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Cuisino Funzjoni Primarja: Appoġġ Gamifikat għad-Deċiżjonijiet dwar l-Ikel by Yi Chen

Cuisino Funzjoni Primarja: Appoġġ Gamifikat għad-Deċiżjonijiet dwar l-Ikel by Yi Chen is a highly esteemed winner of the very prestigious 2026 Premju A' Design Award tal-Ħadid in Disinn tat-Teknoloġiji Mobbli, Applikazzjonijiet u Software Competition Category.


ĦadidMobbli· 2026

Cuisino Funzjoni Primarja: Appoġġ Gamifikat għad-Deċiżjonijiet dwar l-Ikel

by Yi Chen

Premju A' Design Award tal-Ħadid Winner in Mobbli Category

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Verified Award Winner

Verify Award Status for #174948

Colors

The Design

About Cuisino Funzjoni Primarja: Appoġġ Gamifikat għad-Deċiżjonijiet dwar l-Ikel

Test tal-Ktieb: Cuisino jerġa' jimmaġina d-deċiżjonijiet dwar l-ikel bħala ritwal gamifikat, li jibdel l-għażliet ta' rutina f'mumenti ta' pjaċir. Bl-użu tal-psikoloġija tal-imġiba u UI ġugarelluża, inaqqas l-għeja mid-deċiżjonijiet u jagħti s-setgħa lill-utenti biex jieklu b'mod aktar tajjeb għas-saħħa mingħajr stress. Ispirat minn logħob każwali u apps tal-benesseri, l-interfaċċa tiggwida ikel konxju permezz ta' mikro-interazzjonijiet, premjijiet tal-progress, u sistema viżwali kalma. L-esperjenza tagħmel in-nutrizzjoni inqas dwar id-dixxiplina u aktar dwar il-bini ta' drawwiet ferrieħa.

The Recognition

About the Premju A' Design Award tal-Ħadid

Cuisino Funzjoni Primarja: Appoġġ Gamifikat għad-Deċiżjonijiet dwar l-Ikel huwa rebbieħ tal-Premju A' Design Award tal-Ħadid, rikonoxximent prestiġjuż mogħti lil disinji tajbin li jissodisfaw ir-rekwiżiti professjonali u industrijali mistennija minn ħolqien imfassal tajjeb. Ir-rebbieħa tal-Ħadid juru l-ħila kbira, l-ispeċjalizzazzjoni għolja, il-fehim espert u l-kapaċità kreattiva tal-ħallieqa tagħhom. Huwa mistenni li Cuisino Funzjoni Primarja: Appoġġ Gamifikat għad-Deċiżjonijiet dwar l-Ikel ikun ħolqien imqabbar ħafna, mammirat u maħbub li huwa prattiku u innovattiv. Dan id-disinn rebbieħ tal-Ħadid jintegra l-aħjar prattiki tal-industrija u għandu karatteristiċi tekniċi kompetenti marbuta mal-għarfien u t-talent. Cuisino Funzjoni Primarja: Appoġġ Gamifikat għad-Deċiżjonijiet dwar l-Ikel huwa rispettat għall-eżattezza tiegħu u mfassal biex itejjeb il-kwalità tal-ħajja u jgħin jagħmel id-dinja post aħjar.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
Dimensions & Packaging
Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
Tags
food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
Production Technology
Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
Design Challenge
The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
Research
This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
Inspiration
Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
Project Duration
The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
Operation Flow
Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
Patents
Patent pending.
Copyrights belong to Yi Chen, 2025.
Team Members
Designer: Yi Chen
Image Credits
Image #1: Designer Yi Chen, Cuisino, 2025.

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