Designable Дизайны боловсролын хэрэглэгдэхүүн by Bruno Oro is a highly esteemed winner of the very prestigious 2026 A' Design Award Хүрэл шагнал in Боловсрол, сургалтын хэрэгсэл ба сургалтын контентын дизайн Competition Category.
ХүрэлБоловсрол· 2026
Designable Дизайны боловсролын хэрэглэгдэхүүн
by Bruno Oro
Client: Designable
A' Design Award Хүрэл шагнал Winner in Боловсрол Category
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- Verified Award Winner
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The Design
About Designable Дизайны боловсролын хэрэглэгдэхүүн
Designable нь дизайны оюутнуудад зориулан бүтээсэн боловсролын хэрэглэгдэхүүн юм. Уг хэрэглэгдэхүүнд хүртээмжтэй, өрөвч сэтгэлд суурилсан сэтгэлгээг хөгжүүлэх 97 арга зүйн карт багтдаг. Карт бүр нь хөгжлийн бэрхшээлтэй хүмүүсийнх зэрэг хэрэглэгчийн туршлагыг дүрслэн харуулах арга зүй, өдөөгч асуулт эсвэл нөхцөл байдлыг санал болгодог. Картууд нь 80×150 миллиметрийн хэмжээтэй бөгөөд мэдрэгдэхүйц хэрэглээнд зориулж 350 гр/м² бүрээсгүй зузаан цаасан дээр хэвлэгдсэн. Тусгай хадгалах хайрцгийг дотоод хуваагчтайгаар PLA материалаар 3D хэвлэсэн. Дижитал хувилбарыг хүртээмжтэй PDF файл хэлбэрээр нийтэлсэн. Картуудыг дизайны аль ч үе шатанд дангаар эсвэл багаар ашиглах боломжтой.
The Recognition
About the A' Design Award Хүрэл шагнал
Designable Дизайны боловсролын хэрэглэгдэхүүн нь A' Design Award Хүрэл шагналын ялагч бөгөөд бүтээлч чанар, овсгоо, цэцэн ухаанаараа ялгарсан шилдэг загварт олгодог маш нэр хүндтэй хүлээн зөвшөөрөлт юм. Хүрэл ялагчид бол хангалттай ур чадвартай, гайхалтай бүтээлч ажил бөгөөд зохион бүтээгчдийн өргөн туршлага, төсөөлөл, самбаатай байдлыг баталдаг. Designable Дизайны боловсролын хэрэглэгдэхүүн нь өндөр үнэлэгдсэн, биширсэн, хайрласан зүйл, мэдэгдэхүйц мэргэжлийн, шинэлэг байх болно гэж хүлээгддэг. Хүрэл шагнал хүртсэн энэ загвар нь урлаг, шинжлэх ухаан, загвар, технологийн шилдэг туршлагыг шингээж, нарийн ширийнд анхаарал хандуулснаараа тод юм. Designable Дизайны боловсролын хэрэглэгдэхүүн хэрэгцээг гайхалтай хангаж, хүслийг хөндөж, сэтгэл хөдлөлийг байлдан дагуулж, сониуч занг татдаг.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
- Dimensions & Packaging
- Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
- Tags
- Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
- Production Technology
- The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
- Design Challenge
- The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
- Research
- This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
- Inspiration
- This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
- Project Duration
- The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
- Operation Flow
- Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
- Image Credits
- Bruno Oro, Subinay Malhotra
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