Designet Acorny Fysisk databehandlingsprodukt for utdanning av Soyoung Lee and Jaeyoung Myung er en høyt verdsatt vinner av den svært prestisjetunge 2022 A' Design Award i Jern i konkurransekategorien Utdanning, læremidler og opplæringsinnholdsdesign.
JernUtdanning· 2022
Acorny Fysisk databehandlingsprodukt for utdanning
av Soyoung Lee and Jaeyoung Myung
Klient: Acorny
Vinner av A' Design Award i Jern i kategorien Utdanning
Verifisert prisvinner
Verifiser prisstatus for #135561Designet
Om Acorny Fysisk databehandlingsprodukt for utdanning
Acorny er et fysisk databehandlingssett og en kodingsapplikasjon for små barn. Settet bruker motivet fra datamaskinens prosesseringsflyt, slik at nybegynnere kan forstå begreper innen algoritmisk tenkning på en intuitiv måte. Modulene er gruppert som inndata og utdata, og skilles fra hverandre ved form og farge. En forgrenet basismodul med LED-interaksjon viser trinnene i datamaskinens prosessering. Basert på hvilke moduler som velges, tilbyr applikasjonen opplæringsprogrammer, kodeflyter, anbefalinger og utfordringer. Delene er laget av ABS med et stofftrekk.
Anerkjennelsen
Om A' Design Award i Jern
Acorny Fysisk databehandlingsprodukt for utdanning er vinner av A' Design Award i Jern, en prestisjefylt anerkjennelse som tildeles gode design som oppfyller de profesjonelle og industrielle kravene man forventer av veldesignede skaperverk. Jernvinnere viser stor dyktighet, høy spesialisering, ekspertforståelse og kreativ kapasitet hos skaperne. Acorny Fysisk databehandlingsprodukt for utdanning forventes å være et høyt ansett, beundret og verdsatt skaperverk som er praktisk og nyskapende. Dette designet, som har vunnet A' Design Award i Jern, integrerer bransjens beste praksis og har kompetente tekniske egenskaper knyttet til kunnskap og talent. Acorny Fysisk databehandlingsprodukt for utdanning respekteres for sin grundighet og er utformet for å gi forbedringer i livskvalitet som bidrar til å gjøre verden til et bedre sted.
Bak designet
Pressepakke
Krediteringer, teammedlemmer og tekniske detaljer levert av designeren.
- Unike egenskaper
- Acorny is a physical toy and coding app that supports young children in computational thinking. The Acorny physical kit was designed with the motif of computer processing flow which made beginners intuitively understand computational thinking concepts. Based on the input and output physical module selected by the coding beginners, the Acorny application provides various coding tutorials, recommendations, and challenges to enable coding beginners in a range of activities and explore computational concepts. It’s an ideal tool to introduce young age children to coding activities and have huge educational potential.
- Dimensjoner og emballasje
- Dimensions: Hub module 30 mm x 50 mm x 30 mm, Logic module 75 mm x 70 mm x30 mm, Input & Output modules : 25 mm x 25 mm x 30 mm
Specifications: Start Module (Bluetooth, WIFI, USB, Micro-Controller, 5~12 DC), Logic module (condition, loop), Hub module, Environment Sensor (Temperature, Humidity, Illumination), Infrared sensor, Gyroscope Sensor, Microphone, Dial, Motor, LED, Speaker - Stikkord
- Computational thinking, Computing education, Algorithms, User Experience, Product Design, Educational product, Physical Computing, STEM, Coding
- Produksjonsteknologi
- Technology: Physical computing technologies, UX design process, 3D printed design
Tools: Rhinoceros, Keyshot, Adobe Illustrator, Adobe Photoshop, Figma, After Effects
MATERIALS: Fabric cover, ABS - Designutfordring
- Our team tried to 3D Print the design prototypes to evaluate the usability testing. We thought 3D Print models can quickly let us see whether our design choices were good or bad and improve the quality of our thinking. However, because of the short time frame, we haven't got a chance to see the actual product in the real world. For the future, we are planning to use 3d-printing in an initial process so that we can come up with a practical need we want to serve.
- Forskning
- Nowadays, computation and coding are considered abilities essential to every child growing up in the 21st century. In the past few years, countries are introducing computing curricula into their national curriculums to equip young children with much-needed skills. However, The issue presently facing educational technology is not teaching Computational Thinking and Coding in early childhood but selecting appropriate tools and practices. Existing physical computing education products focused on results with complex conditions of operation which results in difficulties in choosing the learning direction. Acorny(physical kit+application) offers various programming lessons, recommendations, and challenges to introduce core coding concepts. Based on the input and output physical module selected by the user, it provides tutorials, coding flow, and algorithm processes. It’s an ideal tool to introduce young age children to coding activities and have huge educational potential.
- Inspirasjon
- The issue presently facing educational technology is not teaching computational thinking and coding in early childhood but selecting appropriate tools and practices. Existing physical computing education products focused on results with complex conditions of operation which results in difficulties in choosing the learning direction. Acorny application offers various programming lessons, recommendations, and challenges to teach core coding concepts. Based on the input and output physical modules selected by the user, the application provides tutorials, coding flow, and algorithm processes to enable beginners in a range of activities and explore computational concepts.
- Prosjektvarighet
- The project started in January 2022 in Los Angeles and finished in February 2022 in Los Angeles.
- Driftsflyt
- Acorny is an easy and perceptive design product that young children can engage in a coding activity in a friendlier way. The design of the Acorny physical kit has a variety of intuitive functions that let users recognize and understand computer processing steps easily. From an external point of view, the product is designed with the Y-branch basic module with a LED interaction that makes users effortlessly recognize the computer processing steps. Furthermore, the elements of the physical kits which are classified into two functions(input and output module) can distinguish by the shape and color of the product. Accompanied by the physical kit, the application offers various programming lessons, recommendations, and challenges to teach core coding concepts. Based on the input and output module selected by the user, it provides tutorials, coding flow, and algorithm processes to enable beginners in a range of activities and explore computational concepts.
- Patenter
- Image #3 Adobe Stock Licensed Image No.235879854
- Teammedlemmer
- Designer: Soyoung Lee
Designer: Jaeyoung Myung - Bildekreditering
- Main Image: Product Designer JAEYOUNG MYUNG
Image #1 Product Designer JAEYOUNG MYUNG
Image #2 Product Designer JAEYOUNG MYUNG
Image #3 Product Designer JAEYOUNG MYUNG
Image #4 Product Designer JAEYOUNG MYUNG, UX Designer SOYOUNG LEE
Video UX Designer SOYOUNG LEE
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