Id-disinn BlindBox Logħba Tal-Injam minn Ufuk Bircan Özkan huwa rebbieħ stmat ħafna tal-prestiġjuż 2014 Premju A' Design Award tal-Ħadid fil-Kategorija tal-Kompetizzjoni ta' Disinn ta' Ġugarelli, Logħob u Prodotti tal-Passatemp.
ĦadidĠugarell· 2014
BlindBox Logħba Tal-Injam
minn Ufuk Bircan Özkan
Klijent: Ufuk Bircan Özkan
Rebbieħ tal-Premju A' Design Award tal-Ħadid fil-Kategorija ta' Ġugarell
Rebbieħ ta' Premju Ivverifikat
Ivverifika l-Istatus tal-Premju għal #32310Id-Disinn
Dwar BlindBox Logħba Tal-Injam
BlindBox hija logħba tal-injam li tgħaqqad puzzles ma 'logħob tal-memorja, u ssaħħaħ is-sentimenti bħas-smigħ u t-tmiss. Hija logħba bbażata fuq id-dawra għal żewġ plejers. Il-plejer li jiġbor il-marbles tiegħu stess qabel ma jirbaħ il-plejer l-ieħor. Il-kxaxen orizzontali huma mċaqalqa minn plejers biex jallinjaw it-toqob fin-nofs tagħhom biex joħolqu mogħdijiet vertikali biex il-marbles jaqgħu 'l isfel. Il-logħba teħtieġ kapaċitajiet ta' ħsieb strateġiku biex jimblokka l-avversarju tiegħek, memorja tajba għal ċaqliq it-tajjeb u attenzjoni għolja biex tagħmel fejn tinsab tiegħek il-marbles jimxu lejn.
Ir-Rikonoxximent
Dwar il-Premju A' Design Award tal-Ħadid
BlindBox Logħba Tal-Injam huwa rebbieħ tal-Premju A' Design Award tal-Ħadid, rikonoxximent prestiġjuż mogħti lil disinji tajbin li jissodisfaw ir-rekwiżiti professjonali u industrijali mistennija minn ħolqien imfassal tajjeb. Ir-rebbieħa tal-Ħadid juru l-ħila kbira, l-ispeċjalizzazzjoni għolja, il-fehim espert u l-kapaċità kreattiva tal-ħallieqa tagħhom. Huwa mistenni li BlindBox Logħba Tal-Injam ikun ħolqien imqabbar ħafna, mammirat u maħbub li huwa prattiku u innovattiv. Dan id-disinn rebbieħ tal-Ħadid jintegra l-aħjar prattiki tal-industrija u għandu karatteristiċi tekniċi kompetenti marbuta mal-għarfien u t-talent. BlindBox Logħba Tal-Injam huwa rispettat għall-eżattezza tiegħu u mfassal biex itejjeb il-kwalità tal-ħajja u jgħin jagħmel id-dinja post aħjar.
Wara d-Disinn
Kit għall-Istampa
Krediti, membri tat-tim u dettalji tekniċi pprovduti mid-disinjatur.
- Proprjetajiet Uniċi
- BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
- Dimensjonijiet u Ippakkjar
- Proposed package dimensions are mm x mm x mm
- Tikketti
- wood, game, puzzle, maze, turn based, marbles, sound
- Teknoloġija tal-Produzzjoni
- BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
- Sfida tad-Disinn
- The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
- Riċerka
- User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
- Ispirazzjoni
- I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
- Tul tal-Proġett
- The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
- Fluss tal-Operazzjoni
- Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles. - Krediti tal-Immaġni
- Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
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