, and social safety
Impact: Splash removes financial/time barriers to forming friendships, making socializing more accessible
Inspirasi
Splash was inspired by the struggle of making real-life friends on campus without investing excessive time or money. We saw a gap—students craved spontaneous, effortless social interactions. Drawing from Uber’s instant matching model, we designed Splash to remove the friction in meeting new people. Our research included a 500-person CMU survey and 100+ user interviews, refining our MVP for real-world needs. With fast iterations and data-driven UX, we built a seamless, intuitive experience.
Durasi Proyek
Pittsburgh PA, Sep 2023 - Mar 2024
Alua Operasi
Users sign up with their phone number and sync contacts to discover friends. The homepage displays upcoming events, allowing users to join with one click. Event initiators can create meetups in seconds, while AI-powered notifications increase engagement. Users confirm participation by exchanging details and uploading a profile image. Smart reminders ensure attendance. The app fosters real-world connections effortlessly, reducing social friction.
Anggota Tim
Junjie Xu
Kredit Gambar
Junjie Xu

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Desain Nan Elok Layak Mandapek Pangharogaan Nan Gadang

A' Design Award adolah pangharogaan internasional nan dijuri untuak desain nan elok. Ikuiklah A' Design Award untuak mandapek kasempatan maraih pangharogaan meritokratis, mandapek kemasyhuran, prestise jo publisitas untuak karya Sanak. Nominasikan karya Sanak untuak A' Design Award jo basaiang untuak mandapekkan A' Design Prize nan sangaik didambaoan.

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