The Sacred City Ариун Хот by Tsutomu Kitazawa is a highly esteemed winner of the very prestigious 2021 A' Design Award Хүрэл шагнал in График, зураглал ба визуал харилцааны дизайн Competition Category.
ХүрэлГрафик· 2021
The Sacred City Ариун Хот
Client: gehngraphics,LLC.
A' Design Award Хүрэл шагнал Winner in График Category
Verified Award Winner
Verify Award Status for #117769The Design
About The Sacred City Ариун Хот
Ариун Хот бол өндөр фэнтэзи видео тоглоомын гол дүрслэл болгон бүтээсэн дижитал зурган дүрслэл юм. Энэхүү бүтээл нь хэдэн зуун жил тутамд нэг удаа тохиолддог "Оракулууд" хэмээх домгийг дүрсэлдэг. Тэр өдөр газар нутаг бүрийн хаад хад цутгуурын дэргэдэх сүмд цуглаж, элчсийн ирэхийг тэсэн ядан хүлээдэг. Бурхдын ерөөлийг хүлээн авахыг хүссэн олон тооны үзэгчид алс холын нутгуудаас аялан ирдэг. Уг дүр зургийг фото хослуулах (photo bashing) аргыг ашиглан дижитал программ хангамжаар гараар зурсан болно. Романеск болон Готик архитектурын хэв маягийг хослуулан төсөөллийн ертөнцөд бодит байдлын мэдрэмж өгсөн юм.
The Recognition
About the A' Design Award Хүрэл шагнал
The Sacred City Ариун Хот нь A' Design Award Хүрэл шагналын ялагч бөгөөд бүтээлч чанар, овсгоо, цэцэн ухаанаараа ялгарсан шилдэг загварт олгодог маш нэр хүндтэй хүлээн зөвшөөрөлт юм. Хүрэл ялагчид бол хангалттай ур чадвартай, гайхалтай бүтээлч ажил бөгөөд зохион бүтээгчдийн өргөн туршлага, төсөөлөл, самбаатай байдлыг баталдаг. The Sacred City Ариун Хот нь өндөр үнэлэгдсэн, биширсэн, хайрласан зүйл, мэдэгдэхүйц мэргэжлийн, шинэлэг байх болно гэж хүлээгддэг. Хүрэл шагнал хүртсэн энэ загвар нь урлаг, шинжлэх ухаан, загвар, технологийн шилдэг туршлагыг шингээж, нарийн ширийнд анхаарал хандуулснаараа тод юм. The Sacred City Ариун Хот хэрэгцээг гайхалтай хангаж, хүслийг хөндөж, сэтгэл хөдлөлийг байлдан дагуулж, сониуч занг татдаг.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Oracles. On this day the kings of each of the lands gather together at the cathedral next to the waterfalls and wait for the advent of the messenger. Many spectators come from around the world, making the long journey, aiming to arrive at the city by the time the messengers come, hoping to receive blessings from the Gods. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
- Dimensions & Packaging
- 7700pixel x 3500pixel 150dpi
- Tags
- “Illustration” ” Concept Art” ”Digital 2D ” ” game art” ” fantasy”
- Production Technology
- This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
- Design Challenge
- Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling.In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
- Research
- It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence.I consider my role to be a "visual translator".Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone. - Inspiration
- When I visited St. Peter's Basilica in the Vatican, I was overwhelmed by its magnificent presence. It motivated me to try and depict such a majestic environment, a symbolic sacred place where everybody can worship it as their sanctuary. In order to create this artwork, I referred to the grandeur of both Romanesque and Gothic architecture styles, fusing them to make a unique world.
- Project Duration
- Created during the one-month period of May 2020.
At a studio in Tokyo, Japan. - Operation Flow
- Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization. - Team Members
- TSUTOMU KITAZAWA
- Image Credits
- TSUTOMU KITAZAWA / gehngraphics,LLC.
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